DAoC’s surveys the playerbase, asks the wrong questions

Mythic started recently to support in-game polls right after you log in. This means that they have a reliable method to survey the opinions of the playerbase since it’s an unique vote per account and visible to everyone. After the debates about the message boards not representing correctly the actual players this becomes a direct, objective way to receive “meaningful” (in the sense that it comes from who’s paying) feedback.

Now I’d start a rant about how pointless and false are the surveys, because what is important is how you “read” them. Because the answers are never easily readable as everyone superficially believes. The surveys are harder to read and figure out than an actual message on a forum and, again, this is nowhere what a game needs. A game needs discussion, debate, open confrontation. It needs subjective and precise points of view. Identity, not omogenization between a set of choices like the philosophy the market is imposing. A poll with a yes/no choice offers feedback that could be completely wrong and is again impersonal, with no consequence, no commitment and responsibility. It mirrors the illusion of a world where things happen without a reason. There’s no “why”. What is important isn’t to offer opinions but just be part of a standard that can be easily recognized and controlled. That’s the superficial level, the fluff. What is important is what’s below, instead. The reasons. The links between what happens. Causes and consequences, not loose episodes without a relationship with what was before and what will come after. The fact is that the surveys are just an illusion of “order” and “control”. A superficial glance on a complex situation in order to reduce that complexity. But without understanding it, just “removing” it. Like if it doesn’t exist.

But instead of going on along an unproductive rant, I’m more interested to write down my opinions. So about what I think matters about that poll. What Mythic asked was to pick one of the options:
– I don’t want to answer
– A new server without ToA, Master Levels and artifacts
– A new server with ranged buffs only (to discourage the buffbot plague)
– A new (casual) server with XP capped for each day
– A new “home invasion” server
– I’m not interested in a new server

My first thought is that DAoC needs everything but a new server. It’s not like the servers are overcrowded at this moment The clustering in February put a bandaid about the problem but the game needs everything but another dispersion. Launching a new server with features that the players are asking from years would make it unplayable due to a sudden (and probably permanent) load. The standard servers will receive another hit on the population and the whole situation could easily slip out of hand. The major point is that those features should be part of the STANDARD game. It’s a big mistake to offer something representing a benefit to everyone just on a new ruleset. Different rulesets, at the origin are always a wrong idea. They are just the easy path in order to avoid to make important choices for the game. These are design problems. They must be *addressed* not seconded or diverted somewhere else.

This brings to the second point. The fact that so many players would like a new server without ToA should mean *something*. No, it doesn’t mean that ToA should be removed from the game, it means that its content should be FIXED. Make it fun. Instance that fucking thing so that it’s not gameplay designed after timesinks and horrible grinds. Remove what the game doesn’t need, remove the horrid design that originated that crap but DO NOT remove the content. ToA is the expansion on which Mythic worked more. It’s not acceptable to see it being removed from the game after a superficial plebiscite. Go back to study! Go look *why* (that “why” that misses from the polls) the players hate ToA, go look if you can do something to make it fun. Removing it is too easy. That part of the game needs work, not to be cut away. The players expressed a dissatisfaction. It is important to *understand* it and address the problems. Not to second the masses. The masses react to what you offer, if your offer changes the raction will change as well.

The third point is about the other two choices. As I commented when the idea of a “casual server” popped up in December, I believe it’s not something useful. The PvE competition in DAoC is, and probably will be, near to zero. It could matter for the first month, maybe, but then it will vanish. Without a server that goes on a closed circle (it starts, goes on and then resets to restart from zero) the idea is simply amputated. It goes nowhere, after the novelty it will become another “Andred”, with the difference that this time there won’t be another server to consolidate with. Even if the ruleset is extended to cap both the experience and the realm points it will simply not add anything useful to the game. Another of those features that the players just ask out of habit.

The “home invasion” server, instead, was one of my old pet peeve. But the point is that it’s too late. You know, there’s WoW. This type of server is the one with the most potential, but you cannot take a normal server and simply open the frontiers. That’s the superficial attitude that Mythic always have. And it won’t work. An “home invasion” server could be wonderful if Mythic is ready to work on it extensively, to create parts of the game tied to it. To create apposite gamaplay and rules. And it’s *obvious* that it won’t happen. WoW’s biggest mistake was a few days ago when they started to add “honor points” for killing peoples. That’s DAoC. They introduced a wonderful, unmatched PvP system and then ruined it directly by patching DAoC into it. Now Mythic would really like to patch Warcraft in their game? These two points are DETACHED. If you want a “home invasion” server (like WoW), you SHOULDN’T reward for the free kills. If you want an RvR server with the PvP limited to dedicated zones, you SHOULD reward for the free kills.

FOR GOD’S SAKE, DO NOT MIX THEM!

You cannot take what DAoC did correctly to RUIN it by putting it in another context. DAoC’s reward system is good because it’s instanced. WoW fucked up their own, wonderful non-instanced system by adding the reward. For God’s sake, do not chase their errors! Or you go instanced and with a reward system, or you go with the permanence (interaction with the world, actual PvP goals) and avoid personal reward treadmills. Do not mix the design. Not everything is relative. You *cannot* grab ideas here and there to whisk them together at will. There’s *identity*. These games have a *complexity*, you cannot cut&paste without considering the context of what you are building.

So, are you ready to build up a new server, change the reward system and rework/add new types of gameplay to make it interesting? Are you ready to dedicate a lot of development to it? If the answer is “no”, it’s better to drop the idea. Or you realize it for its potential or it’s just about wasting time and ruining what should be done with a completely different approach. Yes, I’d love the “home invasion” servers but I know that they won’t come out the way they are supposed to be, so it’s better without. This is why adding rulesets is bad. Or these rulesets are developed and worked to maximize and improve their potential or they become arid and sterile. They are useless if they do not lead somewhere. So better without.

It’s not like there’s much left. I share the *complaints* that originated that poll, I share ALL of them. Still, I’m against each one. How you survey this? Those complaints underline problems ON THE CURRENT SERVERS. It makes no sense to bind a problem to a solution “somewhere else”. Fix them HERE. Those are CURRENT problems. They must be looked at, they shouldn’t be ideas to launch new servers. ToA needs work, the buffbots need to be fixed, plus another LONG list of common complaints that *everyone* shares from years. Do not dodge this problem, this is how to improve the game. By addressing all that, instead of seconding everything.

WoW already taught that you do not fix the buffbots with ranged buffs, that would still be broken in PvE and the buffbots are a problem as a basic mechanic in BOTH PvE and PvP. WoW solved this by removing the REAL “bad habit”. The bad habit is that it should NEVER exist a buffing class. Because it makes no sense and because it’s horrible to play. So fix THIS. Go radical. Make the healers FUN TO PLAY. Do not make them pointless, boring healing/buffing machines. DESIGN YOUR GAME. These are the fundamental points, push onward the ideas. It’s HERE that there’s the potential, it’s here that the game is successful. WoW exploited the mistakes in the other games. While the developers of the other games decided to *ignore* those issues. WoW recognized and addressed those problems and now is banqueting.

Learn this lesson. Do not let the game kill itself. Go right at the problems, there’s plenty to do and develop. Do not continue to offer the occasion for other games to use all this for their own revenue.

Anyway, I tried to answer the poll the best I can. And, still, I lied.

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Honor System details

It seems they are going to fix at least the minor details:

Soon we’ll be getting much more in-game information in the hands of players as to how many points a kill is worth, in addition to a lot more information on battlegrounds and how they’ll tie into the honor system. Naturally, we also plan on addressing the various issues players are experiencing as a result of the system.

Lead designer Kalgan dropped this bit of information in passing that I’m going to pass along to you:

A solo level 60 killing a level 60 enemy: worth approximately 166 points if they’re rank 1 (although within a few weeks many level 60s will be rank 3 or higher, in which case the value would be about 190 or more).

A solo level 60 killing a level 48 enemy: worth approximately 20 points.

Obviously, if you were grouped you would get significantly less per kill due to splitting the points.

This is something to consider when planning out your evening PvP excursion…

This will solve the feedback problem I underlined at the end of this post but all the rest remains unaddressed. I guess I’ll wait the Q&A tomorrow to understand their point of view.

About this “feedback”. It shouldn’t be hard to parse the mechanic in another way. Instead of waiting a day to reveal the Contribution Points, the system could deliver them instantly. I know that then the actual Honor Points are divided starting from a fixed general pool shared between the whole realm but, again, what is important for the players is simply the direct feedback and the esteem of their actions. The conversion from Contribution Points to Honor Points can still happen daily or weekly, but at least the players will receive proper feedback.

This won’t unfuck the system, but at least it will solve this aspect.

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No PvP for me

I don’t have access here to a fast connection. I’ve just discovered that I simply cannot play in PvP. The bandwidth is filled and I cannot issue an action for minutes, real minutes. I tried to switch a stance and the character performed it four minutes later when I zoned out to the coast in Southshore

This means that I’m directly cut out from any attempt at even try to play. Without even thinking to battlegrounds.

I guess there are only an handful of peoples without access to broadband but till today I never had problems of connection in games. I played in DAoC’s relic raid and, even if lagged, I was able to participate into massive battles with more than 150 players involved. In WoW a battle between 60-70 players means that I will stop sending commands. Blizzard’s code is badly planned and what is around you has the priority over your own actions. This means that I can actually watch the battles as if there is no lag, but I simply cannot issue commands because the client prioritizes the rest.

So I’m here and watching. I guess I’m done, willingly or not.

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PvP honor system – Enjoy

It’s nearly a full year that I rant against this system and now everyone else finally finishes right into it, gladly or not. Again, as for SOE selling out, there isn’t anything “new” for me. I already commented extensively my point of view and I just regret to have put too much confidence in Blizzard’s designers. I decided to wait till the very last minute to see if they were able to understand and solve the basic problems. Pulling an ace from their sleeves. Well, it seems I’m still not jaded enough.

In a more recent post I was expressing the worry about the shady part of the Honor System, specifically the ranking (because, you know, the reward is the whole point as much “fun” is, or should be, the core of a game). Blizzard never revealed the actual mechanic about how the ranks are achieved or lost. So I waited them to actually announce the rules. I waited and waited, now the system is active and I’m still here waiting them to explain how the fuck it works.

How the fuck it works? Who knows.

They are keeping what matters hidden. But it happened the same with the “meeting stones”, I discussed them a lot before their release, for example on QT3 and all the players attacked me saying (and inventing) how they would have worked. What happened? It happened that there was NOTHING behind and those “meeting stones” were effectively *retarded* design.

So what about this honor system?

See? I saw that coming as well. We have a reward system but we do not know how it works. Speculations and nothing else. Wrong impressions. We know it’s “Catass For the Win” but we don’t know to which degree. Everything coming from Kalgan seems completely naive and approximate. I’d say again that they are hiding something, but it’s rather obvious now, even for someone tremendously gullible like me, that there’s nothing. It’s really that retarded.

A rather interesting thread popped up on the official forums:

We realize that the Honor system has been a very hot topic as of late, and that many of you are concerned with the effect it will have on your overall game play experience. As a result, the Community Team has requested a meeting with our lead designer Kalgan, who is responsible for heading up the Honor system. Below are a few of the questions we plan to ask. Answers to these questions should be provided before the week’s end.

Very good questions, go check them. They aren’t comprehensive of *all* the problems and holes in the system, but they are a good start. I’m really curious about how this Kalgan guy is going to answer because this time those questions are direct and not easy to dodge with some superficiality and empty propaganda based on thin air as the last time. I’m curious because here I really do not know what to expect. Is he going to admit that the system doesn’t work and they’ll need to rethink it? Is he going to dismiss the arguments saying that they are working on the problems the best they can? Is he going to say that it so absolutely wonderful so go spread the love? What I know is that this time we do not have some sort of promise of answers to explain and solve everything somewhere in a distant feature. There’s a term, on Friday evening we will probably receive them (if they do not pull an excuse like “due to the sheer amount of the questions we decided to posticipate the Q&A”), it will be interesting to check back, see how it goes and draw the conclusions.

On Q23 I defended my position saying:

If there is, somewhere, a designer that doesn’t care to dissect and analyze a system *before* delivering it to the players, he should be fired ASAP.

I’ll laugh my ass off if Kalgan will answer those questions with: “Hey, we just threw a bone to see what will come out.”

But, concretely, my early warnings were correct. What I described is now absolutely evident. Maybe the only objective consideration that everyone agrees with. The opinion is whether it is good or not, mine is that “it’s not”. The reason is that I liked what I was playing. I loved the PvP servers and I know that, now, what I loved is simply gone. Wiped. It was already something just hinted, a timid beginning of an interesting design idea and fun gameplay. Not so easy to spot and recognize as good. Now it’s all gone, havocked. There’s nothing left. Soon noone will ever remember that there was the profile of something new and different. The game just fell in pointless zergfest, or “fantasy Quake” as other have defined it. For some players this is a wonderful twist.

Should I start again preaching for PvP systems rewarding goals, building deeper structures and purposes, related goals, interaction with the environment? No, it’s pointless. I already tried to explain all that in the best way possible and the result is simply zero. There’s a Fantasy Quake and the players love it. There’s always the good excuse ready: “Hey, it’s the PvP server. What you were expecting?” Me? I agree, I’m gullible. I was hoping for something else but what I know?

The rest is a repetition of my comments on the forums:

The system instead is retareded for a bunch of basic design reasons that I won’t repeat. The basic point is that they should reward a goddamn *goal*, not the free ganking. They weren’t able to grasp this concept and decided to go after DAoC model without following it in its fundamental elements (the frontiers). It’s retarded and it makes no sense to “test it”. If they have designers they need them to work. Not demonstrate how clueless they are. This system is NAIVE. As naive was Blizzard approach on many other parts that they screwed. Meeting stones? Raid mechanics? Server balance? Population balance? 24h clock? Local server?

It’s true that the zergfest will settle down, and by a good margin, I believe. But this will mean that the players will start to spread around more and form smaller gank groups instead of concentrating on just a few chosen spots.

This will happen as the players will understand that these zergfest bring no points. Since this awful system doesn’t give ANY feedback it will take some time before the players will figure out how to grind it at best.

What you see *right now* is the result of players being clueless about what matters and what doesn’t. They only see honorable kills in the UI and the feastest way to pile up them is to zerg. As they understand the actual *value* of those points, they’ll also learn how to optimize the process. The zergs will disperse and the “professional ganking” and “stealth wars” will begin.

Let’s just say that what is happening NOW is the result of an awful UI giving wrong feedback. When this problem will be overcome by the players you’ll actually see the scope of the clusterfuck of a retarded PvP system.

The very basic point that not many have noticed is that the insane amount of zerging we have right now is produced by the lack of feedback. The players have absolutely no clue about how this rank system will work. I do not mean the abstract level of the design, I mean the concrete, personal level. The patterns that each player will follow while playing it. What they can see right now is a simple panel on their character window with the number of “Honorable kills”. That’s all they concretely have. It’s all the feedback that the game is offering.

The result is that the players are chasing that specific pattern. They check the honorable kills and want that number to rise, following exactly the pattern of well-known treadmills. The “zerg” is simply the most optimal pattern to pile up honorable kills. At the end of the day you’ll have the impression to have achieved something, but is this real? Is this going to change when the players will realize that it’s not working?

We know that these kills are just an illusion, the actual points will come from different mechanics but, again, the players cannot and won’t be able to receive proper feedback about what matters. The system is already broken at this level. With the time it may happen that the players will start to behave differently, realizing that in a zerg they are losing time instead of optimizing their gain.

But will this be easy to understand? The system won’t provide any feedback. without any kind of feedback it’s simply impossible to optimize a pattern and learn how to play. Another basic design rule. At some point the ranks will be distributed but the players won’t know “how” or “why”. They won’t know the specifics. It’s like a miracle. Peoples will get promoted while others will fall behind and feel frustrated because they didn’t expect that. It’s a blind game, you know you just have to grind it as much is possible and nothing else. No feedback, no gameplay. Just grind and time-to-sink.

The result could be actually good. The players could simply stop to tolerate such pointless system and reject it as something too alienated, distant, not comprehensible. They could just chose to ignore it and go back to play the other parts of the game where they can receive a proper and “readable” feedback.

Previous blatherings:

(fears about) Emergent behaviours in WoW’s PvP (to vanish) – About the old PvP servers and their (now) lost qualities
PvP honor system – In the toilet – About the worst nightmares being confirmed
PvP honor system – Catass SUPREMACY – About the Kill On Sight becoming the trend of a pointless system
PvP honor system – The rank system – About the “goodnight” to the casual players and the retarded rank system
PvP honor system – An idea about dishonor – My suggestion for a dishonor system
PvP honor system – How it SHOULD work – My ideas about how the whole system should be put together
PvP honor system – Rated honor – More guesses about how the rank system will work
PvP honor system – Latest critiques – About the inconsistencies in the Honor/Rank system

Speechless

What’s this? WHAT THE FUCK IS THIS?

I heard the news yesterday while I was in the chat asking for the new host referrers, still swamped in all my problems. I thought it was a joke, then I read it and found it really fun. If SOE is decided to end its path with a spectacular collapse I’ll make sure to grab the pop-corns. I won’t even try to argue with the positive comments that you can find here and there even between undoubtable sources. Is everyone going completely NUT? Come on, you forgot about EVERYTHING? Tabula Rasa? Nothing? It’s all cancelled?

I already explained my stance on the problem but that image I pasted here goes simply *beyond*. As I said in another context (DAoC’s Catacombs review) there are things that everyone knows but MUST remain hidden. You cannot admit that shit with a bright smile on your face. It’s simply TOO MUCH. It’s too fucking shameless!

Are really these games just about getting the shiney? Farm for the win the compulsive-obsessive mechanics? Are we really OPENLY admitting that there’s nothing else? That’s it’s just a bunch of nerds with too much money and a failed life? Are the mmorpgs really becoming a protected reserve of idiots to milk?

The king is naked. Everyone knows it. But now he is fucking DANCING in the roads. With all his belongings jiggling around.

Is this some sort of new self-satire?

We spent days, months, years talking about the fears on The Apocalypse. Now The Apocalypse is coming. All we get is:
“Oh look, it’s coming.”

Raph, it’s the time. Please go with your phat leet and stone the poor Smed. For the children, of course.

Sending spam from jail

Come on, I really cannot write about mmorpgs. Pope & law is better.

In the last days there was a news about some guy named Jeremy Jaynes, first person in the USA to go in jail due to spam (nine, fun years):

Jaynes was operating through an America Online (AOL) server in Loudoun County, where the world’s largest Internet services provider is based, and is believed to have sent some 10m unwanted emails a day.

Products advertised in his emails included a “Fed-Ex refund processor” which he claimed would have allowed people to earn $75 an hour by working from home.

By selling sham products and services advertised in his messages, he earned up to $750,000 (

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What’s up?

Well, to begin with my site is becoming more and more its own content. I could fill pages and pages describing technical problems, php used as an Apache module or as CGI, file permissions, .htaccess, trans SID or cookies, database timeouts, workarounds for sqlmyadmin, script upgrades, mod rewrite and so on. I’ll attach a “to-do” file to this node where I describe some of the passages I made to upgrade the engine to the 4.6.0 version so that I can find it again when I’ll have to go through all this mess. Plus there was the server move to Dreamhost.

Even if I worked on all this, the results do not seem evident. The site looks exactly the same as always despite a long list of fixes and tweaks (for example the search function works slightly better and doesn’t list just the titles – the “categories” block on the sidebar doesn’t mess anymore between forum categories and nodes) and I still need to fix some problems related to wrong php.ini settings. You could see strange “?PHPSESSID” in the url of your browser and the cookies vanishing after 10 minutes or so but I won’t be able to fix that without an answer from Dreamhost since I do not have access to those configuration files without recompiling the php locally (please.. no).

The site seems working but I’m not sure if it will simply crumble while I type (*knocks on wood*) or if it’s really all ok and stable. Dreamhost is a wonderful hosting service and I’m definitely happy with the services they provide and their attitude. I had a few problems here and there, my e-mails are still not working (oh, fixed while I was writing) and they are slow to answer my support requests but the quality of the service is really good and I hope to finally settle down and not miss anything of what I left behind.

You know, I’m supposed to write about mmorpgs. Not to have a site where I write about how to mantain it. In the last few weeks I spent more time to work to keep this place up than actually provide a content or even play a game. It doesn’t make sense. It’s like buying a car because you have to go somwhere and then spend all your time to work (and spend money) on it so that it keeps moving. At some point I’ll forget that this site had a purpose (no, really?).

In the meantime a lot of interesting *and* retarded *and* predictable stuff happened, from WoW’s last patch (which is already mirrored here if your really aren’t able to get it from a more reliable place) to Smed finally revealing what were those ideas to “take the game to the next level”. You remember that letter, right? I guess it fits perfectly the last selling-out. Is it possible to fuck a game, and the whole company behind, more than this?

Raph, are you really sure you cannot find a better place?

I feel tired. I look around and I see the same everywhere. Is it just my blurred vision to shade everything like that? I find harder and harder to write down ideas and comments always about the same arguments and repeating endlessly the same conclusions. For sure I’ll finish to “zone-out” the blogosphere because I’m not interested to chase those arguments and at the same time I’m failing to find the motivation to suggest something else.

I was busy, I had my site collapsing and requiring more work and I’ll be busy again in the next days. But even the other blogs seems slowed down for their own reasons.

So, what’s up? [add random commonplace here]

(btw, the guys at Dreamhost are cool. I just received an answer to my support request with at the bottom a note commenting the instancing in WoW and FFXI, eheh)

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Habemus papam: Panzerpapst Ratzinger Z

With all the problems on the site, the host and the time I spent to fix everything I didn’t have the time to turn on the TV and remember that there’s still a real world outside. Well, this election was somewhat predictable after his sermon on Monday drew a lot of attention and praises on the newspapers (at least here).

This Pope is a theologian but also rather combative. I believe it will be interesting to follow.

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Dark Age of Camelot – Repository

This is a temp page. The idea is to store useful links to the Herald, like the announces and the patchnotes, plus whatever I’ll find useful.

DAoC’s Catacombs – A review
Screenshots from “Catacombs”
Screenshot from Agramon/Emain

CUSTOM UI

I maintain my own version of the custom UI, based on the “Midgard” UI that was released with ToA and isn’t anymore updated. The goal is to add all the new features (map, new windows, tooltips etc..), show on screen all the informations that can be useful and still maintain a “clear” look that keeps the UI as simple as possible without cluttering the screen.

I consider this a “light” UI because it’s directly based off the standard one, just reorganized to be more practical and usable, saving space where possible.

NOTE: This UI fits best at 1024×768 (not easily readable at super-high resolutions).

INSTALL NOTES:

– Unzip inside the /ui/custom directory of the game preserving the paths in the zip
– Select “Custom” UI from the options in the character selection screen as the client is launched
– Type /clock while in the game to enable the bundled clock, compass and perf monitor (could need to press the related keys to make them active, see your key configuration)
– All the rest should be straightforward

TinyMid ver. 1.8 download – DAoC’s “light” custom UI – 1.2Mb

Last update: 14 Mar 2006 – Updated to patch 1.82

(old infos and screenshot here)

PATCHES

Version 1.78 – 16-August-2005
Highlights: New central PvP “hot tub” isle added to the forntiers – Power And Health Regeneration Rate increased for the initial levels – Removed penalty on power regeneration when power is below 50% – Guild dues are no longer guild level restricted for turning them on

Version 1.80 – 11-October-2005
Highlights: “Darkness Rising” expansion live – Horses, Champion levels and weapons, subclassing system – Capital cities and Darkness Falls graphical reskin – Kings’ Lieutenants tasks – 50% exp bonus for level 1-20 and accounts flagged for /level

From the european site:

Before Catacombs, it was possible to run a full file check of Dark Age of Camelot before launching the game itself. This process took quite a bit of time but was very helpful in some cases especially for problems caused by corrupted files.

Now though, this command has been removed from the user interface but it still remains active. In order to run it you should run the game from the Run command (on the Windows Start Menu) or modify the shortcut you use to run the game by adding /fullcheck.

For example :

“c :\catacombs\camelot.exe” /fullcheck

This will launch a full file check of your Dark Age of Camelot installation and will correct any corrupted files you might have.

From the Grab Bag. about switching guild emblems:

Q: When you released the new guild emblems, I changed our guild emblem from the tree to the mushroom. Many if not all of our guild members have complained about this new emblem and would like it changed. Is there any way that we can get an Emblem Respec to change it back to the tree?

A: You’ll have to buy a new one for 300 gold, and there is no guarantee the emblem you want will still be available – but CS will clear your emblem if you (or another rank zero officer) sends an appeal. Please be patient when you appeal, as this sort of thing comes after harassment and stuck appeals on the priority list. We WILL get to it, just not right away.

Tell your guild you’re working on it!

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