Eleven hours

I played The Sims 2 for eleven hours, nonstop. Two breaks of a few seconds to run to the bathroom. I simply couldn’t stop and my plan was to fiddle with it just for a few minutes (I had the SWG patcher on the background, waiting it to finish). Well, this game is a masterpiece and Will Wright a genius. He surely knows how to design.

I was already a fan of the game’s concept because I loved “Little Computer People” on my old Commodore 64 (David Crane) and I bought the first “The Sims” right when it was released but I didn’t play it for long. It’s a type of game with no real purpose and it was fun till you discovered the “space of possibilities”. When you have a grasp of what the game allows you, the fun starts to fade away and the simple repetition kicks in.

This new version not only improves on every part that made the first successful (successful beyond what is acceptable) but reaches a “perfection” right in the pure design. It’s a perfect game where nothing is out of place or overworked or ignored. “It fits”. A perfect simulation within simple rules that you can quickly master and a lot of fun.

Yes, the game is still limited because, once again, once you discover all the possibilities the game will start to feel repetitive but what I mean is that it achieved already a perfect status and I’m already waiting the expansions. I love this new version because it fixes my problem with the first: the player was the one choosing what to do, why and for how long. You were the “ruler” of the game and this means that when your interest starts to fade, the game does nothing to keep you in and playing. In this new version each sim will have a real life, the sim will age and transit through various phases, till they die. There are family trees that you can examine and these relatinships have a meaning. The sims have genes and their “features” will be inherited by their childrens, both the appearance and attitude. This to give some depth and continuity to the whole game (you can build a small village and control the different families, interacting with them even if the sims you don’t actively control don’t age), this continuity helps a lot to give a sense to the playsession. It’s not anymore a fun experiment “just because” but it’s an ongoing simulation that stimulates you to go on.

This isn’t the only important part. The sims now have short-term goals and fears. This is really an ingenious idea for the game. This is why I couldn’t stop to play. You have always something to do, always something to reach and to work toward. You don’t have a second to stop and wonder “what now?”. It a type of fun that never stops. It was years that I didn’t finish completely kidnapped by a game, forgetting about the time and if I was hungry or sleepy. I couldn’t stop to play. It was a continuous “just another day and I log out”, but there was always something hooking me.

The game is perfectly balanced, at the beginning I felt the time passing too fast and the days between each phases (with the sim aging) not enough. But I discovered that this is again just perfectly crafted. You don’t have to micromanage anymore all the little details. The sims react a lot better and you have plenty of time to try and experiment. You aren’t forced into situations you want to avoid and the age of the sim becomes a mini-game. If you keep satisfying the sim’s desires you acquire points that you can spend on a special potion that pushes back the countdown to the next phase of their life. So this basically becomes the “goal” that the first game didn’t have.

Now I just have to remember to not log in if I don’t want the sims to steal my life and soul. This game is worst than crack.

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The magic is vanishing

I spent a few hours playing World of Warcraft and dinged level 35. My faith and passion for the game is slowly drifting away. Partly because of the disaffection resulting from their choice of local servers, partly because of my mood, partly because I logged in the game to find that the 50+ bugs I reported in the previous phase are still there. Well, there’s a lot to discuss but I feel again like just wasting my time.

Anyway, all the new parts of the new PC have arrived aside the case. Something changed in the configuration, I hope for the better.

Now I’m heading off to buy the Sims 2… while I keep downloading bits of the expansion for SWG.

You know? With the disaffection from WoW I may go back to DAoC. At least I’m able to play without committing credit card fraud.

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DAoC account cancelled

I’m frustrated and in a bad mood by myself and little things hit on my nerves. This was enough to make me cancel my DAoC account after two uninterrupted years and five months (around 370$).

The twelve September is my birthday. I’m starting early with the presents to myself.

Bah. Good luck.

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Mine is bigger than yours

So I’m planning a major overhaul of my PC. It’s various months that I’m planning this and I never actually took the decision, so it could even go on for more.

Right now the specs on the plan are:
Thermaltake 133t case
– Enermax Power Supply 475W
– Abit AV8 – Socket 939 – K9T800 Pro
– Athlon 64 3500+ boxed
– 2x512Mb DDR Twinx Corsair (latency: 2-2-2-5)
– Hard Disk Maxtor SATA 120Gb
– XFX Geforce 6800 GT 256Mb

The idea is also tu buy another 2x512MB of RAM for Christmas, so I can reach 2Gb in dual channel and hopefully forget about memory for a lot of time. To do this I had to choose the new socket that doesn’t mess with buffered and registered memory, despite the cost of the components goes up considerably.

And the case is lame, yes, but it has five fans, cerified by Intel. So I hope I’ll be able to close the case for the first time in a few years …

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Kaadath reached 30

Dinged level 30 today, with my Dwarf warrior named Kaadath, on the PvP server.

The menace of the opposite faction will become more tangible now that I’m forced to move on the contested zones, till now all went smooth as on the standard beta server.

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The dream and the underworld

World of Warcraft beta servers are down and I’m reading a book:

The dream and the underworld – James Hillman

It’s awesome and I could write a long article about it when I’m done.

Basically it’s a completely different appraoch to psychology and psychotherapy. Instead of revealing to the “logos” (mind, reasoning) what is hidden (the dreams, and their interpretation as a transforming process, from unconscious to the conscious), Hillman suggests a completely opposite process.

He says right at the beginning that what the psychotherapy currently does not only is unefective. But it’s also wrong and possibly harmful. What is hidden has a sense and purpose in its configuration. Pushing the hidden to become manifest is an error and an illusion because we loose its most important feature and we transform the hidden into something else. So different. Instead he suggests to go deeper and observe the dreams as archaic structures tied to the myths.

A dream as a journey through the underworld.

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Archiving

I started to use the forum. I’ve built a new one named “Ravings” and I’ll start to collect entire discussions that I find worth of archiving. The forum should be locked, so whoever wants to comment has to link the discussion to the public one.

I’m also cooking an article titled “Stop the treadmill, I want to play”. Where I’ll suggest my solutions to fix the endless issues between the “Casual Crowd and Time Rich Crowd” as mud-dev defines them.

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