Stephen Zepp goes to war

When I started to notice him he was just another poster on a reant board. Now he is all red and titled.

Of course nothing really changed since it was already evident that he stood among the crowd. I usually pay attention to names on the boards because I quickly notice if someone has something interesting to say and it was kind of obvious that this guy has a huge knowledge that could surpass the one Raph has (like the possibility to reference just… everything).

Of course the knowledge alone doesn’t make you a good and precious developer, but good ideas and experience go side by side and probably the latter overshadows the first. Despite this is another flase commonplace.

Anyway, this is just to draw a line: I think this guy will have an important role and I’m sure I’ll hear of himeself more in the upcoming years.

In fact the footer on this very website is particularly appropriate in this case :)

(btw, he got the red “promotion” on F13 *long ago*, but I decided to comment just today, we exchanged a couple of PMs back then discussing fancy projects)

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Vanguard enters Beta 1

As posted on the official forum by Cindy Bowens, Sigil will send today invitations to ALL the board members to apply for the beta 1 of Vanguard:

Sigil Games Online has entered Phase 1 of our Beta Program! And, as promised, our Community Members will have the first opportunity to apply for it!

We will begin sending out emails today to everyone that has registered on our forum through today with an invitation to apply for Beta 1. Follow the instructions in the email and you are on your way!

Once you have submitted your application, your name will be added to our list of potential Beta participants. Qualified applicants will be selected for the program and added gradually, as we need more and more players throughout the course of Beta.

Please remember that this is an invitation to apply for Beta. If you qualify and are selected at any stage, you will be notified.

So check your email and submit your application! I am sure I will see many of you in Beta soon! We have been looking forward to this for a long time! :)

The last application I sent was for WoW and I was able to enter in March (someone may remember this, no other title revealed to be more appropriate, heh…). Before that one I only cared for “Wish” (I still have pages of posts saved, probably the beta test I cared the most about and that went right into the toilet). I’m definitely not one of those submitting applications for every beta they see. They aren’t worth my time.

After all I wrote for WoW I told myself I’d never join again another beta where to waste my time (because I really try to do my best and spend tons of time analyzing, discussing, suggesting. And I don’t like when I clearly see that what I do is simply useless). In this case I’d gladly do an exception if it happens and even if I know that all I’ll do will be, once again, useless. These games enter beta tests, the most important phase, when they are already running out of time. When there isn’t anymore time for serious discussions, attention to the detail, polish and all the rest. They are just rushing out and beside huge exploits, major instabilities and complete fuckups, nothing really matters. I will probably hate Vanguard but I respect Brad and he demonstrated me that he is able to hold a discussion. I added a category on this site for the game long ago and despite you only find superficial critics on it (but I could only comment what I got, which was vapor, in fact) the reason why it was added it’s because I’d have high expectations about it and because on the horizon there simply isn’t another equally interesting game for this genre. Whether it will reveal as a colossal disaster or a success.

This is another of those games and companies with a great potential, and I hate when I see a potential wasted. This is why I had and still have so many doubts about it. I’m terribly sceptical about it and I hate when I feel deluded about something I cared about and maybe spent so many hours in beta. Still, I have to see beta tests that actually matter. Those I joined just made me feel just another connection to stress test the servers and nothing else. Like with the “community” in general, a beta test is a huge and precious resource and I’ve never seen it used properly.

If anything I could help them taking screenshots that do not suck.

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Guild Wars has an expansion, sort of

In my mail:

Attention all Guild Wars Fans!

Direct Song is pleased to announce the release of Battle Pack One! We have worked very hard to produce the highest quality music possible to enhance your gaming experience!

This is what we strived to achieve in this release:

– A doubling of the amount of in-game music
– An increase in audio fidelity from 32 khz to 44.1 khz
– Strategic placement of the music into the game to enhance the virtual environment to its fullest

If you’ve enjoyed the music experience while playing Guild Wars, we know you are going to be pleased and impressed with Battle Pack One! It is available now for immediate download at www.directsong.com at the very reasonable price of $5.99 (USD). This is over an hour of additional music; (less than 10 cents per minute).

You’ve heard our sound before; we are the British Academy Award winning team with the track record of developing more top-selling game soundtracks than anyone else in the video game industry.

I would think about it if the previous free exp pack released by Direct Song worked, but I’m still unable to load the files on the game and still unable to hear them with the media player. I’m also wondering if this is an “official” type of product or it’s just a 3rd party add-on that Arena.net licensed to get some $$ back.

In my mind the music is a cohesive part of the game. You don’t just hire random people from another company to fill that part like an irrelevant plug-in.

I also wonder if the increased quality is just about the new files added or it includes the old ones.

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Fighting DAoC’s CSRs

I got stuck in the last step of the “baron” quest (The Race to King’s Crossing) because I wrongly clicked and an object and destroyed it. So I miss the letter I have to return to continue and THERE IS NO OTHER WAY to get it back (because DAoC design is that great). I have no other choice than filing an appeal and wait four hours that it gets answered.

I did that. Wrote down the quest, the object I need and started to wait. Then, after an hour, my appeal is deleted without even a notice:

Thank you very much. I tried to file another but they just delete it without telling me anything.

We were saying not long ago that devs should pass some time with the support guys to learn from the game. I wonder if the CSR guys should spend some time as players to figure out how what type of service they are offering and what’s wrong with it.

I’m lucky that in four years this was only the third appeal I sent.

EDIT: I have to rectify:

I squeal too much too quickly :)

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More screenshots – Feeling the stone

I pass time photographing stuff like a japanese tourist and the result was that my group was at the end of the task when I still was at the beginning. So now I go solo…

This time more environmental pictures, those I like more.

Stony DAoC. I simply love these textures. It feels almost if I can touch the cold stones. If a game can give me these feelings, I’m happy.

(screenshots)




 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 

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Toying with DAoC UI – Part 2

I passed some time to port over DR functions and maps on my “tiny” UI remix. As publicized:


This is my own simple mod. It is based on the standard “Midgard” UI look that was released with ToA. The goal is to add all the new features (all dungeon maps, new windows, tooltips etc..), show on screen all the informations that can be useful and still maintain a “clear” look that keeps the UI as simple as possible without cluttering the screen.

I consider this a “light” UI because it’s directly based off the standard one, just reorganized to be more practical and usable, saving space where possible.

This last version is updated to the 1.80 patch and should have full support to Darkness Rising.

NOTE: This UI fits best at 1024×768 (not easily readable at super-high resolutions) and is tailored for the Classic servers. All the references to ToA were cut.

A simple screenshot from the previous version is here:
http://www.cesspit.net/drupal/storeroom/daoc-repository/tinymid.gif

It has map support to DR and all the dungeons, excluded the task ones. Most of the maps and features come from random UIs, Derida in particular. So thanks to the original creators, I just remixed some ingredients to have a simpler UI with the functions I needed without the added disorder.

You can go here to download the .zip
http://www.cesspit.net/drupal/daoc-repository

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Darkness Rising – Highs and lows

The expansion is rather unpolished and clunky in most parts. It’s kind of obvious that it was rushed out even if Mythic has never been known for its attention to the detail. Despite my gripes surpass right now the good parts, there are a few touches here and there that are outstanding and show what Mythic is able to do if put in the proper conditions and if there was more support for this game.

The rough highs and lows in the expansion show how they ran out of time and resources as Mythic’s interest move to new projects, sacrificing DAoC and its ambition. In particular the art assets show this ascending and descending quality and also show the difference from all the attentive work that was put in Catacombs and the lack of time, instead, about this last product (and *lots* of reused assets everywhere). The new art assets in the city of Camelot in particular are rather disappointing (missplaced textures, holes, badly joined polygons, lightmaps completely broken, fill-in textures, some uncomplete details and more, but i’m picky. I’ll show screenshots later.) while some of the new character models used for NPCs are mindblowing (even if rare). They are absolutely awesome and already showing an impressive difference in quality even from the models added in Catacombs less than a year ago (which I didn’t like, by the way, and still bugged and unpolished). If you press the “read more” link you can see some examples showing the king of Camelot (I actually hoped he was sitting as the Midgard’s king but I guess they ran out of time to do the proper animations) and one of the NPCs used in an instance which could surpass the photorealism of Half Life 2 and the upcoming Oblivion even at close distance.

Congratulations again to whoever textured and modeled them, that’s some quality work. With “Catacombs” they showed an unmatched art quality with the environments and the textures (that in this last exp are a bit deluding), instead with this expansion they show what they could be able to do even with the models.

Beside the art, there is a lot more I want to talk about. Some of the quests are pretty interesting and curious even if they always leave you wanting some more and digging a bit deeper in the interaction. Despite it’s not a big expansion and despite it could have even been pushed out as a “free expansion” if we were a few years ago, it shows interesting elements and some creativity. So lots of “pros” and “cons” as it always happen with this game :)




 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 


 

 

 

 

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Fighting against the Darkness Rising installer

I WISH I could write something about the game. But the fact is that I’m still here trying to make it run and despite I probably won’t have the nasty hardware issues that others are facing (here, here and here).

To begin with, the installation was confusing (beside having a pixelated splash screen with an ugly figure resembling to an evil version of Firiona Vie and reminding me that EverQuest I do not want to play). Firstly it asks me to locate my “Catacombs” install directory. Then it pretends to install itself somewhere else arbitrary. Why? Wasn’t this a “patch” to apply on the old client? And then when I try to install it somewhere else it tells me it needs at least 13 GIGABYTES! What the hell! I downloaded an installer that was 830Mb and now it asks me 13 gigabytes free (while DAoC’s client is barely above 3 Gb)? And what the fuck does it have to do with all that space?

So I go shuffling my files and delete old, unplayed games taking lots of space like The Sims 2 but then it still doesn’t want to install itself in the new directory I pointed it because, apparently, the installer cannot tell the difference between “DAoC” and “DAoC2”. Finally, after solving all these quirks, it starts to do its work. A *long* work which consists of copying the files ALREADY ON MY HD from the first directory to the second, plus adding the new files in the patch I downloaded. All time (and space) wasted for a simplistic operation that could have been done in a few minutes.

Finally, the result: the expansion is taking 600Mb on my Hard Disk. With the files uncompressed. No, really. 230Mb LESS than the installer and 12.4Gb less than the space it asked me to free.

Obviously, as I tried to connect, there was already a 13Mb patch waiting for me.

I also wonder if WoW’s 1.8 patch has more interesting new features then the whole DAoC expansion. Surely it was easier to install.

Now I go play (I hope).

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DAoC – Darkness Rising direct download

For those searching it, there’s already a direct link to the expansion patcher. You can dig here to find it:
http://mythic.fileburst.com/downloads/

I’m already at 27% with Bittorrent and my powerful dialup, so I’m not going to restart from zero even if I probably could finish faster.

They are keeping changing the file name, that’s why I said you’ll have to hunt for it. Right now the name is:
figure_this_name_out_h4x0rz_catacombs_to_darkness_setup.exe

If you are unsure about the validity of the file you could always download a chunk and then load it in bittorrent to verify it. The best feature of that clunky program is that it verifies and repair the files automatically.

EDIT: Both links died long ago. There’s also a rumor about WoW patch being released and I still have to download Rag Doll Kung Fu. Too much goodies these days…

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