More accurate graphical combat representation, maybe

From Eve-Online’s dev blog:

While we’re in the technical design stages, I get to write crazy things about wanting to completely rewrite the turret system and do stuff like make turret animations miss.

While you are at it, what about scaling the “shake” effect on a missle hit with a % calculation on the damage done to the ship?

Crazy things, indeed.

P.S.
And physical missle launchers. So that missles come out of the launchers instead of spawning in the air. Maybe with pwetty missle-shooting animation/effect?

And better graphic representation of the damage states.

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