Red Dead Redemption 2

This is stuff that was popular in the 90s style game the design and that was progressively parsed out because it was just a “chore”, getting in the way, and not fun.

This is where you learn game design is not progress, but just cyclical repetition. (and trends that shift back and forth like waves)

It’s like UI design, moving from simple and minimal -> complex, elaborate, decorated -> simple and minimal and boxy -> whimsical, shiny, colorful -> minimal and smooth and rounded -> etc…

Illusion of progress like everywhere else. Like the weather. Like seasons.

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