Books at my door – June edition

Some pretty books arrived today. Hooray.

The Name of the Wind – Patrick Rothfuss.
If you look back at the blog you can see I already purchased a copy of the book. The luscious and huge UK trade paperback with a pretty cover. But then I actually prefer reading the smaller, tightly written editions, so decided to get the mass market US version as well. The fact that the huge UK version was written so big was tricky and made me believe the book wasn’t so long. The US version is really tightly written, with a small typeset, and still takes 720 pages. It is indeed one huge book.

I like this US MM version too. The map, though, is rather ugly and much worse than the classic-looking ink version that I have on the UK one. The rest is good. The new, darker cover is surely much, much better than the old US ones, and I like the plastic material they used for the cover: you can open the book easily without creasing it.

I’m in no rush to read it. The next has been delayed to next year, so I can give priority to others.

A Feast for Crows – George RR Martin.
I skimmed a lot through the books but still need to read one from back to back. Will do it later. Since I have already the other three books, I got this one too. For “Dance” I’ll wait for the MM edition to come out. No rush. I’m a bit skeptic about the writer’s true will to end the series (lack of self-discipline, some would say. He should meet Erikson). The fourth book wasn’t so warmly received as the others and the fifth was supposed to be ready years ago. Without a change of pacing I fear not much can be saved and I already read that some prefer to consider it a trilogy. It will be interesting to observe the reaction to the fifth book.

There’s an interesting thread here. But really, the more he gets swamped in the minutiae and perfectionism the worse the books will actually be. I’m pretty sure of this. He needs to find the momentum, not to revise the same page 100 times.

Memories of Ice – Steven Erikson.
Well, this is pure Erikson fetish. I already have the book, and still wanted the US, ugly, MM edition. I don’t think the artist who made the cover(s) is a bad one, but he’s really out of style with Erikson. Looks like a spin-off of Forgotten Realms and it can’t give a wronger impression (and despite the US cover is actually more pertinent to the story). 900 pages, one of the longer books in the series, the best for most of the readers. Those 900 pages are actually on the short side as the typeset used is as tiny as possible and there’s not even spacing between chapters. So, outside the fetish, the UK editions are much, much superior.

Legend – David Gemmell.
Going back in the years. I never read Gemmell and I’m more interested in this long series than semi historical fiction he wrote. 350 pages, this should be quick to read compared to the epic sized things I’m reading lately.

A Cavern of Black Ice – J. V. Jones.
If it wasn’t clear, I prefer to get into living writers who are productive and that I can look forward in an ongoing way. I actually enjoy the wait and hype in the sense of the community, frequenting forums, discovering new authors and so on. Much more than digging on the past, on which there are less interesting things to say.

I think this series started as a trilogy then blended into a “pentalogy”. Third book came out last October after a long wait. I think she’s trying to rival Martin (in time elapsed between books). On the other side I read the series is good, rather complex, with lots of characters and multiple POV. Yeah, I don’t know a whole lot, but between all the books I have on the to-read list, this one makes me curious and the one I’m the most eager to read. 770 pages, this also a rather big book.

And, drumroll….

Wizard’s First Rule – Terry Goodkind.
I said I was going to buy it, and I did. Got the new Tor edition with the stone bridge on the cover. 820 pages, surprisingly thin on quotes and praises ;)

Oh, and I actually plan to read it, probably soon.

I’m 300 pages from the end of Deadhouse Gates and while I expect to follow with Memories of Ice, I’d still put some other book in between. I definitely need a break or risk exhaustion, so I need something lighter and easier to read while I recover. I’m wondering what. It could be either J. V. Jones or Goodkind, but both are big books and I may decide for book 3 of the Black Company (Glen Cook) or Gemmell as they are shorter. On the other hand I prefer to read something entirely new so it could really be Goodkind or J. V. Jones. Or even go back to Jordan and read the third book. Undecided.

And there are also Scott Bakker and Abercrombie to consider. And Donaldson Gap series. And Keyes.

(I’ll probably read a bunch of prologues and then decide for the stickier)

Firefox 3.0 later today

The new version of the browser is supposed to “launch” today, an hour ago to be precise. But currently mozilla.org, mozilla.com and the world record site are all down. And if you can manage to load the page, they are still not updated.

For those who have experience with launch day of mmorpgs, this is no surprise.

A moderator posted this on the forums:

As an IT Director I once reported to was known to put it, “You don’t build the church for Easter Sunday.” No amount of server hardware was going to be able to stand up to the zero hour onslaught and still be financially justifiable 12 hours later.

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My opinion on Factional Warfare

My opinion from observing from the outside.

The patch was deployed a few hours ago and I’m reading the feedback. Apparently the most prominent feature is an “align” button to use in fleets that I don’t know what it does.

For the rest CCP did two things:

1- Write on a web page a bunch of made-up stories that never happened or cannot happen in the game.
2- Spawn an NPC titan in empire space.

And everyone is giddy.

What I understand from this? That players can be happy for very little. That’s not so dissimilar from spawning a dragon in Stormwind. Players will be happy (especially if there’s loot to ninja, like in this case of the titan). And it doesn’t require any effort from the dev team.

I also understand something I knew already. That the players love “massive” in a mmorpg. And that till today not even a single company cared to develop any “massive” in their namely massive games.

In fact we have smaller and smaller private spaces and irrelevant little carrots to maintain the dependence.

And today the very best “massive” feeling and well structured combat comes from games like Quake Wars or Battlefield.

Toll the Hounds early comments

I’m past halfway through “Deadhouse Gates” and it’s really buckets of awesome.

In the meantime I hunt restlessly for non-spoiler comments on the later books. Since I’m stuck with Erikson for a very long time, I also crave some perspective on what comes later. One can only hope the best is yet to come.

So lately I read a review of book 6, “The Bonehunters”, repeating again that the book is overlong. A common theme among forumers and reviewers that I’ve yet to experience. Book 1 for me needed about 200 more pages to feel less confused and better paced, especially toward the end. Book 2 instead has a truly perfect structure. Perfectly balanced, paced and executed. But then I’m only past page 500 and I need to see how it works toward the end.

“Toll the Hounds” should have a review next week from Pat. Longest book in the series, so far, and Pat doesn’t seem to like it too much this time, especially the pacing:

Okay, 412 pages into it and I must say that TtH is the slowest Malazan book to “get going” yet. You can see that SE is setting quite a few pieces on the board and there are a number of pleasant surprises, but I think that some readers might have issues with the pace.

—
Oh there’s a convergence coming, have no fear. . .

And there are many, many guests invited to this dance!

572 pages into TtH, and the book still hasn’t kicked into gear, though. . .

—
I particularly enjoy the two Tiste Andii POVs, which gives us some insight into Anomander Rake’s past, the clash with Mother Dark, the civil war in Kurald Galain, etc. The Tiste Andii have always been very intriguing, and even though these two characters are new to the series, they are very interesting…

On the other hand an advance reader keeps the hopes very high:

This is his best, most mature book, imo – including his efforts outside the genre. If this book doesn’t reach you emotionally then there’s something deply wrong with you IMO. Until I read that he’s a fan of Robin Hobb, I was tentative about what I am about to say (haven’t even said it to him) but one of the impressions that stuck in my mind after finishing this manuscript was that he had out-Hobbed Robin Hobb. It’s weird because I don’t like Robin Hobb all that much but the emotional content makes it worthwhile for me. Her worldbuilding is shite, the plot is generally lame and predictable, but certain chracters I genuinely care about and want to see come through the other side, happier and healthier amidst the tragedies of their respective lives. And some don’t make it.

That’s all for now.

Haemish writes a good rant

Not much to say beside the title. I completely agree with what he says.

But what Mr. Brown seems to be advocating here is similar to the douchebaggery exhibited by Brad McQuaid in his recent f13.net interview about the failures of Vanguard. Both seem to be saying that publishers should just give them one gigantic barrel of money to start with and then leave them alone until the game is done. Milestones, benchmarks, deadlines are BAD for MMOG development because they unnecessarily hamper the development process. This is horseshit, of course.

But the real important point is that the lesson devs seem to learn from failed projects are always the stupid ones. The blame is always on lack of time and lack of money. And WoW provided the perfect excuse for everyone to hide behind.

More money. More time. Even if the design doc was shit from day one or never ever completed.

Imho, some things have to be chopped off sooner than later. Not overstretched indefinitely when it’s already obvious that it isn’t going anywhere and that the premises are all wrong. That’s how you learn. By reacting instead of drifting indefinitely. By facing the truth instead of delaying betas and releases over and over because you fear of getting burned.

Read it!

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Return of the Crimson Guard – Reviews & Interviews

One downside of reading Steven Erikson is that I don’t have anymore the excitement and curiosity of what to read next, as I have a (growing) pile of books still to read and I know it’s better that I don’t let pass time between each to not risk getting lost and enjoy all the details and layers.

This means that I wait eagerly for all new Malazan things. I wish a review for “Toll the Hounds” would come soon to give me at least an idea about where it sits in the series (from quality point of view), but no review on the horizon. In the meantime we got more infos about Esslemont’s second book, whose wonderful cover is on the left, but just for the expensive collector edition.

There’s an interview with the author discussing some interesting things, but that I had to skip here and there to avoid spoilers. It also gives more details about the correct reading order:

The events occur just before Steve’s Toll the Hounds and relatively soon after The Bonhunters. Unforunately, due to timing, Steve’s Toll comes out just before Return – rather than the reverse. It would be better had Return preceeded Toll, but that’s just how things turned out given my coming into all this later than we both had wanted originally.

And something about the next book planned:

The third novel deals with the over-reach of the Malazan occupation of Korel lands to the south of Quon. After internal reordering the empire turns its attention, and resources, to this drain on its treasure and blood. Currently I’m just getting into it – the writing is slow in that I’m trying to learn from my experiences with both prior novels and adjust accordingly (fan feedback helps here!).

This left me doubtful. He wrote ROTCG for at least two years, and it was already completed in an early form even before “Gardens of the Moon” was published (so very long ago). So the next book will likely arrive for 2010 or later. And by that year Erikson should be done on his own side. In previous interviews Esslemont said he had a plan of five novels in the Malazan world:

1) Night of Kinves – About Dancer and Kallanved’s assassination
2) Return of The Crimson Guard – About the invasion of the Crimson Guard to Quon Tali
3) Stonewielder (working title) – About the Korel campaigns
4) ? – About a return to Darujhistan
5) ? – The epilogue to Erikson’s last book

And he also said that the fifth book may even split in two… In order for this to work Esslemont should start working on the fifth volume as close as possible to Erikson’s last. So what will happen to everything in between? Maybe the return to Darujhistan was integrated with “Toll the Hounds”?

Sure is that the Malazan project is truly massive. With the downside that the authors may feel bored or demotivated and not complete it. Let’s hope the enthusiasm sticks.

Finally, about ROTCG we’ve got two reviews. One from Pat, the other from Dancer on the forums.

Fattest epic fantasy series just gets fatter

Transword just put up the page for “Toll The Hounds”. Eighth book in the Malazan series, for a total of ten planned.

Official page count for this one (hardcover) is… 944 pages.

Wow. It means that if they stick to the same typeset it’s the biggest book in the whole series. They keep growing and growing…

Bonehunters was 912 (1232 massmarket), Reaper’s Gale 928 (1280 massmarket).

This one risks to break the 1300 pages in mass market.

Can only be good. More to read for me for something that I like more and more (300 pages into Deadhouse Gates, the more I like it, the slower I go). With the hope that the quality stays up and the writing doesn’t become “perfunctory”. For sure the writing in the second book isn’t. Topmost quality.

One wonders if Steven Erikson is human. 1300 pages again written in about ten months. He keeps the pace and never delays. At this point of the year it’s fair to guess he is already 2/3 into the ninth book. And that means he’s almost done. Not only he is one of the few who’s going to actually complete what he planned. But he also planned it so large that he’ll probably stays in history unsurpassed.

In the meantime we also got a first version of another of those illustrations that will go into “Gardens of the Moon” collector edition:

A few imprecisions. If I remember correctly there were absolutely no trees in the area, and Quick Ben is a black man.

You can see Hairlock in the ground, missing his lower body. Quick Ben, the mage, in the center, with the puppet wrapped up in his hands, Wiskeyjack on the right, Kalam on the left, and Sorry in the background. Pat should put a bigger version on his blog later.

PvP rule number one

Just to reiterate:

Systems like PvP escalate and specialize over time. This always means that it gets harder and harder for new players to breach in easily.

Veterans will find ways to stay IN the system, by consolidating their victory margins.

My point is: you need a PvP system that keeps entry costs low *for noobs*.

Where instead Eve-Online’s PvP lowers costs for veterans and makes them higher for noobs (as you are “paid” only when you are moving toward a decent victory ratio).

You absolutely need, in order to make it viable, a system that leverages new players.

—
Discussing all this I think: why I have to repeat these basic lessons all over again? Because we’ve been through this.

Blizzard, with WoW, already put in practice that rule in a perfect way. PvP is accessible to everyone and maintains low entry costs. So we are already there.

But that’s counterbalanced by the fact that WoW’s PvP is shallow and lacking any depth due to the overall layer being completely absent. Not the meaningfulness of the death penalties, but that of the conquest system and overall cooperation toward communal goals and a degree of persistence.

WoW got one part. Eve-Online has the other.

We got 1 and 1 in two different games. And we need someone who can do a 1 + 1.

Warhammer?

PvP design philosophy

Discussing on the forums the Factional Warfare concept that I criticized here revealed something rather important: I’m ranting about a game that I don’t play.

Moreover, I’m ranting simply because CCP design didn’t follow my own expectations and desires. And obviously CCP isn’t my property and what I personally think doesn’t matter.

So: I’m ranting because an hardcore game is made for its audience, and not for me.

Sure. I anticipated this and explained my reasons on the first post I wrote recently. Where I wrote that my opinion is that Eve-Online has reached its critical mass and if they now want new players they need to start open up their systems. Bridging the early (and dull) game to the more deep stuff.

Factional Warfare isn’t doing that, and I ranted.

This also raised again the idea of a PvP design philosophy. A concept that I would like to see in at least ONE game. But that right now is completely absent from the market.

Which would be then meaningful only if there would be a big market for it. I believe there is. And that it is commercially BIGGER than what we have currently (for PvP). So: design philosophy and personal opinions. Personal opinions that matter not because *I* write them, but because when I write them I also *motivate* them.

This PvP design philosophy is about the progression system. Every decent system needs a progression. And every decent progression needs to be accessible. So that everyone can move through. More slowly or faster, but still move through.

Translating this to PvP simply means: PvP will NEVER be accessible and widespread if it works at a loss. So this is how it should work: if you want a system where PvP is more frequent and fun, then you need a system where people can participate without losing more they can gain.

In a system where the experienced players are MUCH, MUCH powerful than new people who enter for the first time, you need some mechanic to leverage them. Especially in the longer term, when people who are already inside become more and more powerful and the wall to climb for the new players higher and higher. In Eve it doesn’t matter if there’s a corp who decides to take over, new players won’t have a chance if they enter a system where EVERYONE is more powerful than they are.

For PvP to work and be popular and widespread entry costs need to stay low. As low as possible.

In Eve-Online and other “hardcore” PvP games the costs are instead higher to the lower end than the higher end, where you can develop a fair margin of wealth to stay safe. Noobs pay higher costs than veterans. And this creates a gap between players that is harder and harder to fill, in a similar fashion to what happens with PvE raiding endgame. The game becomes increasingly specialized and less and less appealing and accessible for new players. That for a MMO equals to a progressive, unavoidable decline.

So: a PvP system with very low entry costs and at a gain. Where you gain through participation. Progressively.

In EVERY game and PvP systems you die a lot when you enter for the first time. In Eve-Online not only you would die a lot, but you’ll also PAY a lot. So a lot of players shy away because the game isn’t for them, while a smaller subset cling to the mechanic and find an exponential success, because once you climb the wall you can look down at things from far above. And it is rewarding.

But it’s also an overall mechanic that is divisive and that works only toward a minority. A minority that will be eroded over time.

This means it is a choice, and that there’s nothing wrong to make a game that aims at a niche. But you also have to recognize and admit what you’re doing.

I’m not fighting against the idea that hardcore players shouldn’t have their game. But that PvP can be both deep and accessible. And I want to play that game. And I believe it would be extremely successful.

I don’t like the idea that I have to grind boring PvE missions for a week so that I’m able to participate in PvP for an hour. PvE should never be a requirement so that you can enjoy some PvP. I want a PvP system where participation costs are LOWER than the rewards. So that I can stick to it and continue to play and have fun. Without punishing mechanics to push me to the lowest risks.

These are the points I’ve offered for Eve:
* Open/factional PvP should be limited to SPECIFIC battleground systems tagged for Factional Warfare. While secure space should stay secure even if you are signed in.
* Within these tagged systems NPC factions should provide you the “gear” to use. Gain ranks to get access to better gear/PvP sets. If you blow up, you get replacements. As long you fight for them. (free participation costs)
* Forbid players to bring NPC-rented equipment outside battleground systems. So that the gear you gain can only be used inside this system. (not disrupting the current game)
* Forbid you to swap sets. So that you are only able to fly in NPC-rent sets, and not bring a goddamned Titan to a noob battleground.

The last point would allow these battles to be accessible to everyone, both noobs and hardcore, and yet provide equal opportunities as no one gets access to more powerful stuff.

That’s how you “train” people to PvP. By making it fun, accessible and frequent.

To these proposals some players replied that the PvP would lose all “meaningfulness” if you don’t risk to lose anything anymore. To that I replied that for me “meaningful PvP” is about communal objectives. Conquering and holding public space, expanding the empire.

I don’t intend and don’t like “meaningful” as a personal cost.

With that, I hope the argument is exhausted in all its points.

– lowering entry costs
– provide plenty of targets
– create a convergence
– add a strategic communal layer (conquest mode)