Checkmate in two

Nostalgia (and referring to this, there’s a rule: you only have nostalgia to things you lost, or traits of them that you lost, not to things that are done better). Then I’m done.

Mythic released today a patch with a few good changes (archer classes excluded) and I was writing a bit on the forums. It summarizes well my idea on the game (DAoC will remain my very own crusade and inspiration) and goes back to a lot of fundamental principles that I discussed on this site about mmorpgs in general.


One idea I’d propose if I was the producer (wink to Walt): plan a mini-expansion to be released this Fall.

– Price: $5.
– Purpose: completely scrap and reprogram/redraw the UI, with the goal of making it scalable so that it looks the same no matter of the resolution, which is a feature that should be STANDARD for every game. And then make it more functional, organized and responsive, with a fixed, well designed layout that leaves behind the old-style dockable windows and then buy a readable/polished/aliased font.

Giving DAoC a better “impact” while simultaneously work on the structure (meaning the PvE treadmill and a reorganization of task dungeons) would help greatly to make the game once again presentable and a first step to start drawing new customers.


Since they are retooling with the Frontiers. Redoing the keeps in order to fix LOS problems and make the client perform better is something I STRONGLY support, but it isn’t all that the game needs.

The two most important things from my perspective are:

1- Make once again the keeps the protagonists of RvR.
2- Work to remove stalemates at those keeps so that it’s fun to play there.

The bias toward 8vs8 groups made the game unplayable for me and, I’m sure, for many other players. But in particular it killed completely the accessibility for new players. When 90%+ of the RvR is accessible only in specialized groups the consequence is that a majority of players are flat out excluded.

What is left in the average experience is to sit LFG at a keep for hours. Or walk around solo just to feed points to a roaming gank group.

THAT’s the FIRST problem in DAoC currently: the game needs new players, and the very few players are turned off by the UI and boring PvE first, and the complete inaccessibility of PvP next.

That kills the game. Checkmate in two.

So for me the only solution is to bring back that cooperative feeling and realm pride that we had back then. When people grouped together to fight for communal objective. And when ALL the realm joined up for some crazy battles. Everyone grouped everyone else. Everyone was doing its small part. And there were BOTH specialized groups and casual groups working together. It was fun, exciting and it built the community.

The point is to make the RvR easily accessible and fun once again for all the players, while trying to make the battles at the keeps a bit more dynamic instead of boring stalemates where you wait, wait, wait and wait.

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