Gothic 3 to use crap-engine too

I was looking some screenshots from Gothic 3 on Evil Avatar and thinking, “Uhm… this looks awfully familiar.”

Look at this screenshot.

See that waterfall on the left? See how the terrain goes suddenly muddy and blurry after it? See how there’s a definite SHARP LINE between the two kinds of texture?

Yeah, it’s the crappiest LOD ever and I definitely recognize it! It’s Gamebryo/Netimmerse and a quick search on Google confirmed it. Gothic 3 uses that engine, the same of Oblivion.

And it uses SpeedTree as well.

Why people don’t learn to STAY AWAY from it? I mean, there MUST BE a better choice than an engine that guarantees memory leaks and awful memory management, stutters, hiccups, overall bad and progressively degrading performance and the most awful LOD managment ever. I know it’s “pretty” but it’s just way to buggy to be acceptable. I don’t care if it makes pretty screenshots if it’s unplayable. I cannot suffer Oblivion for more than 30 minutes due to how buggy is the client, no matter how much I like the game.

With a windowed mode that is instable and unusable due to some kind of bug in the processor usage and application priority that makes the framerate stutter and warp. Maybe a broken windowed mode isn’t a so huge issue for a single-player game (for me, it is), but for a mmorpg it’s a sure damnation (I’m looking at you, DAoC and Warhammer).

For God’s sake, stop using that crap.

Posted in: Uncategorized |

Leave a Reply