Lum is with the Koreans

Yeah, I think he is aiming right at Kim Jong II and then the conquest of the world. Or maybe the western port of Jogurting.

Why, oh why he had to refute my guess?

I was SO absolutely sure of it. I was all grinning and expecting loads of cookies moved in my direction. Instead no, I was wrong. Come on! My guess was so much more reasonable!

Bah. Now the curiosity goes up instead of down. NCSoft is like saying everything and nothing. There are different studios over there and projects with each completely different approaches.

I’m REALLY on a blank slate, I’m not on any currently announced or even rumored project.

I wonder if this means “I’m working on a brand new project starting right now from scratch” or “I’m currently unassigned and just keeping this chair warm while rubbing my hands in delight”.

EDIT: It’s the first:

Currently I’m at NCSoft, working on an unannounced project in the very early stages of development.

No more speculations. I suck at doing them.

And btw. I’m past purple of envy. I hate you, all of you.

Lum is in bed with Ubiq! I saw them!

I made 1 + 1! It’s 2!

See… Ubiq is working on an unannounced project from quite some time. He’s good friend with Lum and this is okay, they even worked happily together with the “Katrina the Gathering” thing, remember? There was synergy!

Now Raguel (and she always seems well informed) posted on F13:

Play2Crush 2, IMO.

And it struck me like a lightning bolt! I got the revelation with thousands angels trumpeting in my ears!

See, Ubiq is giving subtle hints about this. In this post he speaks about Mythic in positive terms. See Mythic’s name in it? It’s not casual!

Then, just the day before, he has an “unreleased” comment from Lum. From where did he take that? It’s not on Lum’s site! They must have private things going on! On ICQ or that Trillian program that Lum uses! It was Valentine’s day! It was something compromising! They had words of love!

And then I got the most solid proof you could ask, the revelation that struck me above: I just remembered that recent post where Ubiq talks about GDC 2006, the blogger group gathering and…. and….. that he was commissioned to look around for server programmers!!!

Who’s better than Lum? There are way too many coincidences there. There’s still the fact that Lum hinted he’ll mess with the design but it could still be that they settled an agreement where Ubiq offered him a much better position to convince him for the move and go with this new journey. Because there’s surely much respect and esteem between the two and I’m sure Ubiq was able to easily convince his boss to get Lum without any condition!

It makes too much sense to not be true! I have divination skillzor! OMG!

EDIT:
And then Sachant jokes on it, AS IF SHE DIDN’T ALREADY KNEW EVERYTHING! AH! I WIN!

Where are my cookies?

? …. ?! …. ?!!!!!!!

What. The. Hell?!

Omg, omg, omg. Omg!

The fact that I’m moving on to a really fantastic opportunity (which I’m not sure I can talk about yet) also doesn’t hurt.

OMG!

*twitches*

Southwest. What is there in the southwest?

Yes, it is in the MMO industry, and no, I can no longer use the “I’m not really a designer” copout.

OMFG.

We know it’s not SOE.

Speculations:

[06:32] <HRose> !
[06:33] <DiscoKid> WHAT IS THAT
[06:33] <HRose> I WANT TO KNOW
[06:33] <DiscoKid> EXCLAMATIONS
[06:37] *** JtheYellow is now known as J
[06:38] *** Lum_ has joined #player2player
[06:38] <Pander> what?
[06:38] <Lum_> Note: if you are in maine, EVERYTHING is SW of maine!
[06:38] <DiscoKid> :/
[06:39] <J> lum is in maine now, right?
[06:39] <Lum_> no, but boog is close
[06:39] <Lum_> and he is our epicenter, really
[06:39] <Freakazoid> hi there lum
[06:40] <J> you’re working on MEO aren’t you?
[06:40] <Lum_> Turbine IS southwest of maine, this is true.
[06:40] <DiscoKid> Lum, I will trump you with greenland.
[06:40] <J> I KNEW IT
[06:41] <Pander> MEO
[06:41] <Pander> we already called it
[06:41] <Pander> lum
[06:41] <Pander> you’re working on MEO
[06:41] <Pander> drop your bags
[06:41] <Pander> and then repack them
[06:41] <J> soon to be renamed lumeo
[06:41] <Pander> and go to…
[06:41] <Pander> uh…
[06:41] <Lum_> damn it!
[06:41] <Freakazoid> hey, and some more cool people actually joined this channel too.
[06:41] <Pander> Virginia.
[06:41] <Pander> So
[06:41] <Freakazoid> The world MUST be ending.
[06:41] <Pander> maybe you don’t need to pack your bags.
[06:42] <Lum_> it WOULD make moving easier
[06:42] <Pander> hrose: where do YOU think lum is going, please, rack your brain, tell us all you know oh pontificating hyperventilating one.
[06:42] <Lum_> well, he did say it wasnt SOE
[06:42] <HRose> I wish I had a clue
[06:43] <HRose> because of Georgia’s comment
[06:44] <Pander> THE WORLD HINGES UPON KNOWING EXACTLY WHAT LUM IS DOING HROSE!
[06:45] <Pander> THE CLOCK IS TICKING!
[06:45] <Pander> HURRY!
[06:45] <Lum_> btw, Austin is in the southwest
[06:45] <Lum_> that narrows it down to… oh… 30 companies!
[06:45] <Pander> we all knew it was shadowbane 2 hrose, we just didn’t feel like telling you until now.
[06:45] *** J is now known as JtheYellow
[06:45] <DiscoKid> You’re gonna do Vanguard.
[06:46] <Lum_> Someone’s already doing Vanguard
[06:46] <HRose> hmm
[06:46] *** Sachant has joined #player2player
[06:46] <DiscoKid> Kill them and then steal their work.
[06:46] <Lum_> actually right now
[06:46] <Sachant> Congrats Lum!
[06:46] <Lum_> at this moment
[06:46] <Lum_> I am unemployed
[06:47] <Lum_> I HAVE NO MASTER!
[06:47] <Lum_> FREEEEEDOM!

A Scott Hartsman’s digression (+ some Smed luv)

We like his “attitude”. This is just a random digression that I decided was worth saving.

Utnayan:
What about the noticable lack of players in their perspective guilds? If you check the threads, most of the complaints are dead guilds, no friends, people they played with have all but vanished. The cities are unpopulated.

Only going to address the part I can touch with facts in my realm – For starters, thanks for being civil. This kind of thing I’m more than happy to address. Two things.

1) These games churn users, usually a small percentage every month. EQ2, EQ, WoW, DAoC, CoH – They all do. There is some level of this in all games.

2) As for how it affects EQ2 specifically – The kinds of people who post on generally-hardcore-gamer boards (foh, f13, SA, etc) tend to be the most affected by problems we’ve known that we’ve had and have continued to address.

I apologize for forgetting who pointed out a number of months ago: “EQ2’s biggest problem? No carrot.” (Amadeus I think?) I very openly agreed with that and explained some of the things we were doing to improve that critical piece of the game.

The rate of improvement there directly impacts the rate of churn. Churn goes down, overall subs go up.

Compounding that, is that particular problem is most easily and quickly noticed by people who go through the most content — the same people who frequent these types of boards the most. I’m one of them. I assume you’d be one of them. Our hosts on this board are the extreme case of them.

Have we improved everything we need to in order to make that stop affecting people entirely? No. Have we improved enough over the past year to where a whole lot more are staying? Yes. Are we continuing? Absolutely. Will it get even better as we continue? I’d bet my life on it.

Malathor:
You’re doing a good job Gallenite. You should be running SOE, not Smed.

Thank you, but it’s actually the EQ2 team of “people who do real work” doing the amazing job. I’m just the one who’s in the fortunate position of being able to come here and brag about how proud I am of them every friggin day :)

And while I sincerely appreciate the sentiment, you do not want me running any company. That’s a whole separate set of problems that I’m fairly certain would end in tears if I was the one who had to deal with them.

There’s been a fair bit of vilification going on lately, and while I’m not going to say much about that (or any other topics I’m not personally involved with), I will say this much. Four years ago and change, Smed’s the one who made sure I got hired. He’s also the one who later on said, “You want a shot? Okay. Here. Take it.”

So if you like what our team is doing, please do keep in mind that no small part of that credit has to go to him as well.

I’m just the messenger. Shoot at will :)

– Scott

Jessica Mulligan back in Austin (and cooking)

It seems that Jessica Mulligan isn’t anymore with the french.

I read the news on Corpnews. It seems J is still the living who’s who:

Rasputin:
She was only on a 1 year contract I believe. Land would know better than I would.

J.:
Yeah, Mulligan’s out and is apparently back in Austin, and is trying to get her own startup going. She’s going about it fairly slowly, though. Surprised more people didn’t know about this.

Ohh, new studio. Juicy link there. NOW I’m curious.

Good luck with everything!

(and throw us more bones. I would love so much to follow these things)

Mulligan’s rant boiled down to a repeated “you suck,” aimed at nearly everyone in the room: Carnegie Mellon students, developers of MMOGs, developers of the games’ content and themes, and even Gordon Walton. “I am so frustrated after the last 20 years of making the same mistakes over and over and over,” Mulligan said, citing examples such as coding before designing, changing a game after launch, ignoring the community of players, launching before the game and team is ready, and shoddily established billing systems. “Don’t start coding before the design is fleshed out,” she said. “Before the ship sails out from the dock, you’ve got to know where you destination is.”

(and I still dream about what could have happened if an “all star” team could be built for a greater, focused effort that goes on with the passion. Like convincing Dave Rickey to join, kidnap Raph from SOE, rescue Lum from his office with an elicopter and all the other guys “with dreams” that are now scattered everywhere and have to respond to companies that only choke those dreams… A repatriate! The revolution!!)

City of Villains’ Lead Designer quits

As reported on many forums:

Dave “Zeb” Cook aka Lord Recluse has officially left Cryptic Studios. He was the lead designer for CoV.

No reasons given yet for why he left, which only leads to lots of speculation (did he jump or was he pushed?). It’s been noted in the original thread that he hadn’t posted in about six weeks – enough time to give official notice before quitting.

As he was the lead designer of CoV, of which the second half (Issue 7 will finish off Villains, adding 40-50 content, Epic powers, a new zone, etc) is not complete yet, speculation ranges from “contract simply ended” to “he pissed someone off and got the bewt” to “he got a better offer from DDO”.

I believe he also designed the not-out-yet new zone (Grandeville) completely, so the timing is rather odd.

Anyone recall any cases of one of the lead designers leaving a successful game mid-development? Is it time to start crying Co* is DOMED yet?

Getting the game to this point was probably a lot more interesting than slowly expanding it from here. We see the shift from design team to live team all the time (although I wonder if that is really the best way since it often leads to a change in direction).

In particular on QT3 this triggered a discussion on whether is good or not to switch/rebuild teams as a game is launched. To bring in “fresh ideas” or to let the creative guys move onto something more exciting.

My opinion is still the same, as I wrote in the comments on the forum. I brought up many, many times on this site the problem of “authorship” and I keep a section named “migratory fluxes” to try to track for what it’s possible what happens behind the scenes, the “who’s who”.

That’s what matter from my point of view. The “brand” is nothing. Are the people behind it to be important, even if too often overshadowed.

The mistakes you do are the premise of what you can learn, so it’s always important that a team is solid and that the people working can develop experience and learn from those mistakes.

This is also why I’m never one of those wishing devs I disagree with to be fired. I despise that. Instead what I do is to search a dialogue so that the problems can be discussed and acknowledged. So that there is a confrontation and different points of view can be examined. That’s how things can move on. With dedication, continued observation and dialogue.

And not by jumping from company to company and game to game, while dismissing the responsibilities and that commitment that is the foundation of these games.

Doom, doom, doom, doom. (and tinfoil hats)

It’s been since September that I don’t spread some rumors.

Just yesterday I was writing some comments about WoW’s art on Q23 forums:

I still have the suspect that some of their best artists and animators migrated to some other companies because both the models and the animation of the characters during beta were way more polished and well planned than the updated versions.

But then, it’s just a suspect with no foundation. We’ll see what will happen with the expansion but from the few screenshots I’ve seen I wasn’t really impressed.

And, for a coincidence, this is what I read on FoH’s forums today:

Gamblor:
The exodus cost them most of their artists and the entire animation team. How the hell management allowed a situation to occur that pushed the man responsible for about 50% of the entire game’s animation and most of the other artists to leave for NCSoft is beyond me.

It’s going to be a while for the new art team, if it is even fully assembled, to get their sea legs. Keep in mind that most of Ahn Qiraj’s artwork was done by the previous team. Karazhan too. The expansion will most likely be the first place we see Art Team 2.0’s work as a complete zone.

And more:

Gamblor:
It’s harder to bribe a graphic artist than a programmer. Artsy types don’t typically thrive under a Machiavellian corporate culture. And if you’re good enough to get hired by Blizzard, there are plenty of companies you can get hired by that don’t force you to come into contact with dickheads like GFrazier.

The movie industry has a pretty good lock on most of the 3d artists who are just in it for the money.

Keep in mind this is a company that put their artists on the same work schedule as the programmers in the post launch crunch time, even though the art for BWL and AQ was done before the game launched. In order to be “fair”. If your entire division got their shit done, why the hell would you have to stick around 12 hours a day just because the programmers can’t fix offset teleport hacking (and have yet to fix that, I might add. GG removing chests and quests instead.).

When a Database goes down a normal company doesn’t force the secretaries to stay at their desks until the DBA gets his shit together. Overtime for salaried employees is a pretty good morale killer.

The first things Art Team 2.0 did that the public got to see was the T2 armor (except Bloodfang and Bullwinkle, those were Team 1.0) and look at how much the general populace bitched, and Blizzard’s whiny hurt response when given feedback on it. I’d say the art is still a sore spot in the company given their snotty responses to customer feedback on the matter.

It makes sense if you think how long the expansion is taking to release and how little they’ve shown about it. And how absolutely pretty are the new AQ armor sets (yes, I’m being sarcastic). And what happened to the weather effects?

I wish I had saved a post on the official forums where Tseric went berserk defending Blizzard after the claim that most of they key people left the building.

Fact is that I actually believe these rumors, they’ve been always consistent and even supported by official press releases announcing spawned companies. What’s left of the former Blizzard, then? Artists gone, animators gone and the two lead designers arriving when WoW was already in late development (one arrived in the middle of the final beta).

Yes, WoW is still terribly successful and, imho, it absolutely deserves this success. It is motivated. But it is also the result of solid ideas that were already there LONG ago as the foundation of the game. All I’ve seen recently (the whole PvP system and faction grind come to mind) sucked. PvP and endgame PvE. Exactly what the new team had to figure out, compared to what was already there long ago.

There are two comments from Tobold that I found rather funny:

Blizzard posted a new page outlining all the options you have once you reached level 60. Besides farming faction or raiding, they *do* recommend leveling an alt.

I am looking forward to the Burning Crusade expansion, which basically adds another 10 levels to the fun part of WoW, and pushes the unfun part further back.

So levelling an alt and pushing the unfun further back is all that Blizzard is able to offer? Seems so.

Blizzard is sitting on a success that seems to belong to someone else. They may have the rights to exploit commercially the quality work done by someone else, but they lost the control on that quality now and they are going to pay after they cashed.

The true impact of these changes will only surface entirely in the longer term. When it will be hard to remember about the causes, because we have a so short memory and believe that the name of a company is more important than the people working in it. How so terribly naive.

SOE Seattle

An interview with Matt Wilson. This is SOE Seattle. The new development studio that is working on something we don’t know yet. At 90% this is the game with no subscription fee that Smedley hinted in his speech.

I wish we had some more informations about what happens behind the scenes. Only a few minor details trickle out of these rare interviews. I wish I could get to know the industry some more under this aspect.

Matt Wilson:
Technically, my first game that shipped was a macro in Word 6.0 called Mindbender. I spent most of my efforts as an engineer working on DirectX with Alex St. John. I got a great education on the technical aspects of gaming, but soon realized it was the content that I loved. I moved to the Internet Gaming Zone and became a producer on the first MMO games Microsoft was involved with (Fighter Ace, Ultracorps, Allegiance, Asheron’s Call…).

After that, I worked on a few single-player games both on PC and Xbox, and got the opportunity to work with Chris Taylor on Dungeon Siege. It was great to work on that project and watch Gas Powered Games grow from a startup to the company they are today – I learned a lot. After Dungeon Siege, I moved on to become the executive producer of Mythica. I worked two years on that project and met a ton of talented people I will never forget.

After Mythica, I left Microsoft and co-founded FireAnt, Inc. with John Smith, Alex Pfaffe, Craig Link and Ed Fries. We focused on bringing our vision of mainstream gaming to the online market. Within a year, we were purchased by Sony Online Entertainment and started up SOE’s Seattle studio.

Matt Wilson:
Keep folks focused on the truly important gameplay elements in the engine, not on paper.

So said the programmer.

I’d say: leave the paper to the designers ;)

About their plans:

In the near future? We hope to unveil an action adventure game that will shake up folks preconceptions about what MMOs can be.

My focus is to bring mainstream gaming to the MMO space.

That means hitting the quality level of the best PC or console game you’ve played with story and community hooks that demonstrate the real power of shared online persistence.

It’s OK to bring something to the market with a different business model, with a non-fantasy setting, with mechanics beyond knocking numbers out of a monster’s head. Groups are trying to do this, but when a game is called an MMO it has a certain reputation that comes with it. It’s time for MMOs to ditch that reputation and just start becoming better games.

If there’s one thing you could change about MMO gaming, it would be?

Cost of development. You have to make a huge bet to build an MMO. That makes it harder to take chances and makes it harder to break away from the established norm.

And a last note:

World of Warcraft is great as well… it showed that MMOs are not just for nerds. Or maybe it showed there are a lot of us out there. ;-)

It reminds me an article from Dave Rickey.

SunSword quits EA

Caught by my blog aggregator, SunSword quits EA and what is left of Ultima Online to join Codemasters in Europe and work on the korean RF Online, the game marketed through failed pulls:

SunSword’s Last day at EA

Yep. 3+ years. It’s been a valuable experience and I’ve gotten to work with tons of great people, but for a variety of reasons, it’s time to move on. I couldn’t ask the people I work with to more gracious or understanding about this decision.

You’ll notice I haven’t talked much about work over the past 2 years. That largely has to do with the fact that I’ve been working on unannounced projects. One has been cancelled, the rest are rockin’ right along. I haven’t really been working on UO for over a year, unfortunately. But on the flip side, I’ve gotten to work with some of the best people in the industry on some of the biggest titles, including lots of NextGen console online projects. For those who pay close attention, you’ll have noticed that one of the hats I’ve been wearing is Live Producer for Battlefield 2 Modern Combat on Xbox and PC.

So, it’s bittersweet for me, but MMOs continue to call and I eventually have to answer.

The past few weeks have been crazy. Since Thanksgiving I’ve been to the UK and back, Vancouver and back, Sweden and back, and tomorrow I step on a plane to head back to the UK. I have to admit I love the travel, but I hate being away from the kiddos. Next time, they might all be on the plane with me. :)

Wondering what I’m up to? Here’s a hint:

For the hint you’ll have to follow the link and watch the image. But then I spoiled already all the fun in my premise, tee hee.

I wish he could have choosed a better game than just more dull korean stuff. How many of these we have already? 50? 100? Yawn.

Three cheers for my resurrected “Migratory Fluxes” category, instead.