SWG/JTL: random comments

I paste here a post I wrote on Corpnews. A chaotic list of random comments, focusing on the negative parts I’ve encountered during my experience in the beta of Jump to Lightspeed, the space expansion for SWG that is going to be released the next week, ready or not. I still have somewhere on my hard disk a long text file I was writing a couple of weeks ago with a deep analysis, pointing up all the bugs, issues, design problems, and broken mechanics I was finding. I didn’t manage to complete it and it became obsolete after a few days. As I wrote below the team is working hard and they fixed many of the issues I was pointing out in my essay/analysis. I’m actually happy to not have posted it on the boards because it was also too harsh.
Here’s my comments anyway:

Soukyan:
Is there collision detection with other ships in space, player or NPC?

Yes, faked client side as a quite lame graphic effect. You do not change direction, do not loose speed, do not get interrupted. Nothing at all. You can completely enter another ship and stay “inside” it, even shooting at it from the inside. Often you finish to chase one with half your ship in physical contact. The only real collision detection is with space stations and very large ship. When it happens you sharply bounce away, still no damage.

Very poor “flow” also. You are forced to reload between each mission to switch to the ground game just to go see a trainer to get the following mission. Because of the long load times this is really boring. If you fail the mission and finish to get killed, you respawn at the space station with the ship broken, then you can repair it but the mission is lost and you have to reload the ground game to reget the mission and switch again to space to retry. The sensation of “space” and “distance” is zero, you feel always in the same place. You get a mission, warp inside the space zone, get a randomly placed waypoint and then start to fight as the target pops up. The space is empty and you can only see things inside a specific range, so you see asteroid fields and the space station appearing from the void, the rest is empty space till you reach the exact location where something else spawns near you. It’s obviously a technical limit that you cannot “solve” but a lot could have been done to give a better feeling of distance and space. There’s also a massive flicker of textures and adjustment of detail as things appear for the first time and move near you (this on max detail and a geforce 6800GT 1Gb ram and 3500+ Athlon64). A lot, lot of problems with the lag and client performance, at least a week ago. The game ran better with my old pc (geforce 3) than with the new one, exactly at the same details.

Combat is sluggish and only faked as twitch. The ships are too slow to really involve ability about dodging or maneuvering. The weight of your skills is minimal and if an enemy is set stronger, you’ll die no matter what. Exactly as in every other mmorpg. As a note: this game considers the inertia, something that NEVER happened in the classic games. This means that the ship needs time to adjust its direction. The result is a very repetitive combat scheme where you run in a circle with your target till one gets killed. Most have defined the sensation as “sliding on ice”. Or turtle spacecombat. You can actually yawn during an intense fight. Still way more fun than what you do on the ground game, though.

I have to say that when I joined the beta the game was in an horrible state. Basic gameplay mechanics (like the speed having an effect on your maneuvering possibilities) were /completely/ missing (the A-wings could fly backwards, shooting as if they were turrets). The targeting system was completely unusable, same for the radar. There were many more problems with the interface, from glitches to game-stopping issues. In a pair of weeks A LOT was fixed.

My impression is that SOE started to develop this expansion a month ago. I really don’t understand what damn they did in the last year. I’ve seen how much they are working NOW, but at the beginning of October the game felt like an early alpha (and if you go see the movie from the E3 of more than two years ago you see it looking WAY BETTER than how it looks now).

I also dislike many choices on the design side. The lack of real space makes the whole thing still faked. The newbie experience I had was awful and I reached various point with abslutely zero clues about how to progress (I still cannot figure out what can I do with the skills I unblocked since I don’t know where I can get a new ship and all of the skills weren’t usable on my newbie tie fighter). Plus all the standard mechanics/controls you expect from the old games are missing.

At a point (after having just unlocked my first two skills) I get stuck completely. My trainer gave me a mission way too hard for my ship and it was the only possibility I had. So I tried various time, got frustrated and left. I didn’t see any other solution to advance.

A note about the new races: yes, you have a great possibility of customization, but the animations are cloned. The new Ithorians with the funny heads still use the exact same animations of the other human races. Because of this you can see the long hands melt inside your body (for example when you pat your chest) and other glitches. It looks really bad to choose new race and finish just with the same default human character with just a different head. Imho this completely wipes the sense of having a different race when you are effectively swapping just the shape of your head.

They are doing a great work. They work hard. But the point is still exactly the same, they move in the wrong directions and despite all their dedication they aren’t able to “deliver”. Too much dispersion, too much chaos. They need to actually slow down and start to make the development simpler, more essential, focus on less elements and polish them, analyzing what is important, what is broken and what needs to be changed. It’s evident that they are under an extreme pressure, this is damaging the game and its potential. Along with basic broken core elements inherited from the “old” game (the whole client performance included).

And the technical forum looked completely ignored and unanswered.

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Design for immersion and accessibility

This is a reply I wrote in a thread at Grimwell about the /con system used in EQ2. My conclusions suggest a completely different approach to rediscover the genre and its mechanics.


Argh, I really dislike the title of this thread. In particular when I always fight to have a better newbie experience.

Can I make an analogy? It’s the same as asking if the night in the game should be relevant or should be nerfed out of any effect like in WoW. This is a design issue, in its purest form. It’s not a good or bad choice on its own. The same for the use of “guidelines” to nerf some core mechanics.

As I wrote already in the first EQ2 thread, I consider this con system simply retarded. The main mistake about these considerations is that you are messing the mechanics with the learning process (setting aside the playerstyles as we discussed weeks ago).

A good tutorial or a good newbie experience isn’t about making the game easy or dumb. A good tutorial is about the ACCESS. It’s all about HOW, not WHAT. “What” is irrelevant on this level. The point is that in EQ2 the designer have accepted to nerf the gameplay, not its accessibility.

Your argument about Allakhazam, imho, is pointless. I completely agree that if the game needs you to read spoiler sites, the game is broken. But the way to fix this isn’t only to integrate that site inside the game.

The point is to really design something from the ground up. This is how you can innovate and build something strong. As an example lets just take DAoC’s character creation. You /need/ a spoiler site, even then it’s still HARD to not screw your stat and your initial spec points. But what this adds to the game? Nothing. It’s well known how irrelevant is that choice. There are just forced choices that you can only screw. This is why WoW, during the character creation, gives you just the control of what you can manage: how you look. We have lost the possibility to choose and the possibility to further differentiate the characters, but is this really relevant? Not at all.

Instead what is happening in EQ2 is the opposite. They aren’t removing a broken, useless mechanic. Instead they are dumbing down the game, they are removing relevant mechanics. The point now is simply to consider if these mechanics CAN be transformed or rethink to be fun, interesting and, in particular, self-consistent (as we discussed weeks ago, remember?). I think this IS possible and it’s also absolutely needed. As I wrote in other forums the duty isn’t to imagine fancy solution with loads of creativity, I think the genre (as fantasy genre) must be re-discovered. Re-read. We need to go back and push back in the adventurous aspect and not chase the fun by simply reducing all the gameplay into a subpar arcade. CoH demonstrated how important is FUN gameplay, but this doesn’t mean that creating an arcade is the only way possible to reach that fun.

And this is a link to Raph’s book that also ties to what I believe. There are different types of fun, I think the most relevant between these types is the learning process. Fun here doesn’t mean that the game is accessible because it’s stupidly simple. It’s the opposite, it’s about offering complex mechanics and also the tools to access those mechanics. /How/ you access the complexity is what must be developed. Not whether the game should be complex or not.

Imho what EQ2 did was about fixing the consequence of the problem, instead of addressing the real reason. Bandaids are the reasons why games finish to crumble or become weak and bland.

You know? You gave me an idea, removing names from the mobs could be interesting. I wonder if it’s really possible to develop a completely immersive mmorpg. I think it is, in fact I once played with a wonderful D&D gamemaster and he used to describe in detail the monsters, without EVER reaveal directly the names. And it was great.

But one last point. You CANNOT follow what I write here above and take EQ2 or WoW and simply remove the con system pretending they will be better games. This is a viable path ONLY if you start to develop a complete new system. The point is to trasform the “Out Of Char con system” we have now in a “In Char con system”. This transition will make a better game, but if we simply remove the first without adding something else we are simply breaking the game itself.

WoW: Thread Overflow

The thread with the “Localized Server FAQ” and the following complaints from 95% of the playerbase is overflowed.

As it happened with the old one, the thread has reached its maximum capacity. You can see that the last answer is by someone named ‘Sauna’ but if you go look the end of the thread you’ll see that the last one is from ‘Mulene’. This because a thread holds till 552 messages.

So please tell Blizzard of this. Or they unstick it, or they replace it with a new one or they demonstrate a bit of intelligence and change the retarded policy.

My preorder is cancelled but I can still reactivate it if Blizzard demonstrates some common sense and farsightedness.

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A point of view on EQ2

Copying here an opinion I wrote about EQ2:


It’s possible that EQLive players will try EQ2. And they really feel it too bland, simplified and not better than their old game of choice. A game where they are already established, with an insane amount of time invested, and where they feel comfortable.
This while new or ex players will try it and hate it exactly because it smells EQ too much. There are reasons why some of them have left and the new version doesn’t offer anything new exactly on those “hot spots” that made peoples leave or simply hate the whole concept of the game.

Summarizing even more:
Old players- Not enough different from EQLive to choose it.
New players- Too close to EQLive to offer something different.

EQ2 seems in the middle. The risk is that it won’t get new players, nor the old fans. Haemish summarizes the concept:

I went in TRYING to find something different from EQ1, mainly something in the gameplay which was interesting and new to someone who is burned out on MMOG mechanics. And I found more of the same old boring shit.

Fun exchange

Just a fun exchange on Corpnews boards:

Kitsune:
I’d be willing to give EQ2 a fair shot, but I won’t put down $50 sight-unseen with no refunds. If they want my hard-earned money, they’re going to have to show me that it’s going to be well spent. Or, more precisely in this case, that it’s going to be better spent there than on WoW. Were EQ2 coming out in a vacuum, I’d be an easy sell. Give me ample quests to do and stuff to explore, and I’ll buy your game. And from all accounts, EQ2 has quests and exploration, so that would be enough.

If they were stand-up guys, they’d have a public beta so everyone could poke it and see how it wiggles. As it stands, though, looks like I’ll just have to sit and hope that they decide to randomly select me into the beta.

Argh Im A Pirate:
When did the public beta become the unoffical demo?

Kitsune:
When games started going gold in a beta state.

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Delving the fun stuff

So I’m reading. I’m starting to form my own opinions about all that happened after Lum started to work at Mythic. All I posted below was just the start for me of an interesting research.

I still haven’t a completely formed opinion but I have a few “fixed” points:
– Lum did some relevant mistakes.
– Lum was between /two/ different conflicts of interest, not one. Both too strong and opposed.
– Lum knew he was going to do those mistakes.
– At a point the situation slipped off-hand, exactly as he feared.
– During the unavoidable transition Lum’s problems made things worst.

A partial conclusion is that Lum is both the executioner and the victim. I don’t think he has nothing to learn because I believe he always understood the situation clearly, risks included.

Aside this I find interesting a post of Mark Jacobs, in particular if you read it today:

For those few of you who are saying that we did this because we can’t take criticism, I have three quick points to make.

1) If that was the case, why would we still be here or have any Mythic presence on any site?

Fun to read it now that Mythic is completely impermeable to any form of criticism that doesn’t come from their tight selected and closed audience.

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OMG, Lum killed the community!

I like drama, especially when I’ve missed it all. To begin with a post written by Mark Jacobs that it is even more interesting today than it was back then. Then two (uncensored! :D) posts written by Coke. The first was going to appear in a doomed thread on Lum’s blog, an answer to Myschyf’s post. The other is a repost of a supposedly banned article on ltm.net written by Eldin (Coke quoted it, I pasted the complete version).


Folks,

As of this morning I signed off participating at SND (formerly Lum’s site). In my post I also indicated because of personal issues that I feel the man who is running the site has with some Mythic personnel (Scott, Sanya and myself) that the site would not be able to post objective (neutral) criticism or praise regarding Mythic or DAoC. I stated that I was going to ask that Mythic personnel would no longer cooperate with any SND writer nor were we going to post there any longer. Just to make one issue clear before I get to the real reason for this post, I want to see that I could care less what happens to SND. I have never asked Scott to shut it down, take away assets, whatever. Whatever fate has in store for SND it will have earned it on its own. But who knows, maybe I did do something when I was sitting atop of the grassy knoll, dressed in black after my return from Area 51. happy :)

So, the real reason for this post is a thank you. It’s a thank you to all the folks at the former “Lum The Mad” site who made it possible. For many months LtM was my first stop in my morning “check all the new sites” review. While they weren’t always right and while they weren’t always fair, the site was a valuable and precious resource to the MMORPG community of developers and players. It was where some cool stories would be broken first, where developers and players of multiple communities could exchange ideas, stories and occasional rotten fruit. It was a place where I felt comfortable posting and talking about things in general as long as doing so violate my rule of not slamming other developers. It was part of my daily routine and I loved it and I miss it already. It was thanks to that site that we were able to find a man who became a very important part of Mythic at a very critical time in the development of DAoC. Without that site we wouldn’t have been fortunate enough to discover that Lum (Scott) was also a talented programmer as well as a writer.

Thus, I want to thank Scott for creating the site and making it what it would become. I want to thank some of the talented writers there (Mys, Arcadian, Tick and others) who helped keep the site vibrant and fun. I also want to thank the community there, those who liked us and those who disliked us as well. I loved being a part of it and I will miss it greatly. For those there who supported us I thank you for your efforts and your support and we will not let you down. You haven’t yet seen the best of Mythic nor of DAoC, things are only going to get better. For those there who criticized us, flamed us or worse, I also extend my thanks. All of that was part of what made LtM what it was for me and for the industry.

I would have posted this there but since I said I wouldn’t be back, I could not do so. However, since I know that many people here are also readers of SND and that some of the writers get their information from these boards, I figured it wouldn’t take long before this message gets out to SND and to the community there.

Mark


Lum killed the thread before I could respond so I’ll respond here.

The original post from Mys:

“You know if some folks had an ounce of sense they’d be dangerous.

I guess it never occured to folks that the reason Mythic didn’t get bashed as much as some of the other companies was because they didn’t make the same mistakes. They didn’t have GMs selling houses on ebay. They didn’t have the whole counselor/time reporting/volunteer problem. They didn’t have Abashi. They didn’t have developers telling customers to fork over cash so their porshe could get a tune up. Their servers didn’t go down once an hour because their infrastructure didn’t suck eggs. They didn’t have tanks that could fly. And tons of other stuff.”

Mythic had a whole host of OTHER problems however. Such as the end game content wasn’t even finished on release. Relics not working. Exploits and duping, RvR bugs not to mention half the stuff that was promised on release didn’t make it into the game until a year after… no, I remember there was as much fodder for front page material as any other game…

“For the record there were no rules that we couldn’t bash Mythic. There was editing that went on when newer writers wanted to bash any company just for the sake of doing so. That would be stupid.”

I have it on high authortiy from ex-Lum writers that although what you say it is technically accurate (there was no official policy against Mythic bashing), that when it came to game bashing the “unwritten” rule was that Mythic was off limits. I understand a lot of behind closed door arguments took place because of this and certain writers felt they were unfairly muzzled.

“I’m not seeing where finding a job in a field you love and not having a site that bashes that job all at the same time is unethical.”

What would be unethical is having a well read website that is funded by your readers, then getting a job at a game company and not allowing negative press about the game company you now work for to end up on the website – while at the same time the site continues to bash the competition. Even when Lum had nothing to do with the site and Eldin took over, Eldin decided to allow stories about DAoC to appear on the front page again. Lum at that point had nothing to do with the site but he apparently didn’t like what he read and hacked the site and took everything down… I guess you don’t think that is unethical either, huh?

“I cannot fathom the thought process that makes some of you folks think that Lum’s choosing to earn a living and feed his family should somehow be secondary to running a free website for your entertainment.”

If Lum had simply shut the site down and walked away I am sure that would have been the end of it. But whether is it true or not there was at least the *perception* of some conflict of interest. And the whole hacking the website and taking it down, the bannings and the vitriol all left a lot of people with a bad taste in their mouths… even so many years later…

Of course in my opinion the worst judgement call Lum ever had was handing the reigns over to you. If Lum was one of the most loved online personalities – you were one of the most hated. And whatever Lum may have done, IMO it was the weight of YOUR ego that brought the site down like a flaming Zeppelin.

-Coke


WHEN A COMPANY GOES SOUTH WITH CORRUPTION
2001-11-07 06:58:00 /Filed by Eldin/

I have been careful. I have been cautious. I have tried to be fair and impartial. I took my high road. You know what this site got in return? It got Mark Jacobs.
Mark Jacobs has claimed no employee of Mythic will post here.
After all, we’ve been critical, and we’ve wondered why this company hired such well-known community figures. One would ask why a company with nothing to hide would ask for that kind of spin control.

Let’s be frank, first off.

Do you think, honestly, for a second, that Mythic hired Tweety because she was the best possible woman for CS Representative, or that Lum was the best possible back end programmer for CS?

Absolutely bullshit. There are, I am certain, better, more experienced people for these positions, would these positions be advertised elsewhere. If Tweety is the best chick available for customer service out of everyone in the DC area, anyone who has really read her site where she lambastes companies and players alike in less than respectful or understandable terms, well, call me an idiot. Thinking this woman was an impartial person experienced in CS of any kind of online game was known to be flat out false. What was Tweety but an ex EQ Guide with an eloquent, yet significant complaint against her former employer? Hiring her was a coup in player relations of the worst kind. If you believe she was hired for her player skills and not because of her position, you underestimate Mark Jacobs.

Mythic never gave a shit about the players. Don’t please head off and read Abashi’s posts. In case you aren’t up to date with the Mythic attitude and who they admire.

Now that we’re beyond that.

Mark Jacobs tried to nail this site in the worst kind of way. Under the old guard, Mark Jacobs was the nice, reasonable guy. He answered questions and gave suggestions. After all, this site was run by his friends. What could he possibly have to fear? This site was about to give him a pass based on personal friendships.

He didn’t like it so much when those friendships had passed, and we went back to being objective. Horror of horrors, but we resumed our original position of being suspicious of companies, and looking out for the player. He loathes us for it.

Do you want to know how much he and his company hates us? We’ll tell you, though I bet you won’t see our front page or boards come the end of the day, since they own it.

Our boards and back end are owned by Lum. While we had permission to use them, we had our problems in code, and that basically made us run to Scott to remedy them. We had done it more than once since he left for Mythic. Not a peep from him in complaint. In fact, for the past few weeks, since Pander banned the world, we’ve had no problems. You remember the banning of thee world, no? That was the last problem I ran to Scott for, in case you think I’m on top of the guy all the time, every minute, for every moment he’s at Mythic. While I felt guilty for asking Lum for help, and realized it needed to change in the future, the situation continued. We had no recent problems, and had 3 weeks of relative peace. Thing is, Lum can nuke us in a heartbeat, and has threatened us so, even if we haven’t run to him with probs

So, my explanation about needing Lum to fix our php? Valid, but full of bullshit. It’s been awhile since I’ve asked him for help. Do you want to know how Lum asked for our back end pulling? One reason and one reason only: A poster called Coke. You must understand Coke to understand how it went down.

Here’s a poster that annoyed everyone and lambasted Mythic. However, I felt being contrary wasn’t enough to ban the guy. I will never accept the banning of a poster who has contrary opinions to a company. Some said he lied, by implying things about a response Tweety gave to a guild who loathed DAoC. I felt he was just giving his opinion. Thus, I would not allow him to be banned.

Lum, through various parties, heard that we would interview Coke and give him a voice on the front page, even though we had no intention of doing so. (This goes along with ex writers with admin board access telling Mythic exactly what we were saying amongst ourselves).

We had no intention of interviewing Coke. Yes, one writer brought up the possibility, but myself and almost everyone else went “Oh, hell no.”

Lum messaged me. He said “Delete my board accounts.” I asked why. He said “I can’t post or respond to Coke’s conspiracy theories, and he knows it.”

I panicked. How could I lose the great Lum the Mad?! I was more than ready to ban a poster than to lose the great Lum. So, I was far more receptive to banning that poster, on principle alone. Then SoulFlame, chimed in. “If we ban Coke, where do we draw the line?” And I agreed. So, I reversed my own decision. I said “We cannot ban someone for having it out with a company. We haven’t banned for disliking a company in the past. We won’t do it now.”

You know what happened? Lum pulled our front page. He got rid of our software. He told us “If you don’t agree with me, you can’t use a single thing!”

Wait, no, he didn’t tell us. He just did it. And, right then, one our writers updated. And we thought that writer broke the front page. So, I loaded up a back up. I hit up the FTP, loaded the back up, and figured it was a glitch. I had no idea Lum pulled it all.

I learned later that day, that it was pulled because we refused to ban a user. I learned, hours later, Lum had gotten rid of it all. No one told me. No one warned me. We allowed a poster to criticize Mythic, and our back end was killed without any warning as a result.

I have traveled the high road. As much as I wanted to kill this company and their employee for actions taken against a contrary opinion, I have not done so.

Enough is enough, Mr, Jacobs. Your employee will kill this site for a contrary opinion. I don’t expect the front page to be here after today. I don’t expect the boards to be there. But this isn’t about Lum or his site. This evil is begun by you. You can do it.

And should you kill our front page. Should our boards disappear? We’ll know you gave the sign. And we’ll know you’ve done it, no matter how you spin it.

We’ll be objective. We’ll criticize your game. But, we don’t live in DC. We don’t attend your parties. And we certainly won’t buy into your plot to hire community leaders. You may have fooled a lot of peeps, and hired people who can spin, but you cannot spin us sir, no matter what your worshippers think of your money.

If you have a beef, you have my phone number. If you dare. I think you’d rather kill this site than face me one on one. But, I’m always open to personal debate, one on one, man to man. If you and your company dare. Prove me wrong.

I won’t hold my breath.

Eldin

EDIT: added a title.

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The banned of Lum the Mad

This fancy site still somewhat exists. Go look at the bottom of this page, the old link was broken because it was .org but the .com domain is still up even if badly outdated.

The interesting part is that I discovered this.

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