Honor System details

It seems they are going to fix at least the minor details:

Soon we’ll be getting much more in-game information in the hands of players as to how many points a kill is worth, in addition to a lot more information on battlegrounds and how they’ll tie into the honor system. Naturally, we also plan on addressing the various issues players are experiencing as a result of the system.

Lead designer Kalgan dropped this bit of information in passing that I’m going to pass along to you:

A solo level 60 killing a level 60 enemy: worth approximately 166 points if they’re rank 1 (although within a few weeks many level 60s will be rank 3 or higher, in which case the value would be about 190 or more).

A solo level 60 killing a level 48 enemy: worth approximately 20 points.

Obviously, if you were grouped you would get significantly less per kill due to splitting the points.

This is something to consider when planning out your evening PvP excursion…

This will solve the feedback problem I underlined at the end of this post but all the rest remains unaddressed. I guess I’ll wait the Q&A tomorrow to understand their point of view.

About this “feedback”. It shouldn’t be hard to parse the mechanic in another way. Instead of waiting a day to reveal the Contribution Points, the system could deliver them instantly. I know that then the actual Honor Points are divided starting from a fixed general pool shared between the whole realm but, again, what is important for the players is simply the direct feedback and the esteem of their actions. The conversion from Contribution Points to Honor Points can still happen daily or weekly, but at least the players will receive proper feedback.

This won’t unfuck the system, but at least it will solve this aspect.

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