I like to match apples and oranges, then realize they are both fruit.
If there’s an over-arching theme of our development, it’s that we, like many other developers, believe that ultimate success in this industry comes from iteration. You have to build, evaluate (and have others evaluate) and be prepared to throw things away and rebuild.
This matches my ideal of the core of game design: observation.
And consequently, be out and discuss things openly, encourage feedback and so on.
No ivory tower of supreme knowledge and genius.