Tip of the day

World of Warcraft is also known for horrible LFG tools. This is why there’s a little and useful (for casual players) “exploit” around.

There is the possibility to join Ironforge chat channel (used for LFG by default) from everywhere in the game, without being there physically. To do this you can build two simple macros so that you can join/leave the channel as you like.

The macro to join is:
/script JoinChannelByName(“General – Ironforge”, nil, 1); ChatFrame1.channelList[5]=”General – Ironforge”; ChatFrame1.zoneChannelList[5]=0;

You don’t need to type everything since the game support copy/paste (ctrl+V to paste).

Then you build another macro to leave it:
/leave 5 (the number may change)

Thanks to exploits we can work around the design shortcomings.

Posted in: Uncategorized | Tagged:

Precisation about Warsong Bonuses

About what I write here below. Some peoples didn’t get the problem.


From Olaf, on the related thread:

Why is the scoreboard ranked by killing blows anyway? How fucking stupid.

The entire PvP scoring system is flawed IMO. Tanks dont get points for tanking, healers dont get points for healing. Why? Why is the system setup so that the easiest CP gain is that of solo DPS classes riding the coat tails of a balanced raid group working together?

I totally agree with you and I was forgetting to underline that. It’s another wonderful proof of their bright design.

The display should be interactive (so that you can sort it how the hell you like) and sorted by HK by default since all the active classes will get HKs no matter of their class.

About the discussion on the points:
You are supposed to get 498 points for each flag returned.
Second time is 996 and then it’s 1660.

1660 ALWAYS become 166 because the system is broken and noone at Blizzard cared to solve it after it was reported endlessly.

Now. HOW THE FUCK did that guy on my screenshot get 664 points?

It’s simple. That guy came in after the match was already started and he assisted to the last two flag returns.

The first he got 498 points. Which was correct. 664 is the fucked up result of the third flag. Because instead of going to 996 he just got 498 + 166 = 664

Which is a further proof that this is most likely a broken system instead of just a display bug for points above 1000.

So. Want to get points from Warsong? Bail off the BG after you collected 2 flags. Thanks to Blizzard and their retarded bugs. /golfclap

Posted in: Uncategorized | Tagged:

I’m a fucking optimist

Now go read back my rant about one of the bugs introduced along the test. After that I had to write a follow-up to say that I was done and happy with that issue. It was acknowledged by the devs. They admitted it was a bug and so I was done.

HA! Sure! As if passing time to test the patch and report the issues is worth something:

How is this acceptable? What the fuck have we tested for a whole month?

If you leave the Battleground after having returned TWO flags you get 664 points. If you return all three you get 166. It makes sense. Blizzard quality level.

This has been reported over and over and over and OVER. And they did NOTHING to fix it. Is it a display bug of the UI? We cannot know.

After the hunter debacle the devs cannot be trusted anymore. They lost all their credibility. We cannot know whether it’s a display bug or if the battleground is really that broken. We cannot know because the Honor System is retarded and we have no concrete feedback about it. This time we cannot make in-game movies to demonstrate that there’s a bug. We cannot see how the system calculates the points. For sure there’s something broken that they didn’t even care to hide.

So who knows? We cannot say how these points are being counted.

The only truth is:
We tested the BGs for over a month FOR NOTHING.

Thankyouverymuch.

P.S.
Instead if you are more interesting to mock me for my poor performance (I’m the “kadath” at the bottom) just know that:
1- I wasn’t grouped
2- I stood by the flag for the whole session to defend it

If we won it’s because someone was doing the boring work.

Posted in: Uncategorized | Tagged:

Patch tomorrow?

There are good possibilities that World of Warcraft will patch live the Battlegrounds tomorrow (today actually).

Expect clusterfuck.

EDIT- Patch confirmed a few minutes ago. The servers are still down, though. I’m going to sleep, I guess I should get up in time to watch the fireworks with all of you.

EDIT2- If you need the patch you can find it here. I’m downloading and I’ll upload it in a few hours.

Posted in: Uncategorized | Tagged:

Latest Blizzard Happenings – 2

This is something that Krones already commented. More than a week ago I reported in a note that Furor seems to have some control over the implementation of the battlegrounds. This because I spotted one of his posts on the FOH’s forums where he was commenting in detail some of the encounters in the Alterac battlegrounds. If you follow the link you’ll see that now the thread is gone. For reference there wasn’t anything amazing to read. He was interested to comment and receive feedback about the mechanics and the fine-tuning of the scripts. Nothing related to the overall ruleset that I criticized along these months.

All this makes sense. We know that Alex Afrasiabi (Furor) is in the “quest team” and in fact what he was commenting was the fine-tuning of the encounters and the practical details of the implementation of the battlegrounds. He said that he was on vacation for a few days and that he was spending all that time on the test server to understand and fix the problems. This is why he asked for feedback and why he tried to encourage a discussion.

At this point my remark was echoed by AFKGamer and a few hours later I noticed both him and myself quoted in a locked thread on a WoW’s forum screaming for scandal and drama. Now I do not know Foton’s opinion exactly and I probably don’t share it. But I simply hate when what I write is used against its purpose and this is indeed a case.

There’s NOTHING wrong if Furor, or any other developer, comes out to discuss something. There’s NOTHING wrong even if he chooses whatever forum he likes. If at this point Blizzard called him back they just did a big mistake coming from a clueless management that knows zero about this genre. This is one of those issues where the community MUST BE NOT seconded. This is a side effect of an already horrible process of communication that is not going to be solved this way. Furor posting on some ‘elected’ board doesn’t solve this problem either but it’s already a step. A positive step. Everyone should feel free to write and discuss about what he fucking wants and where he fucking chooses. And without the needs to hide under pseudonyms. It’s ridiculous. From my point of view the more open someone is, the better but this is not something you can *impose*. You cannot impose a developer to not discuss with anyone an important part of the game because that’s THE CORE process of what he should do. That’s what his fucking work is about. Without communication the design of a game DOESN’T EXIST. This is why these games are fucking broken, because there’s no communication between those who have some powers, so it’s everything fucked up because the games are run by idiots. Design is communication before anything else, it is the ability to listen, to understand, to observe and question what happens. Without a DIRECT communication with the community (with no fucking filters) a designer is impaired. He will NEVER go anywhere. He will have only the possibility to fail simply because he is missing a basic requirement. But since this is a personal level it’s also not possible to enforce the devs to have a specific types of communication. All this should come from a deliberate choice of the developer himself, not from an imposition. This is why it’s good if the developer is going to post on a board where he feels more comfortable or where he thinks he will find valuable feedback, or if he has a blog or whatever. It’s a fucking choice that cannot be enforced in either way.

You cannot force a developer to speak as you cannot force him to shut up. This must be a personal choice. The choice to open up the communication because the principle is felt positive. If this process doesn’t comes out naturally, it’s fucked up, okay?

This is why if I can put someone in trouble, I will. I will point out what the devs say, I will criticize it harshly, I’ll bring attacks, I’ll point the flaws and I’ll call them names. This just to demonstrate the opposite: there’s nothing to fear. But really. There’s nothing to fear. You can do this because the flames are the natural “meat” that is useful for the discussion and for the game. It’s exactly when there is nothing to fear that the communication is useful and open without being hindered. That’s my principle. Come out because it is useful and because the world isn’t falling. Instead it will be useful for everyone. I’ll punch you in the face over and over and over to demonstrate that I’m totally harmless. And that you can listen to me in the measure you consider it useful.

And this bring to the last point (because I don’t want to keep writing endlessly about every detail, I’m tired). The community managers in WoW are doing more damage than anything. Not because they do not do how to do their work but simply because they are put in the condition to not be helpful. A community manager, listen carefully, should never REPLACE the communication between devs and the community. They should INTEGRATE it. If a community manager is considered a “filter” we have already a fucked up model. With a filter the communication CANNOT exist (understood Mythic and Pendragon closed forums?). In WoW the community managers have no powers and do not know anything more than the average players. This doesn’t work. What happened recently is the direct demonstration of both problems. The first is that the communication between the developers and the community is fucked up, ther second is that even the communication within Blizzard is fucked up.

And the responsibility here is just about a clueless managment. Which is why I feel talking to a wall more than usual.

Posted in: Uncategorized | Tagged:

Latest Blizzard Happenings – 1

The first well-known news is the result of a communication breakdown (within Blizzard). One of those that are becoming “the norm”. Caydiem announces on the official forums that the discovery of a nasty bug related to the Hunter class won’t lead to a fix in the next patch because they ran out of time and they need to rush the patch out as fast as possible considering that they are still way behind the schedule:

Here’s where it stands as of tonight, folks.

What is it?
There is a bug in 1.5 that adds ranged weapon speed to the cooldown of Multi-Shot, Arcane Shot and Aimed Shot.

This is a bug that will, unfortunately, go live with the 1.5 patch as it stands. It is currently slated to be fixed in 1.6.

Why can’t it be fixed before it hits live realms?
I completely sympathize with you on this subject and understand that you never want this bug to see the light of day. I agree with you. However, this patch has already been delayed quite a bit and we cannot delay it any further; there are several other bug fixes that need to go live as soon as possible, and there are international concerns as well. If we delayed patches every time a bug was found, they would never be released.

Can’t it be fixed before 1.6?
1.6 is probably not three months away like some of you seem to believe, but it is still a ways off. There is a possibility, however, that this might be fixed before that.

Which was further edited to add:

I have taken your feedback on the issue to the development staff tonight, pleading your case. I’ve explained that this is a PvP feature patch and this bug can potentially be devastating to Hunters in a PvP fight. I am, basically, pleading your case before the court. I will do everything in my power to see if I can get this fixed in either a hotfix, or failing that, an emergency patch like 1.5.1. I can make no promises, but I am using everything in my arsenal for you.

Is this… diplomacy? Why a community manager needs to go wake up the devs sleeping on their bed of money, dreaming of money hats and EXPLAIN TO THEM why a bug could break the game and why it’s not even possible to expect that the community is going to swallow it without a bad, very bad reaction?

The point here is that NOONE knows what the fuck is going on at the exception of the players. The developers know nothing, the QA teams know nothing and the community managers know nothing. Well, aside that “the community is angry”, which is, in fact, their duty. This reaction was obvious, you cannot break a class and openly say you just do not care (or do not see the problem) without getting a strong reaction. Within minutes the topic was already on all the forums I read as an explicit example of yet another magistral debacle. The protest started to rise till the menace of another Happy Gnome Tea Party that brough to a resentful reaction:

Gathering in protest will do nothing but get accounts banned. I will not tolerate the planning of such on these boards.

Which lead to an even funnier follow-up:

Here’s an honest question for you.

How is it that a gathering of people is a protest in this game? In real life, a gathering of people to protest an organization, such as a strike, normally disrupts the business of said organization to some extent simply by being outside the walls.

Now, clearly, trying to organize a gathering of people to protest the patch, you’re trying to get attention, right? But unlike the real world, the developers can’t really hear you no matter how “loud” you are in game… so then. How precisely does a gathering, a protest, get noticed?

By bringing so many people into an area that it disrupts others’ gameplay.

Your direct goal is to get the attention of Blizzard by holding a protest. Correct me if I’m wrong on this. However, indirectly, said protest is meant to cause an inconvenience on the realm, which disrupts the playtime of other paying customers and is an actionable offense.

Is that clear?

No, it’s not. It’s exactly because you cannot tolerate a protest and because it damages your service that it represents an efficent way to get the attention from devs. Which is exactly what happened (as we’ll see in a bit).

After few hours of angered reactions Caydiem posted a precisation that was going to transform the whole issue into a big laugh against the community itself:

This is false — the cool down for Aimed Shot, Arcane Shot, and Multi-Shot is not increasing in patch 1.5 –- it will remain the same. The bug that adds weapon speed to the cool down of these abilities has been in the game since launch. The reason this bug remained hidden for so long is that the tool tip and client side cool down timer were not showing the increased cool down. An unrelated addition to 1.5 corrected the visible cool down timer on the client, and that’s how this bug was discovered.

Please note: the current Hunter DPS will not decrease because of this bug! This bug has been active since day one, so Hunter DPS will remain the same. When this bug is fixed in an upcoming patch, Hunter DPS will actually increase.

“You goons, the world isn’t ending already. You were bugged since release and you didn’t even notice about it. So you are going to get angry now and plan in-game protests which would lead to your accounts banned? Hahahaha”

But, as I said, the devs, QA teams and community managers know nothing about their own game and the implicit sarcasm was going to backfire spectacularly again: the new percisations from Blizzard stating that “there is no spoon” were readily demonstrated as lies through compared videos taken on the test and live servers. Refute this, now. Who is right?

After those “proofs” Blizzard couldn’t defend anymore their point and the legitimacy of what they stated. It’s again one of those cases where the credibility goes down. It’s time to backtracking, admit the faults and …change the plans. Because they changed:

Due to all of the feedback we have received, and thanks to Caydiem, we will be working to resolve the hunter cooldown bug this patch. Unfortunately, that means bad news for us here, as it leads to some extra overtime (I didn’t have much planned anyways :P). Thanks for all of your patience in regards to this matter.

The fun part is that the message was edited, shortly after, into:

Due to all of the feedback we have received, and thanks to Caydiem, we are going be working to resolve the hunter cooldown bug. Unfortunately, that means bad news for us here, as it leads to some extra overtime (I didn’t have much planned anyways :P). Thanks for all of your patience in regards to this matter.

Magically removing the two important words: “this patch”. Which lead to another loud protest (with extra-flames) and more precisations:

The reason that was removed is because we don’t want to promise anything, and Hortus unfortunately overstepped his bounds a bit on that post. They’re still working overtime into the weekend and we’re still striving to get it fixed as soon as possible, which we certainly hope to be this patch. At the same time, if we promised it by this patch — which the original post still didn’t do, but most people were taking it that way — there would be further cries of “lies!” which we’re trying to avoid. Because everyone was taking it as a promise, that bit was removed.

We are committed to fixing it prior to the patch going live, but I’m not promising anything. Let’s go into why.

This should be a simple fix, but if for some reason the fix manages to break several other key systems, do you believe we should go live with the patch anyway? If it made people crash upon login, for example? We absolutely want to fix this for 1.5, make no mistake about that, but at the same time we’re not saying “Yes!” until the fix goes through QA thoroughly.

Is that understandable?

It’s fun how the stance moved from a pretext “if we delayed patches every time a bug was found, they would never be released” to “we absolutely want to fix this for 1.5”. What happened in between to justify this turnover? The community, clueless devs, horrible inside communication. Blizzard IS at loss. If we didn’t have the players themselves gathering *the facts* and *forcing* the community managers to deal with this, nothing would have been acknowledged and the patch would have been pushed live with the community itself mocked.

This just destroys the faith on the dev team. It’s not tolerable that the players need to demonstrate how the game works and where the problem are to the devs. The first precisation written by Caydiem where the whole issue seemed to vanish into just a misunderstanding wasn’t a mock toward the community filled with goons. It was a mock to the devs that had a bug since release without even knowing about it. It is a critical point, it’s about a trust. All these games are founded on trust since you cannot be aware of what is going on. You cannot suspect about a bug behind every corner and it’s not a duty of the players to demonstrate (over and over and over before an acknowledgment) that some feature is broken.

If this happens on some glaring mechanic like this example, what about the rest? How can a player have trust in the system? At the moment, on the live servers, one of the basic skills of my warrior is bugged. The “Battle Shout” is supposed to increase the attack power of my group of 191. I spent five talent points to get a 25% increase that shows in the tooltip (so it goes to 239) but whenever I use the shout the active icon just reads 191. The devs have stated that this is an UI error and that the bonus is properly considered by the system. How can I trust them on this now? How can I be sure that the points I spent to potentiate the skill are counted properly for all my attacks and the attacks of the players in my group?

What happened these days should not be underestimated. It underlined serious communication problems inside Blizzard, noone was able to figure out the precise behaviour of this bug in a matter of days. The community managers have zero powers, the QA teams have an insane amount of work and cannot think straight and the developers (or what is still left of the original team that wasn’t moved on another project or even a brand new company) cannot figure out how the system is supposed to behave. This shows a good amount of “burocracy” and horrible integration between the parts. It’s a loss of time and efficency. The structure is simply not appropriate for what their are doing in a similar way I commented on the FoH forums after the very first comment from Caydiem that originated all this:

Unfortunately this is something that you cannot rant about. They cannot do much about the pace of development and I’m sure they are doing their best to optimize the margin they have (after the fleeing devs and everything).

It’s also something I saw coming about a year ago.

The fact is that Blizzard is (was) a wonderful company to build up games and release “when done”. But ‘when done’ was a loose term. The quality of these games is set in a single point: when they are released. So the standard of quality is just something about a proper release. They could slowly build (and Blizzard has ALWAYS been awfully slow, to the point of releasing even obsolete technology) the game at their pace and finally release it when it was complete and matching their standards.

A mmorpg is a completely different thing. Not as a product, but as a development cycle. Throughout the whole development Blizzard didn’t change their process and kept developing WoW slowly, on the long term and without a defined release date.

This worked and in fact they were able to release a wonderful game under many aspects but the truth of a mmorpg is that the development *starts* at release. Here the quality depends on time and efficency. It’s about what you can do in a precise time span, how you fast you can parse and react to feedback and how you can shape the game at a radical level without spending again years to get to the point.

All these are “brand new” elements to Blizzard. Because a mmorpg is never finished when they were also releasing “closed” products, because now the time is the first variable when they always had the luxury to not consider it and because there’s a direct involvement with the community that they never had before at this level.

Now it all depends on the “commitment”. On how much Blizzard is disposed to sacrifice their old (and consolidated) model to completely focus on another business model and one game.

The same that they admitted (albeit in a “positive” way) in an old interview:

We’re used to these nice, finite, closed-ended games that we can power through, put on a shelf, go home and sleep for a month. This is just a completely different kind of monster

“Growing pains”.

They are still stuck with an inappropriate model of development that is just making the game heavier than what is necessary. It’s about the same problems deep-rooted in the bad communication between the devs and the community and that will be another topic to write about (if I have time – if not just go over to Krones, that’s what I’ll try to comment).

About the specific hunter issue the truth seems to be that the bug really existed since release. The different behaviour on the Test server introduces a further delay on the skills because the UI is now aware of the bug and is applying the new delay on top of the previous one. Basically they managed to stack and overlap the same problem twice.
(complete explanation here)

Posted in: Uncategorized | Tagged:

No more Battlegrounds discussions around here

This time it’s not about a design reason. As I was already suspecting the Alterac BG is inaccessible without broadband. I just logged out the Test server with a ping above 6000ms. The BG hosts a maximum of 40 vs 40 players and while I was in the BG was something more 15 vs 15. Even with this reduced number I could just stare in the middle of the action and move around without being able to attack or affect in any way what was going on.

I made sure that it wasn’t the server itself lagging by talking with other players and they said they didn’t have any problem. I checked the badwidth usage and it was, indeed, filled up completely even without the battle going on the screen.

Broadband is rather common nowadays, but it’s not available here. Since this part of the game will be inaccessible for me I’ll just put it aside and stop discussing it. Just for these personal reasons.

I had some other things to say but I guess I lost the motivation.

Posted in: Uncategorized | Tagged:

A power-gamer hand-job

From WoW’s official forums, a well written rant:

The more I play on the test server the less I feel like continuing to be a WoW subscriber. The battle grounds are a half-assed CS\UT\Q3 meets EQ attempt missing what Mythic did so well with DAOC. The objectives are silly and have no real involvment with the world or the story. To use an analogy WoW is to RVR and PVP what the Game Boy is to Game Counsoles, fun but in a superfical way.

There is no real sense of epic battle or purpose, it’s like playing counter-strike. Yeah there are objectives but no content to it. The rewards are useless, the honor system is nothing more then a power-gamer hand-job leaving most casual players in the dust (nothing like having a full molten core geared rogue 2-shot your 60 warrior for 5k in damage before the sap even breaks.) and has no sense of Horde vs. Alliance.

DAOC had a wonderful BG system that gave people a track that lead them to the Frontier zones where there was an on-going battle that actually had a purpose. It’s as if WoW can’t make up it’s mind on how it wants it’s PvP system to world. One one side it’s a half-asses PvP system modeled after EQ’s PvP system and the other hand it’s a really piss-poor RvR system based off of DAOC.

People are motived by Goals and Rewards. So are guilds, tribes, and nations. PvP\RvR in WoW has no real rewards except for sub-standard gear with the exception of the top 5% of the customers. By Blizzards own admission the way the PvP rewards work until you hit the top 10% or so you’re not going to get much in the way of rewards.

Yeah they’re going to add more content. Yeah in 6 months it will be better, but we need new customers coming in now and most quit now before hitting level 30 because they can’t exp in contested zones. 60’s are leaving in droves it seems from bordom. In the guild I am in we have 40+ 60s, half don’t bother to log in anymore as once you hit 60 there’s nothing to do except what? Farm MC\Dragon and kill the same people over and over with no outcome to the RvR except what? CPs? BFD. Most 60 have better equipment then the high end RvR guild and who wants to farm CPs? People had to farm to get to 60 now they have to farm to get CPs? Try some goals, there needs to be s sense of adventure to keep players interested. The path Blizzard seems to be taking is supposed to appeal to a broader base of players and casual players but there’s nothing to show for it. CPs? BFD. Where is WAR between the Hoarde and Alliance? Where do I go to see 60 horde seiging a castle and leaving it in rubble? Where is the razing of Tarren Mill rather then a non-stop teeter-totter match where no one wins?

Perhaps that’s the issue both in the game and in life; we’re so busy trying to make everyone winners that we lose the excitement and drama of winning and losing. Not to sound like a film major but where is the drama in WoW with this giant battle? I really hope RvR can pull WoW out of it’s decline (Quality Wise) with this many subscribers I hope WoW does not end up the greatest MMOG (There is 0 Role-playing in these games, drop the R already…) FAD in gaming history.

I promised to give WoW a chance till the BGs went live and I’m holding to it but so far there are better choices for online games.

The underline is mine.

Posted in: Uncategorized | Tagged:

Battlegrounds still broken

Recent messages on the official WoW boards:

Not today, but we are shooting for the beginning of June. We just wanted to get some more time on the Test Realm. We’ve made some great changes to the Battlegrounds, a lot of them are based on player feedback, and we want a few days to test out those changes.

We have been patching more quickly. Battlegrounds, however, is a major feature and a large development team would not speed along the obvious testing needed before such a thing is introduced to live realms. The reason why we have kept Battlegrounds on the Test Realm for nearly a month is that no amount of QA testing such a feature can match the sheer wear and tear it takes while players try it out. This has proven most useful, and in the patch’s duration on Test we’ve found and resolved quite a few issues and balance quirks with the system.

I really don’t know where are these “great changes” because I haven’t seen any and all the concerns that the players are expressing are being blatantly ignored. At least if I don’t count as “great changes” the brand new bugs they are introducing.

I haven’t checked in detail the Alterac BG but I can say that most of the problems in Warsong are still untouched and brand new ones are being patched it.

One is already famous, the other was introduced even more recently: now the CTF battleground doesn’t even reset after one of the factions wins. It just sit there forever, breaking completely the purpose of the instance. New players join the BG just to discover that the flags have been already returned and that the match is over. With no way to make the session restart.

The design concerns I expressed along these months are all still completely ignored and even the implementation of those concepts (already faulty) is badly bugged.

All I can say is that I’m going to have a “great, glorious fun” when they’ll patch this shit on the live servers. And not because of the gameplay.

Posted in: Uncategorized | Tagged: