The way they want to play

I followed a link on N3rfed to an interview with IGE President. Two points:

Let’s recognize that the secondary market was created by gamers themselves. Many gamers want the benefits it provides. That is why it has become so popular in so many games worldwide and why it can’t be banned.

See? There’s a complete lack of criticism in this point of view. What happens is justified and excused because… it happens, so it must be good. It’s brainless.

It’s completely eradicated from the context, the reasons, the history. And it’s a general trend not just at IGE or this specific industry. It’s simply everywhere. Everything is becoming completely relative, with no reason, contingent. Possible no matter of the context.

Our new faith is in the “relativism”. We are all loosing memory and criticism.

The second point is just about a position I’d take. In the case I’d make a game, I’d know that the presence and use of the secondary market is something directly related to my work and not alien to it. I touched this point just three days ago.

If a game I design has the players looking outside, it means I failed.

The secondary market is simply a tool that lets gamers play the way they WANT to play.

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