The idea behind the system (Malazan)

I posted this on a forum. It structures my idea for the “system” to explain the Malazan series as a whole, which has lead me to write it to Erikson. Who confirmed me I nailed it (and then asked me to not reveal it completely).


I was writing some comments on Tor re-read, so I thought about asking for opinions here. KEEP IT SPOILER FREE, as I’m not looking for plot details, but just for overall/thematic structure.

The line of thought is this: what is that drives the purpose and meaning of the series?

One of the central themes of the series is that history is continuous and doesn’t have a beginning and end. But then to tell a story you have to divide it into discrete pieces, and the way you make this division is the way you decide to interpret it and give it meaning.

So why ten books? As each book tells a relatively self contained story, the whole series, as a collection of ten books, must have a central idea or theme that defines it. A beginning and an end. What is this central idea that drives the whole series and makes it something “finished”? What is the concept, idea, theme or character that unifies it?

The first answer a reader could have is: the Crippled God. The CG is what set the plot into movement, and its fate determines the conclusion of the series.

Is the “Malazan Book of the Fallen” the story of the Crippled God? My idea comes from these questions. I think that the central conflict in the series is another, and that the Crippled God is only one of the pieces involved in a bigger game. An important one, but not the central one. And if I wanted to choose another that is more “representative” then I would pick Paran.

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