Guessing the Honor System and Tigole dancing as a clown

I wish I had more time to follow World of Warcraft because lots of hilarious things are happening. For example, one week after it went live, noone still is able to understand how this fucked up Honor system works. No, really.

My stats:
54 warrior – Mannoroth
1941 Contribution Points
1368 Standing
76 HK
Rank 2

Zergablility: 25.5

I introduce this new value called “zergability” and it’s interesting. You obtain it by dividing your total contribution points of the week for the total of Honorable Kills and you get the average of contrib points per single kill. If you have an high value it means that you are koool and skillful and artsy killer. If you have a low value you are a zergaholic spawn of hell. What’s your Zergability value?

But lets go back to the topic. Still today noone knows how this Honor System is working. Oh yes, we know roughly how we are supposed to behave and we learnt new exciting features, like the fact that if you do not pass a minimum threshold the server laughs at you and points you back to kindergarten, wiping happily your risible progress. But noone still knows how the ranks are calculated. As I logged into the game both the Stormwind and Ironforge chats were filled of fancy guesswork. Some believe that Blizzard hardlocked the ranks above the fourth, some believe that you need to stay at a rank for “x” weeks before having the possibility to step higher, some believe that there’s a minimum threshold of points to pass, some noticed the odd power curve, some thought about a mix of all these possibilities. Some also noticed that the levels of the characters prevent the players to achieve ranks. Even if you got the points you won’t pass a rank if you are below level 30 and you’ll also rank below an higher level character even if you have collected more points. It makes sense. Yes, sure.

Why the FUCK we need this guesswork? Why Blizzard cannot reveal the rules of a system we are supposed to play with? How are these ranks working? How will work the decay rate of honor? What are the requirements for each rank? What’s the impact of the level of the character on the ranking system? How the rest system of honor points is supposed to work? What’s the minimum threshold of points to pass to not have the progress wiped?

WHY THE FUCK WE ARE REQUIRED TO DEDUCE ALL THIS FROM A FUCKED UP, UNREASONABLE, ILLOGIC SYSTEM WITH NO FEEDBACK?

It’s simply ridiculous, unimaginable. You take the common sense and draw the purest from of satire from it. An hoax. It breaks all the basic lessons of game design. It dances on them.

Oh, and let me anticipate what will happen next. Because stating what is under the eyes of everyone is just boring and pointless (at least if you aren’t a wonderful reporter):
The battlegrounds won’t be the solution to all the problems. They’ll bring their own stack of problems (queues, unbalances, pointless goals, no depth, repetitiveness, lag and more). They’ll ruin even more the game, not make it better. They’ll be another magistral fuck up.

With fireworks.


The other topic is Tigole dancing as a clown. Before the patch that introduced the two outdoor raid bosses the worries were rather obvious:

Will players train Kazzak or Azuregos to towns and grief people?

Of course not. That’s obvious, it’s the first thing they made sure to not happen. Here’s Tigole:

They are pretty hard to train.

Yes, see Lord Kazzak on a stroll around Stormwind. On the live servers (Kel’Thuzad).

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Kalgan suppresses the protests with hype

Kalgan answered the questions about the Honor Rystem clusterfuck I was awaiting. Unfortunately there’s nothing at all to comment.

Despite these questions were direct, despite these questions pretended a concrete acknowledgment of the problems, Kalgan answered with just demagogy. “So, about this pointless ganking fest without a purpose.. Uhm.. I think that.. Uhm.. BATTLEGROUNDS NEXT PATCH! YEAH! Woot, woot! /dance!!”

While peoples start to dance, because the peoples are really stupid and gullible like that, Kalgan sneaks away sweating hard.

Result: The Honor System still ruined, ruins and will ruin a wonderful game. Kalgan demonstrated again that there’s nothing to see. Move along.

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Caydiem on the Honor System

You folks do have valid complaints. If you ever got the impression that we’re ignoring them, I’d like to dispel that right now: we are reading what you write and taking it to the developers. The Q&A we’re working on should help explain some aspects of the Honor System that were confusing to you.

Yeah, because the Honor System is “confusing”. Not completely broken.

We are not going to take rash action when it comes to the Honor System. This is a major feature that has been worked on for quite some time… it is not something we threw together in five minutes and pushed out there to you. It’s been meticulously designed, tuned, and tested over months. It does change the game somewhat — I won’t deny that — but it is not the disaster some believe it to be.

I say “we’ve seen this before” because we have, with every major feature addition. I’m not throwing your opinions out the window with this remark. I wasn’t here for the Rest System (as a CM; I was as a tester), but when the Durability System and Paladin changes went live, I was in discussions with the development team about your initial reaction to the changes. It’s no different this time — we’re here for you, but at the same time we’re not going to remove the system completely after less than a week of it being live.

Oh my fucking god.

GO READ THIS. It’s MY rant against the RETARDED durability system.

IT WASN’T BROKEN? Again, IT WASN’T BROKEN?

Yes, it was completely broken. In fact it was fixed. But why the fuck these GLARING MISTAKES are NOT ACKNOWLEDGED *BEFORE* a widespread revolt? Is this, really, the result of something “meticulously designed, tuned, and tested over months”?

It’s not possible.

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Honor System details

It seems they are going to fix at least the minor details:

Soon we’ll be getting much more in-game information in the hands of players as to how many points a kill is worth, in addition to a lot more information on battlegrounds and how they’ll tie into the honor system. Naturally, we also plan on addressing the various issues players are experiencing as a result of the system.

Lead designer Kalgan dropped this bit of information in passing that I’m going to pass along to you:

A solo level 60 killing a level 60 enemy: worth approximately 166 points if they’re rank 1 (although within a few weeks many level 60s will be rank 3 or higher, in which case the value would be about 190 or more).

A solo level 60 killing a level 48 enemy: worth approximately 20 points.

Obviously, if you were grouped you would get significantly less per kill due to splitting the points.

This is something to consider when planning out your evening PvP excursion…

This will solve the feedback problem I underlined at the end of this post but all the rest remains unaddressed. I guess I’ll wait the Q&A tomorrow to understand their point of view.

About this “feedback”. It shouldn’t be hard to parse the mechanic in another way. Instead of waiting a day to reveal the Contribution Points, the system could deliver them instantly. I know that then the actual Honor Points are divided starting from a fixed general pool shared between the whole realm but, again, what is important for the players is simply the direct feedback and the esteem of their actions. The conversion from Contribution Points to Honor Points can still happen daily or weekly, but at least the players will receive proper feedback.

This won’t unfuck the system, but at least it will solve this aspect.

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No PvP for me

I don’t have access here to a fast connection. I’ve just discovered that I simply cannot play in PvP. The bandwidth is filled and I cannot issue an action for minutes, real minutes. I tried to switch a stance and the character performed it four minutes later when I zoned out to the coast in Southshore

This means that I’m directly cut out from any attempt at even try to play. Without even thinking to battlegrounds.

I guess there are only an handful of peoples without access to broadband but till today I never had problems of connection in games. I played in DAoC’s relic raid and, even if lagged, I was able to participate into massive battles with more than 150 players involved. In WoW a battle between 60-70 players means that I will stop sending commands. Blizzard’s code is badly planned and what is around you has the priority over your own actions. This means that I can actually watch the battles as if there is no lag, but I simply cannot issue commands because the client prioritizes the rest.

So I’m here and watching. I guess I’m done, willingly or not.

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PvP honor system – Enjoy

It’s nearly a full year that I rant against this system and now everyone else finally finishes right into it, gladly or not. Again, as for SOE selling out, there isn’t anything “new” for me. I already commented extensively my point of view and I just regret to have put too much confidence in Blizzard’s designers. I decided to wait till the very last minute to see if they were able to understand and solve the basic problems. Pulling an ace from their sleeves. Well, it seems I’m still not jaded enough.

In a more recent post I was expressing the worry about the shady part of the Honor System, specifically the ranking (because, you know, the reward is the whole point as much “fun” is, or should be, the core of a game). Blizzard never revealed the actual mechanic about how the ranks are achieved or lost. So I waited them to actually announce the rules. I waited and waited, now the system is active and I’m still here waiting them to explain how the fuck it works.

How the fuck it works? Who knows.

They are keeping what matters hidden. But it happened the same with the “meeting stones”, I discussed them a lot before their release, for example on QT3 and all the players attacked me saying (and inventing) how they would have worked. What happened? It happened that there was NOTHING behind and those “meeting stones” were effectively *retarded* design.

So what about this honor system?

See? I saw that coming as well. We have a reward system but we do not know how it works. Speculations and nothing else. Wrong impressions. We know it’s “Catass For the Win” but we don’t know to which degree. Everything coming from Kalgan seems completely naive and approximate. I’d say again that they are hiding something, but it’s rather obvious now, even for someone tremendously gullible like me, that there’s nothing. It’s really that retarded.

A rather interesting thread popped up on the official forums:

We realize that the Honor system has been a very hot topic as of late, and that many of you are concerned with the effect it will have on your overall game play experience. As a result, the Community Team has requested a meeting with our lead designer Kalgan, who is responsible for heading up the Honor system. Below are a few of the questions we plan to ask. Answers to these questions should be provided before the week’s end.

Very good questions, go check them. They aren’t comprehensive of *all* the problems and holes in the system, but they are a good start. I’m really curious about how this Kalgan guy is going to answer because this time those questions are direct and not easy to dodge with some superficiality and empty propaganda based on thin air as the last time. I’m curious because here I really do not know what to expect. Is he going to admit that the system doesn’t work and they’ll need to rethink it? Is he going to dismiss the arguments saying that they are working on the problems the best they can? Is he going to say that it so absolutely wonderful so go spread the love? What I know is that this time we do not have some sort of promise of answers to explain and solve everything somewhere in a distant feature. There’s a term, on Friday evening we will probably receive them (if they do not pull an excuse like “due to the sheer amount of the questions we decided to posticipate the Q&A”), it will be interesting to check back, see how it goes and draw the conclusions.

On Q23 I defended my position saying:

If there is, somewhere, a designer that doesn’t care to dissect and analyze a system *before* delivering it to the players, he should be fired ASAP.

I’ll laugh my ass off if Kalgan will answer those questions with: “Hey, we just threw a bone to see what will come out.”

But, concretely, my early warnings were correct. What I described is now absolutely evident. Maybe the only objective consideration that everyone agrees with. The opinion is whether it is good or not, mine is that “it’s not”. The reason is that I liked what I was playing. I loved the PvP servers and I know that, now, what I loved is simply gone. Wiped. It was already something just hinted, a timid beginning of an interesting design idea and fun gameplay. Not so easy to spot and recognize as good. Now it’s all gone, havocked. There’s nothing left. Soon noone will ever remember that there was the profile of something new and different. The game just fell in pointless zergfest, or “fantasy Quake” as other have defined it. For some players this is a wonderful twist.

Should I start again preaching for PvP systems rewarding goals, building deeper structures and purposes, related goals, interaction with the environment? No, it’s pointless. I already tried to explain all that in the best way possible and the result is simply zero. There’s a Fantasy Quake and the players love it. There’s always the good excuse ready: “Hey, it’s the PvP server. What you were expecting?” Me? I agree, I’m gullible. I was hoping for something else but what I know?

The rest is a repetition of my comments on the forums:

The system instead is retareded for a bunch of basic design reasons that I won’t repeat. The basic point is that they should reward a goddamn *goal*, not the free ganking. They weren’t able to grasp this concept and decided to go after DAoC model without following it in its fundamental elements (the frontiers). It’s retarded and it makes no sense to “test it”. If they have designers they need them to work. Not demonstrate how clueless they are. This system is NAIVE. As naive was Blizzard approach on many other parts that they screwed. Meeting stones? Raid mechanics? Server balance? Population balance? 24h clock? Local server?

It’s true that the zergfest will settle down, and by a good margin, I believe. But this will mean that the players will start to spread around more and form smaller gank groups instead of concentrating on just a few chosen spots.

This will happen as the players will understand that these zergfest bring no points. Since this awful system doesn’t give ANY feedback it will take some time before the players will figure out how to grind it at best.

What you see *right now* is the result of players being clueless about what matters and what doesn’t. They only see honorable kills in the UI and the feastest way to pile up them is to zerg. As they understand the actual *value* of those points, they’ll also learn how to optimize the process. The zergs will disperse and the “professional ganking” and “stealth wars” will begin.

Let’s just say that what is happening NOW is the result of an awful UI giving wrong feedback. When this problem will be overcome by the players you’ll actually see the scope of the clusterfuck of a retarded PvP system.

The very basic point that not many have noticed is that the insane amount of zerging we have right now is produced by the lack of feedback. The players have absolutely no clue about how this rank system will work. I do not mean the abstract level of the design, I mean the concrete, personal level. The patterns that each player will follow while playing it. What they can see right now is a simple panel on their character window with the number of “Honorable kills”. That’s all they concretely have. It’s all the feedback that the game is offering.

The result is that the players are chasing that specific pattern. They check the honorable kills and want that number to rise, following exactly the pattern of well-known treadmills. The “zerg” is simply the most optimal pattern to pile up honorable kills. At the end of the day you’ll have the impression to have achieved something, but is this real? Is this going to change when the players will realize that it’s not working?

We know that these kills are just an illusion, the actual points will come from different mechanics but, again, the players cannot and won’t be able to receive proper feedback about what matters. The system is already broken at this level. With the time it may happen that the players will start to behave differently, realizing that in a zerg they are losing time instead of optimizing their gain.

But will this be easy to understand? The system won’t provide any feedback. without any kind of feedback it’s simply impossible to optimize a pattern and learn how to play. Another basic design rule. At some point the ranks will be distributed but the players won’t know “how” or “why”. They won’t know the specifics. It’s like a miracle. Peoples will get promoted while others will fall behind and feel frustrated because they didn’t expect that. It’s a blind game, you know you just have to grind it as much is possible and nothing else. No feedback, no gameplay. Just grind and time-to-sink.

The result could be actually good. The players could simply stop to tolerate such pointless system and reject it as something too alienated, distant, not comprehensible. They could just chose to ignore it and go back to play the other parts of the game where they can receive a proper and “readable” feedback.

Previous blatherings:

(fears about) Emergent behaviours in WoW’s PvP (to vanish) – About the old PvP servers and their (now) lost qualities
PvP honor system – In the toilet – About the worst nightmares being confirmed
PvP honor system – Catass SUPREMACY – About the Kill On Sight becoming the trend of a pointless system
PvP honor system – The rank system – About the “goodnight” to the casual players and the retarded rank system
PvP honor system – An idea about dishonor – My suggestion for a dishonor system
PvP honor system – How it SHOULD work – My ideas about how the whole system should be put together
PvP honor system – Rated honor – More guesses about how the rank system will work
PvP honor system – Latest critiques – About the inconsistencies in the Honor/Rank system

NCSoft kidnaps Blizzard dev team, no ransom

News at Grimwell:

Seems NCSoft just opened up a new studio in Irvine, CA, not far from Blizzard’s offices, specifically to grab part of the WoW expansion pack team (but also to consolidate their Glendale office there). Those people have apparently made the move now, gutting the WoW expack team for the short term, at least. I’ve confirmed they opened the office, but not that part of the WoW expack team moved over.

It makes sense, though; why else open an office near Blizzard when you have an established customer service plant in Glendale, 40 miles away? NCSoft has had a hard time hiring talent to move to Austin, they need and want to get more projects into the early stages of development and they aren’t particularly pleased with the lack of progress on Tabula Rasa… …which shouldn’t surprise anyone when you realize that this is the same core team that spent 4 years and $10 million to get to this same stage with the original UO2).

I don’t even care to comment if it’s true or not or what will be the impact on the game. What I notice is a consolidation of what I considered here and in another long article too dispersive that I chosed to not publish. These devs keep moving from a project to another as the most natural thing in the world and this is enough to make obvious how there’s NO commitment in this genre, no matter of what everyone says.

Responsibility is risky. Commitment is demanding. Nothing good can come from an incestuous industry where these “worlds” are considered disposable and relative already by the dev teams.

Casual players? No, casual developers.

EDIT: Who wants to bet that this will finish on Slashdot? After Geldon calling for Doom Blizzard could get rather upset, two cheap shots coming from the same place and promoted to high-level buzz. I’m not entirely sure if Grimwell made that up in order to mantain his site in the center of the attention.

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Epic mount for a day and test server update

There’s currently an exploit on the test servers confirmed and tolerated by Blizzard QA, so you can “exploit” it if you like (it’s openly discussed on the test forums right now). Basically you can copy a character to the test server repeatedly, this also means that you can clone its stuff and gold, so it shouldn’t be hard to multiply your wealth in order to buy an epic mount.

You are too lazy to copy but want to know what’s happening on Test? Not much. It’s a boring zergfest, all the main hotspots like Crossroad or even Ogrimmar are covered by corpses. Everyone is complaying about the resulting graphical and net lag that makes the game unplayable, in particular if you are messing with a raid. Everyone is asking for an /hidecorpse command but it’s rather obvious that a tweak of the decay timers could be more effective without disrupting the environment with personal client commands. For the rest there are complaints everywhere about the classes but I’m fucking tired of all those discussions.

Oh, and the PvP is also showing its design limits in these large battles. You know, it wasn’t designed for this type of scenario and the gameplay will suffer strongly this approach. But is this new? Again everyone with some mmorpg and PvP experience could easily notice that WoW wasn’t designed and balanced for large battlefields.

My proposed battle system is still lying on a corner.

Blizzard will soon notice that this bland approach will be boring and unappealing for the largest part of their subscribers. The battlegrounds could help to “refresh” the taste for a month at maximum but without some serious development on a deeper and more involving system (also open to everyone and not just the renowned catasses) it’s not going far.

Oh, and still noone was able to figure out how the ranks are distributed. You just catass for the win till your finger fall on the ground. Maybe tomorrow you’ll gain or lose something.

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AAAAAAAAAMEN!!!!!!!!!!!!!!!!

FUCKING FINALLY!!!

See that? It’s the new “splash” screen and it looks like we’ll finally be able to access the european servers and vice versa.
NO MORE RETARDED BARRIERS.

This is the biggest news. I do not care if this won’t go live with this patch version, it already shows that Blizzard is moving. And it’s enough.
Amen. They are finally going to repair one of their biggest mistake and stupid limit.

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