Photorealism

Brian Green from M59:

My feelings on the technical side of things are that “photorealism” is what the noisy segment of the market wants. People use SpeedTree because it’s an effective and easy way to get that done. I still think that locking ourselves into photorealism is going to do the same thing that locking the movie industry into recording plays in front of a movie camera would have done. I think we both agree that once technology stops driving game development, we’ll see more interestnig games; it’s a question of what does that.

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