Too retarded even for the standards

If you are one of those (like me) spending time to send detailed /bug reports in World of Warcraft …well, I hope you are having a lot of fun.

The /bug report is a fake feature that no longer sends anything to Blizzard. Yeah, it goes right into the void and this was confirmed by both the community managers and Game Masters in the game. After an extremely creative brainstorming session they decided that the Game Masters directly report the bugs, not the players. So you need to open GM tickets and explain to them the bugs you want to report.

After the retarded answers to the PvP complains on the forums I though they reached the bottom in customer support, but they are full of resources.

The /bug command is due to be removed, and is not currently functioning. To report in-game bugs, petition a GM. To report software bugs, please email WoWTech@Blizzard.com.

Have fun

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More Blizzard numbers

More Blizzard numbers from the official press release:

Over the Thanksgiving weekend, players continued to buy World of Warcraft in record numbers, with a total of over 350,000* copies of the game selling through. Blizzard Entertainment and its retail partners expect the remaining supplies of World of Warcraft to sell out soon. Blizzard is currently evaluating its ability to ship additional games to retailers, given the unexpectedly high demand on the servers. The company continues to increase server capacity to accommodate the growing number of players connecting to the game. As the additional servers are brought online and proven stable, additional copies of World of Warcraft will be made available at retail. Blizzard will announce the availability of those additional games as soon as they are on shelves.

Come on, 450k boxes sold just in NA after Christmas will be nice.

Instead, what about Korea?

EDIT: Without opening another message, this one is great:
http://www.gucomics.com/archives/view.php?cdate=20041125

Blizzard’s moderators have issues

No, really. I wrote down a suggestion with an ironic title. The suggestion was about allowing to bypass the queue if you were logged in the last five minutes. So that who crashes or goes LD can still relog without going through the queue over and over and over. Making the game a bit more playable than this.

Well, I collected two pages of mature comments with peoples agreeing with me. Then I was banned for racism and the whole thread deleted.

Wow. Get a rest because you are going nut more than me staring at a log in screen.

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I’m in

I managed to get in. I finally have my own account and I feel like it’s Christmas.

As always when I start with a new mmorpg I start to dream about fancy ideas that never become concrete. For example I’d like to build a good guild instead of feeling always unsatisfied and always searching something where I can have fun and build some cooperation.

I’ve been in both small and well-known, bigger guilds but the cooperation has always been an element put aside. Sure, in every guild small groups are built where there’s a real cohesion but I’ve never seen the cooperation as the true focus. And that’s what I’d like to build. A decent guild of mature players with the focus on the cooperation, trying to have a relevant role in the PvP competition. With some ambition, I mean, goals to accomplish, but without betraying the idea that its reason to exist is about playing together to build something bigger and more compelling than a single character.

So I have made my dwarf warrior, on the East/PvP/alliance/Mannoroth server. Its name is Kadath and he has that dream to build “The Defenders” guild.

But everyone knows that I may have good ideas but without the actual ability to make them concrete.

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Local servers for teh win!

It gets more and more fun:

# When choosing your server for the first time, the server wizard will suggest a server with low load to improve your game-play experience. However, if you decide to pick your own server to play on, we suggest picking a server where the population is not high during peak hours (peak hours are 6pm through midnight in your local time zone). This will help you avoid server queues.

# Also, feel free to play in any time zone. The server wizard automatically chooses a server based on your indicated time zone, but this is only intended as a suggestion for playing with people in your region, not a requirement for better latency. Our datacenters are equally capable of supporting users from any region in North America.

1- Go play on a off peak server

2- Go play outside your timezone

LOCAL SERVERS FOT TEH WIN!

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This was a launch that was done right

I don’t think this needs many comments. While World of Warcraft servers go to hell, partly because of the retarded local server policy that makes peak times unplayable, I find this comment on Terranova:

Guy Welch:
Full disclosure here — I work for Vivendi Universal Games — Blizzard’s corporate parent. I went to the WOW midnight launch earlier this morning in Orange County and it was absolutely incredible. An estimated 8,000 people were in the parking lot by 11 PM — many times more than the 500 people that a similar event for WarCraft III attracted in 2002.

This was a launch that was done right

Yes, a launch done right. Vivendi couldn’t have done this better.

Keep going and leeching money. The cancer of this industry.

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WoW’s patch 1.1.1

Even at release the game still uses bittorrent to deliver the last patch that you need if you installed the game from CD or Dvd.

I mirrored the file. So if you have issues with bittorrent you can download the patch file directly from my site. Around 20Mb.

Late edit: The old files are gone, the new files are mirrored here.

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Shake your booties, It’s unexpected!

So it seems that World of Warcraft is having problems with the servers. Unexpected!

Oh, the irony. Blizzard is fucking up its own localized server policy:

Right now, the realms listed in the Eastern and Central tabs of the Change Realm screen have large populations. To balance realm populations, we ask that players select realms listed in the Mountain and Pacific tabs when choosing where to play.

This will not result in lag

Weren’t the localized servers supposed to ease the lag letting the players choose the server more close to their location?

I repeat: this is a design issue. One that was expected way back in May, when I, along with other players, started to suggest various levels of solutions. Again in September, during the stress test, I wrote down a long post pointing out all the issues that needed to be solved. Proposing solutions to each. Obviously everything got blankly ignored.

I’ve already my own ideas about how to get rid of these problems and I do not accept when something says that they are “impossible to solve”. They aren’t, there’s only the need for better design. Better design that I tried to imagined for my dream mmorpg. Adapted here:


– Part of the problems here are directly related to the choice to localize the servers. As I (along with others) explained months ago this makes the peak times more sharp, leaving the server empty for the rest of the time. If the servers were not bound to a local flag they would have reduced the overcrowding problems by 15-20%. Both now and in the long run.

– When I say that this can solve with the design I mean about addressing the problems. My proposed choice needs a game to be developed in that direction but it works and adds A LOT to the game itself. Forever and not just on day 1.

The idea is about allowing the players to walk between the shards, as a gameplay element. You build up “portals” in the game, attack them to PvP mechanics so that you need to conquer power nodes to open the portals. Then you can step in and have your character travel between different shards.

Now you can attach three kind of rules to these portals:

1- The first rule is a threshold on the load of a server. So that a portal cannot be opened if a server is overcrowded. This allows to solve lag-problems.

2- The second rule is a threshold on the PvP factions. So that you cannot move to a server where there are population balance issues. So that we solve another long-time and severe problem of massive PvP worlds.

3- The third rule is a PvP-gameplay related rule. Just an in-mechanic that tells you how to play to conquer the power nodes and open the portals. So that you can use them as part of the game world and not as an out-of-character mechanic.

That’s my solution. The players enter the game in a random server/shard. Yes, you CANNOT join your friends. You’ll have to play the game because joining your friend will be part of the gameplay. You’ll need to take part of the PvP, conquer power nodes and open the portal to travel where you need to go.

Why I expect this to work and be accepted by the players? Because I’m not going to ask them to make a new character, I’m not going them to ask to play forever away from their friends, I’m not telling them that where they choose to go is a one-time choice that cannot be changed. In my idea you never lose the progress you made with your character and you’ll always have the possibility to join a new community or reach your friends or your guild. The difference is that you’ll have to gain that with your play. Inside the game. You’ll need to earn a portal and gain the possibility to travel.

Perhaps you won’t succeed exactly when you want, but you can try the next day, or the day after that. It will be part of your achievement.

Not only we solve the load on the servers, not only we solve the population issues in PvP games, but we also build an interesting gameplay structure which provides purpose for the game. And instead of having 41 undependent servers we really build a massive world where the possibility of interaction are endless.

Nick Walter:
That’s nice. But how does that solve the problem of player volume in the first week exceeding the average volume and therefore exceeding the available hardware/network resources? What you proposed is a rather complicated load balancer. One that doesn’t seem very reliable.

My idea works as a permanent gameplay element. It solves WoW’s current problem because right now they HAVE the power they need, but the players are ALL FOCUSING ON THE SAME SERVERS.

Exactly as a direct consequence of the local server plan. You CANNOT go play on a different server because you’ll know that you are cut away from your friends FOREVER. Can you see why my idea works? Because I wipe the “forever”. I can tell them: go play on a less crowded server today, because tomorrow you’ll still be able to join your friends. Without having to make a new character.

So, it’s clear till now?

Blizzard is currently swamped because some servers are packed while some are empty. My solution addresses directly this.