The planning of plans

Just a note to myself.

I think I’m going to archive here what I wrote and plan to write around a certain couple of projects.

The first project is my old one, about trying to plan and build a computer roguelike RPG hybrid I mentioned before. The coding side of that project is on hold, and I’m focusing on the groundwork for the ruleset. But this has become its own rabbit hole and I keep getting deeper and deeper, and further away from the goal. That’s part of the fun.

The second project is a new one, as a kind of branching off from the first, and is about planning and building a computer roguelike hybrid built on simplified rules and directly inspired by solitaire boardgames. Including both dungeon-crawl and hex-crawl and exploring a world that is part static and part randomly generating, but again with no computer algorithms involved, only boardgame type rules made of basic algebra, tables and simpler dice rolls. To be explored non-linearly and even with multiple characters active at the same time in the same world. The idea is that it’s a computer game that removes the computer as an actor in the game. The game only offers a set of tools through which the player explores and builds the fictional world, and the computer is used to facilitate bookkeeping and similar chores.

I stated writing about both in a thread on QT3, but I think I’ll splinter that too so that I keep there the analysis of all old stuff like PnP RPGs and wargame-boardgames, while I’ll need to find a specialized forum to write down the experiments about the rules…