Blizzard gives up on balance woes: Blood Elfs Paladins, Dranei Shamans

I don’t care much but I didn’t see any thread on the forums I use to browse. So here’s the news:

These new developments with the Draenei and Blood Elves mean that World of Warcraft: The Burning Crusade will allow Alliance players to create shamans, and Horde players to play as paladins, using the newly uncovered races.

Source is european forums. A few minutes ago also confirmed by american community guys. So it’s official.

Full text/fancy justification/lore spin:

As we draw closer to the release of World of Warcraft: The Burning Crusade, more of the secrets shrouding the Draenei and Blood Elves are being revealed. One legend involves the noble leader of the Draenei, Velen, and his vision. Velen’s vision was given substance in the form of Nobundo, a one-time Draenei priest who had devolved while the orcs decimated his race and tore the planet apart. Like his fellow Broken, Nobundo had lost contact with the Light, and so he ventured far into the deserts of Outland to meditate and pray for guidance.

After decades of silence, an unfamiliar voice finally answered his prayers. It was not the Light that whispered to him, but the wind. The breeze spoke to him of lost truths, of the might of the elements–of the delicate balance of power embraced by the shaman. Nobundo listened eagerly and learned all he could. When he judged the time was right, he departed the desert determined to use this knowledge to help the Draenei race.

Meanwhile, the Blood Elves busied themselves by establishing the fearsome Blood Knights. Their founding was made possible through the capture of a naaru from Tempest Keep by Prince Kael’thas Sunstrider. Kael’thas delivered the naaru to Silvermoon, where Magister Astalor Bloodsworn began months of study and experimentation on the naaru. Eventually, Astalor and his fellow wizards learned how to manipulate and corrupt the naaru’s luminous energies. In the end the wizards devised a process by which the powers of the Light could be transferred to recipients who had not earned such abilities. Instead of feeding upon the naaru’s magic, the blood elves would wield the naaru’s Light-given powers themselves.

Lady Liadrin, formerly a priestess, had recently renounced her vows, for she felt the Light had abandoned her people. She learned of the wizards’ achievement and volunteered to be the first to bend the stolen powers to her will. With her decision a new order was born: the Blood Knights. These renegade paladins are able to harness the sacred powers of the Alliance’s noblest heroes.

These new developments with the Draenei and Blood Elves mean that World of Warcraft: The Burning Crusade will allow Alliance players to create shamans, and Horde players to play as paladins, using the newly uncovered races. The ability for players of both factions to use any class opens up exciting new gameplay opportunities, with fresh group-play dynamics. Those who have faithfully pledged their allegiance with one faction or the other will finally have the opportunity to try out a class that was once unavailable to them. While Alliance shamans and Horde paladins mostly share the same talents as their counterparts across the battlefield, they will also enjoy some unique abilities to themselves, similar to the priest class’ racial specialties. Stay tuned to wow-europe.com for more information.

This was quite expected and already rumored. In fact I remember Cosmik anticipating exactly that (yep, here and here). After all the bitching about PvP/PvE balance between Horde and Alliance, here’s the fix.

Mythic learnt with Camelot that striving for uniqueness between the PvP factions is a quality with a very high price. Blizzard preferred to lower the risks and balance issues by just adding some minor perks in the form of racial traits and one “gimmick” class for each faction. Just for a spark of originality and uniqueness.

It seems that they gave up, and proceeded to uniform the game even on that front.

This also means that for the first month the expansion will be out about 80% of the new characters will be either Blood Elf Pallies or Dranei’s shamans. My God, the game will be totally unplayable in the new zones, completely desert in all others. Of course Blizzard will realize how significant are these dangers only when it will be too late.

Expect the servers to crash and burn, like at release. Just worse.

I think I’m the only one left in the world who thinks that asymmetry in PvP is a quality that is worth keeping. No matter of the costs.

Also: think of Starcraft and how different was the gameplay between Terran, Zerg and Protoss. Or even Warcraft itself. I guess those developers are not somewhere else.

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