I told you so

This has become the most diffused internet meme associated with the HRose name. “I predicted it on my blog”. An expression that I never really used all that often but that I started using for laughs. There is really anything more irritating and arrogant than saying “I was right, I told you so”.

But sometimes it’s true. We can see at things superficially for shit and giggles, stay at the form. Or instead look at the merit of things.

Yesterday, during prime time, the Warhammer server where I created my character had a queue of 500 and a wait time up to an hour. Totally expected on my side, in fact I let the client sat there for the time and when I was finally in I had a very good time. With plenty of players participating in RvR and almost no lag. Ideal experience to me.

If it wasn’t for what I discovered later.

What I discovered later is that the “bloggers” guild I’d like to join hit the panic button, decided that Volkmar wasn’t anymore a playable server and moved to another one. I’m talking about this because it affects me. IT SUCKS to invest seven hours in a character and then be told to start over again. Especially because it’s the third time in less than a month and I’d rather punch my balls than going through the same content again. And AGAIN.

More so because I’m a kind of completist player and so I go and try to finish all public quests. Even if I’m restless there, doing the grind and hoping it’s quick. I don’t have ALTITIS. I like to grow my main character and stick to it. I like to invest the time so that I know it doesn’t get wasted because I switch a class or server. I look at the longer term and for me the choice of a well populated server, with lots of RvR activity comes before any other transitory problem. Because in six months the server may end up deserted, and I’m sure I’m going to regret having moved if it happens.

I’m not completely selfish. There are players in that guild that joined with the CE headstart and had characters up to rank 14, and still agreed to move. It sucks. And not just for me.

So lets look at it from a broader perspective. Server population balance and factional balance.

It’s years that I rant on this because I see it as a fundamental problem that severely affects *everyone*. It’s in the interest of everyone to find a radical solution. It’s not acceptable that every single time a mmorpg launches the servers are unstable, or the PvP sucks because of faction unbalance, or that guilds can’t organize well because they end up on a server with long queues, or that you can’t join friends because half go in a server and half in another. Or that you have to start over again a bunch of times because there is always some problem. One server is crammed, the other is empty.

I have a working solution for this and, while technically not simple, it is based on a simple concept: the player characters being an abstraction external and independent from the server.

First you create your character, then you move the character into a server. The server is no eternal bound, your character is.

A concrete example on the today’s situation:
My idea is once again to allow server travel regulated by strict rules. For example now Volkmar has long queues during prime time. In my idea there would be a portal/beacon in the game that lights up under specific cases. What kills these servers and creates all the problems is not that there are too many players and not enough servers. But that players tend to overpopulate certain servers while others are nearly empty.

This because it’s desirable to play, you know, with people. Especially for PvP. But it isn’t desirable if the server crashes and burns or if you have to sit in a queue for an hour when you have an hour and half to play in total.

But now think if that portal existed. My (hopefully it will be) guild now is asking me to toss away the seven hours I put in my character to create a brand new one in another server. It sucks. But if there was a way to use server travel and move my existing character to a lower populated one, I WOULD DO IT. And with me a MAJORITY of players who prefer moving than sitting in a queue.

If you allow players to police themselves they will. Because it’s in their interest to keep factions balanced and the servers queues-free. If they DO NOT do it, it’s because, like me, they don’t want to toss the investment they made in a character. And then move ONCE AGAIN because even the second-choice server is gone wrong and it becomes overcrowded or deserted.

But if you allow players to move, following some capacity rules, then they spread out if the server is full, and they converge again if it happens that the population decreases.

It’s the rule of communicating vessels they teach in school. Every vessel is a server, they communicate with each other under set rules:

Most persons would call this a system. If we add water to any vessel, there is a movement of water (a flow of matter) until the water has levelled out. There is also a flow of potential energy until each milligram of water on the surface has the same potential energy as any milligram on the surface of another tube. An increase or decrease of water in any tube affects the water in all other tubes according to well-known laws of physics.

This happens BOTH for population balance AND faction balance. Spread out among all servers.

Yes, having rules means that the portal/beacon is closed sometimes and so you can’t always move where you want. But this is preferable to not being able to move AT ALL.

Technically it isn’t simple, but I think this is a problem so significant to deserve the work it requires. Obviously it can’t be easily done now, but it was (and it’s years I’m repeating this) doable if this was set as an original goal.

We saw it’s possible. My idea sits between WoW’s “manual” transfers and Guild Wars immediate ones.

Warhammer would have been a MUCH better and more successful game if it was developed with that goal. Because players activity and factional balance are indispensable to have fun in this game.

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David Foster Wallace, why he died

I’m pissed when people die.

Especially, I’m pissed when people die and had some true talent that goes wasted. You’ve got responsibilities in that case. Then he also died the day of my thirtieth birthday, and he is my favorite writer. His words are like a drug for the brain, they open it up, thoughts processes accelerate and meaning comes often through epiphanies. He is the only writer who (successfully) tries to write the way the brain thinks. And it sucks you in.

Now everyone in the world who recognizes his name is wondering, “why did he do that?”

I did too. In the attempt of trying to answer the question, I went and read the 50-odd pages story titled “Good Old Neon”, published in the “Oblivion” collection. I’d toss some quotes around but I read it in Italian and so it wouldn’t made a lot of sense here.

It’s a story of a suicide, written from the point of view of the suicide and it reads as a confession of the failure of his life (“my whole life I’ve been a fraud”) and the reasons that lead to the fact, one instant after the fact, or even during it. What passes through the mind in that exact moment. In the whole immanence of it. Only to reveal in the end, classic Wallace shocking way, that he, Wallace himself, is imagining the whole thing. Wondering why the man, one of his high school brilliant classmates, killed himself. What passed through his mind, imagining a possible story.

It comes out as a prison of the mind. Something that lures you in and then drags you into a bottomless, dark pit, and it’s scary. Because of meaninglessness, of redundancy. And yeah, also fascinating.

This dilemma, in which every layer of self-knowledge is nested inside yet another layer that scrutinizes it mercilessly for inauthenticity, is a Wallace trademark. When, not surprisingly, these contortions drive the narrator of “Good Old Neon” to suicide, he is revealed to be a childhood acquaintance of “David Wallace,” and the story itself an effort to imagine his inner life on the part of Wallace, who has recently “emerged from years of literally indescribable war against himself.” This, of course, suggests that all of “Good Old Neon” is merely Wallace’s solipsistic effort to attribute his own miseries to a man who might have killed himself for entirely other reasons.

I really wish I could quote because there’s a part that I think is the real core of it all. The way the actual central thought is “cliche”, and the way Wallace hated it because of it: the impossibility to communicate.

Everything Wallace-an is trapped into paradoxes. What kills Wallace is what he was talented doing. Writing, communicating. Yet, the man who could do it like no other, exudes frustration. Read the last line from the link above. “if you really think about it, how clumsy and laborious it seems to be to convey even the smallest thing.”

The way he writes, the way he thinks, can lead where he wants. He IS god in the way he can say everything and nothing. A mind so powerful that defies every kind of formal limit, and yet is trapped within strict formal limits. Everything is hyper-logical, but to the point that lacks any stability. There is no top and no bottom, no sky and ground.

Frustration and “failure”.

How irritating and pretentious can be reading things out of context. Just to prove a false theory. So lets do it again.

2005 Kenyon Commencement Address – May 21, 2005

Probably the most dangerous thing about an academic education — least in my own case — is that it enables my tendency to over-intellectualize stuff, to get lost in abstract argument inside my head, instead of simply paying attention to what is going on right in front of me, paying attention to what is going on inside me.

As I’m sure you guys know by now, it is extremely difficult to stay alert and attentive, instead of getting hypnotized by the constant monologue inside your own head (may be happening right now). Twenty years after my own graduation, I have come gradually to understand that the liberal arts cliché about teaching you how to think is actually shorthand for a much deeper, more serious idea: learning how to think really means learning how to exercise some control over how and what you think. It means being conscious and aware enough to choose what you pay attention to and to choose how you construct meaning from experience. Because if you cannot exercise this kind of choice in adult life, you will be totally hosed. Think of the old cliche about quote the mind being an excellent servant but a terrible master.

This, like many clichés, so lame and unexciting on the surface, actually expresses a great and terrible truth. It is not the least bit coincidental that adults who commit suicide with firearms almost always shoot themselves in: the head. They shoot the terrible master. And the truth is that most of these suicides are actually dead long before they pull the trigger.

Worship your intellect, being seen as smart, you will end up feeling stupid, a fraud, always on the verge of being found out. But the insidious thing about these forms of worship is not that they’re evil or sinful, it’s that they’re unconscious. They are default settings.

The writer: making the reader feel as if every character carries some pieces of himself. “My name is Legion, for we are many.”

Every man is alone. This is another cliche commented in “Good Old Neon”. But it can kinda work like a magnet. You can “align”, and somewhat make communication pass. You never really give something yours to someone else. It can’t happen for we are finished, there’s a dermatological barrier that cannot be passed. But in some ways you can be a mirror. You can imitate in your mind some state of mind that you recognize in someone else. So, hypocritically, you can pretend to know what passed through someone else’s mind. Know how he felt.

It’s a lie, but it a lie with the best approximation of Truth it’s possible to aspire to.

It’s sucks that Wallace died and I’m pissed. The most irritating, pretentious, hypocritical thing I could do to him is pretending to know what passed through his mind.

So I did it. I wrote what passed through his mind.

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Thirty years old

It’s my birthday today. I read this passage from “The Steel Remains” a couple of days earlier. It left me thinking but I didn’t completely get it. Then my birthday comes, and now I DO get it. Deeply.

It’s like if it’s talking to me.

‘But you didn’t die.’
‘No.’ Egar thought he heard something that was almost disappointment in the other man’s tone. ‘I didn’t. Not even at Gallows Gap, and Urann knows we came close enough there. Now that was a perfect place for a good death, if ever I saw one.’
And now it was Egar’s turn to chuckle. But it was a grim sound he made, not much humour in it.
Marnak’s lips bent in silent echo. ‘Instead of which, we all become heroes. You, me, even that fucking faggot friend of yours.’
‘Look, he wasn’t exactly my-‘
‘And next thing you know we’re back to fighting humans again. And that’s fine, you know, like I said, but …’ Another helpless gesture. ‘ It got old. Felt like some kind of massive wheel coming right the way back round to start. There were all these new Majak kids flooding into Yhelteth on the recruiting wagon, looking up to fill the gaps in the ranks, no fucking clue what it was all about-‘
‘Yeah, I remember.’ Mostly, what Egar remembered was wanting to break their shiny, enthusiastic faces for them. The fact they reminded him so much of himself a decade earlier only made it worse. ‘Weird times, huh?’
‘You know what it felt like?’ Marnak slipped off his cap, scrubbed vigorously at his scalp with the nails of a half-clenched fist. ‘You remember those round-and-round-about machines the Kiriath put into the tea gardens at Ynval. The ones with the wooden horses?’
‘Yeah. Been on them a couple of times.’
‘Yeah, well, you know what it’s like when the ride’s finished, then. Everything comes to a halt, you’re sitting there, getting used to the whole world not spinning around you, and you’ve got a whole new set of people, mostly kids, all swarming to get on. You don’t know whether you want to give up your seat or not, and then it suddenly hits you.’ He slipped his cap back on again, shot Egar a sidelong glance. ‘You realise you don’t want to go round again. In fact, you’re not even fucking sure any more whether you really enjoyed it the first time around.’
They both laughed this time, and loud. Quick bark of tension released, then the looser, more reflective stretch of genuine amusement, shared under the massive sky. The small, human sounds it made held briefly against the landscape, then soaked away into the vast quiet and the wind, like piss into the ground.

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How popular I am

I’ve never ever looked at stats of my site over the years if not the bandwidth usage to check I wasn’t over the limit.

Today I noticed Dreamhost has a page with some of those stats. No idea how to read them, nor I really care.

I never wrote for popularity and I usually try to look at things and write from the critical perspective that most ignore or just plain refuse. Nonconformist, maybe, but always with a reason. I don’t build consensus around me, in fact I build dissent. Always the other perspective that is ignored or that people don’t want to hear. Fighting superficiality, because I think demagogy leads nowhere and what’s relevant is the merit of things, not their form.

I always thought my site was mostly a nest of spiders and spam bots. Google seems to like me a lot (and drives the ‘who’s online’ tab on the right, as the engine counts separately every session over a 10 minutes span). While the sporadic comments that appear should mean that what I wrote isn’t provoking many reactions, nor that I have all that many readers. On the other side my RSS feed has the full entries with the full html, so a few readers may as well never pass from here.

Anyway, if you are curious, here the stats that I gather from the hosting company.

That are kind of weird, as I stopped blogging in May 2007 and resumed more sporadically in September.

Could someone explain that, and the difference between “reqs” and “pages”?

Stats

August 2008

Figures in parentheses refer to the 7-day period ending Sep 01 2008 at 2:46 AM.

Successful requests: 600,969 (122,329)
Average successful requests per day: 19,374 (17,475)
Successful requests for pages: 20,321 (3,582)
Average successful requests for pages per day: 655 (511)
Failed requests: 28,728 (769)
Redirected requests: 129 (4)
Distinct files requested: 16,154 (2,410)
Distinct hosts served: 31,139 (1,296)
Data transferred: 17.11 gigabytes (3.46 gigabytes)
Average data transferred per day: 564.82 megabytes (506.06 megabytes)

Since 2005

Successful requests: 26,952,758
Average successful requests per day: 21,730
Successful requests for pages: 1,258,912
Average successful requests for pages per day: 1,014
Failed requests: 2,747,368
Redirected requests: 632,606
Data transferred: 1.82 terabytes
Average data transferred per day: 1.50 gigabytes

month #reqs #pages  
Apr 2005 74081 3602 +
May 2005 220271 8332 ++
Jun 2005 290042 15685 ++++
Jul 2005 345241 18226 ++++
Aug 2005 390331 25896 ++++++
Sep 2005 349225 24867 +++++
Oct 2005 2126969 33783 +++++++
Nov 2005 772307 14951 +++
Dec 2005 831798 15027 ++++
       
Jan 2006 756081 19851 ++++
Feb 2006 582753 15291 ++++
Mar 2006 720480 18557 ++++
Apr 2006 741392 19481 ++++
May 2006 888423 25298 ++++++
Jun 2006 1422682 31917 +++++++
Jul 2006 813391 20367 +++++
Aug 2006 1062365 22608 +++++
Sep 2006 1140998 22507 +++++
Oct 2006 919720 26405 ++++++
Nov 2006 774836 15918 ++++
Dec 2006 751842 18024 ++++
       
Jan 2007 793804 28062 ++++++
Feb 2007 787727 23291 +++++
Mar 2007 931587 18905 ++++
Apr 2007 947641 20497 +++++
May 2007 612713 90812 +++++++++++++++++++
Jun 2007 350314 168910 ++++++++++++++++++++++++++++++++++
Jul 2007 309463 138651 ++++++++++++++++++++++++++++
Aug 2007 265648 100576 +++++++++++++++++++++
Sep 2007 231319 51293 +++++++++++
Oct 2007 166951 38495 ++++++++
Nov 2007 317330 9731 ++
Dec 2007 411579 12836 +++
       
Jan 2008 472759 11432 +++
Feb 2008 518934 13694 +++
Mar 2008 534054 14470 +++
Apr 2008 570940 14547 +++
May 2008 688676 26904 ++++++
Jun 2008 673631 22094 +++++
Jul 2008 632170 12546 +++
Aug 2008 600734 20311 +++++
Sep 2008 159556 4262 +

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And it begins

And it begins.

Point 1 + 3 at the bottom of the post.

==
Part 2.

I play on a High/Full server and maybe I’m leveling too fast, but the PQs and RvR Lakes are usually empty.

With the quantity of PQs and the size of the later RvR Lakes, they’d have to have twice the server capicity to keep people doing them?

Prior to release, I was very excited about the prospect of levelling through RvR – The massive pvp that happened in closed beta was a good sign that my excitement was justified.

However, on Phoenix Throne, there is very little open world RvR, and I’m surprised. Loads of people PvE’ing, and lots of characters being created, but hardly any OPvP.

Now, Phoenix Throne is going to be cloned, and plenty will leave.

In my opinion, things are looking a lot more grim than I had anticipated. Either we have a lot of PvE players who don’t want to PvP, or the server population being “high” is not indicative of the amount of action happening on that server.

Now lets stick the scapegoats on a pike, then set them on fire

Since IainC is a nice guy and helped me behind the scenes on a couple of occasions, I’ll spend some words on what is going on.

Lum has a piece on the specifics (Warhammer Euro open beta not starting exactly well), I agree wholeheartedly with that, so won’t repeat.

It seems instead that Mark Jacobs found his scapegoat:

3) I have read IanC’s post on the situation and I have just communicated to GOA my thoughts on it. I’ll simply say this, I do not agree with what he said, I do not support what he said and his comments were, in my opinion, way out of line.

Now I hope that “communicated to GOA my thoughts” doesn’t correspond to “FIRE HIM, FIRE HIM NOW!”, because I really don’t see how a community manager is responsible of a database server not working well. Especially a community manager that wasn’t there that day.

In particular he’s probably the most dedicated CM they have, as he posts frequently all over the internet (including f13.net, quite a feat) and seems overall a nice guy that does the job well (frequent updates, clarity, helpful).

But what is even more incredible is that MJ is blaming him for saying THE EXACT THING he just posted on the blog. But he is Mark Jacobs, and obviously does not fear that someone steps in his office and fires him.

This is the blamed passage written by IainC:

I wasn’t at work yesterday, Magnus was the man on the scene covering the situation, but I did keep a close eye on forums and was in contact with the guys in the office. A lot of what was said yesterday here and on other forums was entirely out of line. Of course you were disappointed and criticism is certainly warranted but frankly many of the posts made about the situation were borderline sociopathic. If having delayed access to a beta test really drives you to such depths of anger and fury that you felt compelled to make the death threats, racial slurs and other deeply unpleasant posts then – and there is no polite way to put this – there is something wrong with you.

And this is what MJ wrote himself:

Why do some people feel it is okay to threaten, curse, abuse and be downright hostile to other people over a game, especially in this case when it is only over access to a game that is still in testing (Open Beta Test = Not Yet Ready For Prime Time Players)? While I’ve become quite cynical over the decades, I still find myself amazed at times at certain people’s reactions to stuff like this. I don’t mind when people get upset but to treat other people in such a callous, mean and immature manner is really a bit much.

Now I know that there’s this stupid, but motivated, rule that wants Community Mangers not being able to say WHAT PASSES ON EVERYONE ELSE’S MIND, but I really don’t see what’s the sense in MJ’s remark. He SURELY agrees and supports what IainC said, since he wrote exactly the same on his blog.

A matter of form:

However, as a Community Manager telling the players that were disappointed about not getting into a game because of the errors of your company were “borderline sociopathic” is as over the line as some of the comments that were posted here and other places. Saying that some of the players were “way out of line” is one thing but the “borderling sociopathic” bit is quite another.

Ghislaine (CEO of GOA) did something that she has never done before for GOA and we are in constant touch with them about what happened yesterday, today and what we need to do to straighten things out before launch. I would hate to see those efforts be tarnished in any way by an ill-conceived and ill-considered post by any member of that team.

It’s not the first time we see a CM blowing up because of the pressure, it surely isn’t justifiable as it’s part of the job, but let’s not be *completely hypocrite*. That part of IainC post could have been spared, as you really can’t be surprised at some reactions if you aren’t an internet noob. But I also do understand the intent that drove those words (bring back the discussion within civil bounds).

It was a misstep of form, not of merit, and putting the blame on that is about being simply hypocrite and just find a scapegoat to burn only because you need one handy.

What went wrong was responsibility of the engineers who are supposed to make the thing work and anticipate stress issues. JUST THEM. But of course you can’t blame or fire them, because in a 3rd party company they are the only ones who really are indispensable. So let’s blame the Community Managers, because they are disposable. Easily replaced. And you can burn them publicly so that the players can cheer up, so that you can demonstrate how seriously we are taking things.

The truth is that the real errors were made days ago.

Those errors were about the overconfidence and lack of humility in the way things were presented. And these were errors of BOTH the engineers for being caught off-guard, and the Community Managers for passing over that overconfidence without blinking.

It’s indispensable for every business that the REAL problems are recognized and acknowledged. Not the wrong, but handy for public display, ones.

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A couple of reminders on Warhammer Online

What I said about the game’s future development being hard to foresee still applies. Mythic went with a smart strategy by previewing the game in small chunks. They show some little bits of the game just to entice, then wipe the characters and take down the servers again. They show just enough to test the stability and make you want more, but without spoiling it all.

It’s very hard to understand how the game will do in the longer term. There are issues of factional balance and overall RvR flow, there are issues of character growth. Most of these remain completely hidden at the moment and this situation would encourage a prudent approach to the game.

What I suggest, though, is contradictory. If you want to play this game, do not wait. Play at release. Despite the bugs, servers going down and all sort of problems, the most fun in a MMOs, especially a “social” one like Warhammer, comes from being there with everyone else and enjoy the rush. Get over the bugs, have some patience, but do not wait.

The best tip is to start when everyone else does and try to keep up. Don’t level too fast, don’t level too slow. Find a server that is well populated because waiting in a queue can be preferable of getting stuck in Public Quests or RvR due to the lack of players.

I don’t expect Warhammer will do a big splash. Despite the feedback is much, much better than the one preceding Age of Conan’s release, the amount of “noise” and interest doesn’t seem as high. For the kind of game it is, the potential is in a slower growth, over time. A better retention overall. Piercing through the release of WotLK is the biggest challenge for this game.

The problem, again, is that this potential slow growth is crippled by the game design itself. Because if from a side the game promotes the socialization and collaborative gameplay like no other MMO in the market (and so that slow growth in subscriptions I expect), from the other it cripples it because as the playerbase moves through the content and levels the new players will find a game that is a lot less welcoming and vibrant.

Warhammer’s biggest strength and biggest weakness in one.

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Mythic’s designers DO NOT GET IT!

This is first and LAST. The proof that I could start here and rant for the next years. Instead it is going to be the last. I promise I’ll never rant again about Mythic’s design. EVER. After this.

I patched the client for the second preview weekend. Despite the beta center, where, quoting, “Please note this page is where all important information and announcements will be posted”, and where all servers are shown as “down” (despite being all up), and where the last message is still from the 20 August and completely wrong.

But beside all this. Beside the fact that the unresponsive combat is the first issue reported everywhere and acknowledged as so.

They fucking added a sound when you press an hotkey. Kinda like I suggested. Problem is that it’s USELESS.

It plays when the action FAILS. It plays when you press an hotkey corresponding to an EMPTY slot.

WHY FUCKING WHY?

Who’s the one behind this awesome design decision? Who’s the genius?

This is another blatant example of how, Warhammer as any other MMOs released recently, they just try to copy WoW without having a clue about WHY things work that way. They just copy without knowing what they are copying, and the results suck.

/rant off, forever.

—
Day after edit: I was drunk when I wrote that.

Besides, it’s really true they only listen to who’s louder. I didn’t notice anyone on forums pointing out the same problem I did.

Of course players aren’t game designers, they won’t perceive exactly where the problem originates and why. They’ll end just saying that the combat feels sluggish. When instead the sluggishness is due to the UI giving incorrect, non-discrete feedback.

This is why game designers actually exist and are paid for, and do not seem to be doing their job at this moment.

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Books at my door – Late August edition – part 2

These arrived a couple of weeks ago, I just didn’t post about them.

Who cares about the books I’m buying? I know, I know. But it’s useful to keep track of things for me, and always very good suggestions for potential readers.

Lexicon Urthus – Michael Andre-Driussi
This is actually a book about a book, re-released recently. Specifically the series of two(four) books by Gene Wolfe (+ Urh of the New Sun). The series known under the name of “The Book of the New Sun”, and whose first chapter I already read and commented.

This book was recommended on some forums and I absolutely love when a book goes outside its boundaries and creates its own mythology and speculation. While I don’t exactly like the style of this one (as these speculations aren’t so significant and mostly an exercise in wit and knowledge) I’m still curious to follow all the tracks. I’m only slightly deluded because I’m more interested in some critical thoughts and flowing commentary, while this is mostly a dictionary (as it says) that doesn’t really go too deep. It just stays on the level of what’s explicit in the book, without adding speculations or hypothesis. There are also another couple of books similar to this one, so there may be something closer to what I want. Still, it makes for an useful guide when I’ll have time to continue my reading.

Cordelia’s Honor – Lois McMaster Bujold
I don’t know much about this series, nor the author. I know that it is another recommended read, in the non-hard science fiction, and considered a classic. The Vorkosigan Saga, another huge one, spanning a number of books and with a not so easy to follow continuity. This book is the one suggested to start with but things are mixed up as the publication order doesn’t follow at all the continuity. The stories themselves should be readable as standalone, but readers will always try to find the ideal reading order.

The wikipedia can help to get oriented. This one is an omnibus containing two stories, Shards of Honor and Barrayar. Published by Baen it has 600 pages in total and densely written, with afterwords from the author and an useful chronology of events at the end. While it is suggested to start the saga with those and read them in order, it is interesting to consider that the first of the two stories included was published in 1986 and the second in 1991 and even won the Hugo. With more books being published between those years but that do not fit chronologically in there.

If you want a huge space-opera, well written and with wars and romance mixed together, this may be a good choice.

Kushiel’s Dart – Jacqueline Carey
Another one to go in the reading pile and that is rather well known. Two trilogies set in the same world, with more to follow. This one is the first, considered the best, but also all the other books have a very good reputation and keep the quality all about the same level.

Far from traditional fantasy, this is a secondary world modeled after medieval Europe. A mix of political intrigue, romance and eroticism that received a lot of praises and one of the very few that isn’t considered junk despite those traits usually lead to no good. From the few pages I read it seem to have a beautiful, flowing prose, written in first person, and it surely tries to charm right away. In its own sub-genre this is probably the best by a fair margin.

The Warrior-Prophet – R. Scott Bakker
The Thousandfold Thought – R. Scott Bakker
These to complete my collection, as I was able to buy the first one, used, a while ago. This time I went for the hard to find US Hardcover because they have those beautiful covers that the new edition have replaced with much less inspired versions. The books actually look lovely without the jackets. Solid books looking like books. Well crafted. I’m happy to finally have all three of them in the format I wanted.

Last two volumes in the Prince of Nothing trilogy. Scott Bakker is right next to Erikson as the current most relevant and ambitious writer in the epic fantasy genre and truly deserving the title. Those who do not like Erikson’s writing style usually love Bakker and the series is considered one of the very best, beautifully written and for adults instead of teenagers, as long you can digest the philosophizing. I’ve also read that the series has some of the best badass villains ever.

The author is currently at work on a tetralogy set in the same world, whose first book should be out sometime next year and has one of the very best covers I’ve ever seen. I simply love a cover of a book that looks like a *book*. Without the usual stupid image of a character striking a pose targeted at teenagers. This one looks magnificent, included the colors. I worry that from now to release someone complains and gets to change it.

I’ve read some comments saying that it doesn’t stand out on a bookshop shelve and I *completely* disagree. It stands apart by having a wonderful art direction and being different from 99% of the ugly stuff there’s on the shelves. It’s intriguing, in the worse case. That’s a book that I take in my hands even if I have no idea what it is about.

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In the meantime I continue reading The Steel Remains, about halfway through it. There were some scenes that got an impact on me, so I’m digging it more and more. Keep turning the pages.

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