A discussion about voice chat

Saving part of a thread discussing the mandatory use of Voice Chat in WoW’s endgame raids. It’s pretty much self-explanatory.


First off, I am sick and tired of just about every single half-way serious raiding guild REQUIRING Teamspeak/Vent. Not to mention, all of the other add-ons. This game is NOT that complicated. Its actually pretty easy. Not to mention, you can just look up just about any boss encounter for the strategies.

I don’t know about you, but when I get off of work, I really, really do not want to listen to 39 other voices barking orders or what-not. Its distracting, and annoying as heck. And theres always that one EMO, pimply-faced kid that is going through the onset of puberty with that cracking voice. Ugh. I simply like to enjoy this game to escape from real-life and enjoy my hobby. Having to listen to 39 other people for 4-6 hours does not fit in with either.

TS/vent didn’t come with the game. All of these add-ons did not either. I’m pretty sure that everything up to and including Nef can be beaten pretty much naked. Besides, if Ts/vent is such a necessity, let the GM/officers have it, with comms going between just the raid leader and the leader of each group.

I’ve gotten through the entirety of ZG without using anything but what came in the game(okay, I use shardtracker, sue me). Haven’t really done MC but once or twice. I was also in a successful PvP guild that won far more than it lost. No TS/vent amongst the members there. Worked just fine.

WoW is a game notorious for not really “bonding” its players together. I have made no friends in here. I don’t want to have to hear stranger’s voices from within my own home. I have no problem taking orders, as long as they are typed.


Kay.

And honestly, I don’t care one way or another. Vent is fun, at time, and it does make things easier, but it’s by no means a “requirement” for us. Two of our people are on Macs; they can’t use it no matter what they do. One of our members just flat doesn’t want to join. *shrug* Doesn’t bug me.


We don’t demand people use these mods but we suggest that people do. They do make things easier especially during the learning processes. That said, our guild is really quite friendly and so our TS conversations are often pretty light.

Also, in a raid, only the raid leader should be talking anyways.


Hyacinth:
We’ve managed to play online games of all sorts requiring teamwork for quite some time and I am mostly deaf (using something like Vent or TS just wouldn’t work).

For years we managed before the technology was even “there” enough to use such a thing. I can understand that it would make things easier in some cases but I can also imagine what it must sound like when everyone gets excited.


These are my feelings exactly. Having a teenage party line channeled into my living room for hours at a time sounds like torture to me. I tolerate some voice comms for shooter games, but those don’t go on for hours like WoW can, and I can freely bail whenever I want.

WoW IS easy mode. I played EQ for years, and went on all kinds of end game 40+ man raids. We never needed to use voice chat. Leaders took a few minutes to type a strategy for the encounter, and people followed it. There is nothing in the WoW encounters that can not be addressed before hand, and a strategy composed for in advance. Relying on voice is a crutch for people to lazy to type a few complete sentences before the fight begins.

I have no problem if other people want to use voice chat. It’s just not something I want for myself. Yes, that means I’m barred from basically all end game raiding guilds. Fine with me. I don’t plan on filing a discrimination lawsuit.


PEOPLE STOP WHINING.

Fine! dont use vent/TS, but if we require our members to Have it, and you dont, then dont join us! and stop complaining.


This is very simple.

If TS/Vent aren’t at all necessary, then you shouldn’t have any problems finding guilds that don’t use/require them.

Right?


Wrong.

It’s by no means necessary to take a 10-man raid into Scholomance. It was built for a 5-man team, and it can be done by a 5-man team, especially post-nerf.

So you shouldn’t have any problems finding a 5-man team, right?

Wrong. You can shave a little difficulty off of it by taking in 10, so most people refuse to go in with less.


Hyacinth:
I don’t think so, no. Necessary to run raids? Nope. Might be convenient, might be a preference but not necessary.


the thing is, MC is hard enough at it is. the main reason guilds require things like this is why make it harder than it has to be? it may not be necessary but it sure makes things a lot easier.


Hyacinth:
Hard for me to argue this because I can’t use Vent/TS *but* we discussed the others in our guild using it and the concensus was that they didn’t see a need. Since we don’t do PUG stuff much and since we know our classes/jobs there’s not too much need to talk. We have a shorthand system down (Peel/mage or sap/mob etc.) which works just fine and has through many games.

It’s a convenience I think and no objection to that but necessary? Nah.


You can do it just fine without TS/vent but it just adds to the fun factor.

The pure hilarity of some of the things that happen on TS is worth it. Also makes it 10x easier for when things go bad or need someone to help you out.

And you can also laugh at your MT when he does something stupid and dies :)


Bingo. If it were not necessary, if it did not help so very much, guilds that want to raid (with few exceptions) would not require it.


Hyacinth:
Disagree. Having a preference can and does lead to a guild requirement. Many guilds prefer Vent/TS, they like being able to talk to one and other. That’s fine, more power to ’em but it’s not necessary to play the game well.


There is no usable Mac client available. Either Vent or Teamspeak. Both require the Speex (sp?) codec which most guild-hosted servers do not support.

The Ventrillo software is late-alpha stage. It crashes within a few seconds of startup.

I certainly have no particular desire to listen to 39 other people playing out their angst, although there are a couple of people in the PUG that runs MC that I would like to hear. I am sure that while we are trying to take down Ragnaros it might be helpful. But if you can’t respond to the CT_RaidAssist notices, you will NEVER respond to the audibles coming out of the headphones.


Abalieno:
Maybe it doesn’t bug you but I assure you that it’s been impossible for me to find a guild to join for about four months.

After being kicked out of the previous one because I couldn’t comply with the requirements.


Abalieno:

Disagree. Having a preference can and does lead to a guild requirement. Many guilds prefer Vent/TS, they like being able to talk to one and other. That’s fine, more power to ’em but it’s not necessary to play the game well.

Yes, but that “preference” is becoming a ****ing accessibility barrier for other players that cannot comply.

And if you cannot comply you are out. Goodbye.

No matter of your “choice”. I wish I had a damn choice.


Hyacinth:
You do. I’m deaf. I can’t use it either and I’ve yet to run into any problems with people trying to insist that I do. Yes, some would like for me to but they don’t freak when I tell ’em I can’t.

We did raiding and all kinds of things that required teamwork in other games and managed just fine without TS/Vent and we’re doing just fine here.

I wouldn’t care to be part of a guild that did insist on something like that. Not because I can’t hear but because I think it would be *more* distracting to have to keep track of what’s on my screen, what’s going on in my ears and I know that people can be excitable and go off on a verbal tangent in the middle of a tough fight.

So, I’m sorry that there are guilds that are excluding you but it still is NOT a necessity. They are making it a requirement for their guilds much like many guilds don’t want any more or insist upon certain levels or professions.


Your grievance is with your guild, not with the larger WoW community or with the game’s developers.

It has almost no bearing on voice-comm software either. This is about some guild’s rules and your objection or compliance to them. If a guild requires you to commit 4 hours a night at 8PM PST, and you can’t comply, it’s their obligation to enforce guild rules or they would compromise their ability to organise and lead their raids.

Leading a raiding guild really _is_ work, and when officers take action to control or limit non-compliant members, it isn’t always personal or acrimonious—they’re just doing their job.


Abalieno:

You do. I’m deaf. I can’t use it either and I’ve yet to run into any problems with people trying to insist that I do. Yes, some would like for me to but they don’t freak when I tell ’em I can’t.

Well, maybe this works for you and the fact that you are deaf triggers a “politically correct” compassion that make them not answer harshly.

But if I ask to join a guild and say I cannot use the voice chat, the answer is one: Goodbye.

Yeah, I know it’s not a necessity but as someone else has written:

Whether or not Voicechat is an ease, or it’s required, or people could use hierarchical menus to get soundbytes (ala PS) is irrelevant in that its forever arguable.

What actually matters is the rules players set. You can mock and sneer all you want, but if 39 people use Voicechat for Raiding or PvP or just %@$%ing around at the Auction House, the 40th person is going to use Voicechat too.

Players make the rules. Everyone else decides to follow them or gets excluded.

And the players care less than zero if this damages the community or excludes some players.

There’s the phat loot and the shortest route to it.

This is what these games are currently “teaching” us.


Hyacinth:

But if I ask to join a guild and say I cannot use the voice chat, the answer is one: Goodbye.

Then they’re intolerant and I would wonder why you’d want to hang out with them to begin with?


Abalieno:
Because, as I said, I wish I had a choice.

I don’t know if my server is particularly bad but I don’t think so and I suspect that it’s exactly the same on every other.

These games are essentially functional and the players themselves set standards that you just ought to respect if you want to be part of the group.

The devs are partly responsible because the higly specialized content brought directly to create highly specialized guilds that completely isolate themselves from the rest of the community. Even if you can use the voice chat you could have an hard time finding a rading guild if you aren’t a priest or a druid.

The content is being shaped around 20-40 men instances and the guilds, as a consequence, are being shaped around that content.

Leading a guild is already a onerous task. Dealing with people (exceptions) who cannot comply with the standards is usually an added burden that noone really wants to deal with.


WoW is an easy game. In MC, what, you have one, maybe 2 jobs to do? Not hard at all, and definately DOES NOT require 39 others talking amongst themselves to figure it out.

This game has been hijacked by lazy people. I bet the same guild leaders/officers are the ones who have a compass in their car because they don’t know how to use directions. Point out this infallacy, and they reply “oh, but why make it hard on yourself?” NOT HAVING TS/VENT IS NOT MAKING IT HARD ON YOURSELF. Pressing this requirement on another guild member means you are insecure, intolerant, untrusting. You don’t need it. If you want it so bad, use it just amongst the raid leader and party leaders.


Abalieno:

This game has been hijacked by lazy people.

Give a look to this.

“Being lazy” seems the whole point of playing games. Even for the academics.


You might be missing a few points.
Q: What is the fastest way for people to communicate ideas quickly to each other?
A: Verbally

You can argue that you can type really fast but you cannot argue that people might not read it. Chat channels can get mobarded with information.


Abalieno:
Yes, noone is arguing that voice chat isn’t an useful “ease”.

The problem is when it becomes mandatory, excluding those who CANNOT use it.

Those who don’t have a choice.

[WoW] About raiding

Saving comments from the developers from the official forums in the debate “hardcore Vs casual players” (first, second):


Tigole:
I think there are some very valid points in this thread. You’re touching on a very difficult issue. Many of the proposed solutions sound easy (and are easy in theory) but are very challenging in either implementation or execution. By implementation I mean, things such as a dungeon that dynamically scales in numbers and difficulty according to the number of people and level of those people (while certainly a very cool idea) is very complicated to do right (right being the key word here). Execution is another thing altogether. Execution refers to how and why we would do such things. Sometimes there are things that we can technically implement but make a concious design decision not to (for example, proxy bidding in the Auction House). So in terms of execution, I’m not confident at this point that some of the proposals are completely sound.

I’m a little disappointed that people criticize us as not doing things for the casual gamer. The whole basis of our design philosophy has been to create a game that appeals to players both casual and hardcore. The very fact that players who vehemently call themselves “casual” reach level 60 in our game (have max tradeskills, have epic mounts) seems like a testament to me that we achieved that goal (at least somewhat).

In fact, we often prioritized things in favor over the hardcore. For those of you who have been playing the game since release, you’ll remember that the game shipped with Onyxia and Molten Core as our only raid content. Rather than rushing to get Blackwing Lair, ZG or AQ done, we then focused our attention on Maraudon and Dire Maul. We prioritized those two dungeons OVER raid content even though we were lacking in the latter department, because we wanted to fully flesh out our casual experience first.

We need to strike a very challenging balance here. We want to provide for players who raid, players who solo, players who pvp, players who tradeskill, players who merchant, etc… and the list goes on. When we add content for a group that doesn’t include you, it shouldn’t be taken as an affront to your playstyle. We have a lot of people we need to keep happy, and we’re not going to forget about anyone.

Now the main thing we need to do is get The Burning Crusade out. Players at 60 who do not wish to raid want more of what they had in levels 1-59 which was Questing With a Purpose. When we can add a suite of new content and raise the level cap, we can give players the sense of progression they are looking for. They’ll get more of that WoW experience that they came to love. The Burning Crusade has a very balanced combination of solo/group/raid/pvp content. There will be brand new, non-max level dungeons. There will be max level 5 man dungeons. There will be a 10 man raid, something we’ve never done before (at least endorsed). We’re very aware of what people want and we’re going to deliver on those needs.

But it would simply be unfair to cut our current raid game short because people think it’s somehow hurting their play experience. It’s perfectly ok to NOT raid if that’s not your thing. But there are lots of WoW fans out there that thrive on getting together in large groups to conquer difficult content. And they want (and should be) to be rewarded for that effort.

When we put in a raid, we’re not making a decision to keep content from people. We’re trying to provide for an area of our game that we felt was previosly deficient.

We’re going to continue to patch this game and we’re going to try to make sure there’s something for everyone in each patch. Sometimes, however, there might be content that’s not your thing — i.e. solo/raid/group/pvp. But please remember, we haven’t forgotten about you. Making someone else’s idea of fun gameplay go away isn’t going to magically create more content for you. We need to provide for everyone. I can assure you, we’re working extremely hard to do that.

Why do you folks have to copy EQ so much? Why can’t you develop your own forms of end-game content?

I’d love to see Blackwing Lair and the bosses and things. I think that’s want most casuals want over items and things, just to do and see everything. One of my favorite moments in this game was fighting the Baron of Stratholme for the first time. Wow, a Death Knight! Here’s the “Warcraft” part of “World of Warcraft”

But you chose to make that extremely difficult to engage in due to an incredibly unimaginative gameplay design

Please stop copying other games, for the sake of innovation and allowing players to experience the world, not just “work” in it

I don’t think you’re being fair here. You yourself pointed out that we provide “epic” feeling content for non-raiding people in 5 man dungeons, citing Baron Rivendale. I’d go so far as to say the boss encoutners in Gnomeregan and Uldman are more epic than endgame content in other games. We provided an Honor System and Battlegrounds to provide other avenues of advancement for certain players. You can tradeskill Epic items without raiding…

You’re more likely to get your voice heard if you keep the posts more productive and less antagonistic. To be frank, part of the allure of Blackwing Lair to people is that it’s so difficult to even get to see the content in there. Could we make it a solo dungeon? Yes. It would take less than a day. Would it still have the same allure? The answer is no.


Tseric:
There have been a lot of good points and counter-points in this thread. I wanted to chip in my 2cp in terms of design intent and philosophy, so I am going to refrain from comment on the “man-hour/epic#” equation.

What I was going to comment on has been touched on in many respects by Shirokaze, so I shall quote partially (I suggest you read the full post if you haven’t) and comment. Much of what I wanted to say and even the approach is contained in his/her response (beat me to it :P)

The number of players in a run sets a bar on how much you have possible before you just run out of potential. For example, in a five man group, you usually have one tank, one healer, at least two DPS (rogue, hunter, mage, warlock, some combination of these) and then a swing character of some sort (additional DPS or off tank or secondary healer). After a certain point, the damage concievably taken by a single tank caps. The amount of healing that a single or even two healers can do caps. The fact that fewer healers are healing what even in 40 man groups can be ONE maintank for some events means aggro is generated faster. Likewise for DPS, the more they dish out the more they risk capping it out.

More importantly, many of the things that are DONE to 40 man groups simply don’t scale down to five. If you look at every 5-mannable run in the game as is, even UBRS, none of them employ anything terribly complex in the way of their encounters. There may be a reasonably high damage mob or a damage tick, but nothing like Shazzrah where a mob’s teleporting into your casters and AEing them or like Vael where he’s randomly popping off people while giving EVERYONE a unique buff that’s simulataniously killing them. You can’t lose people or afford to lose people in the same way with fewer people.

*snip, edit for length…*

The potential for varied encounters does increase with the number of players you add to the group/raid. This is not to say that you can’t have nuanced and exciting challenges to a 5-person dungeon, but they are going to be decidedly different than what can occur in a 40-person dungeon. With 5-person dungeons, there is no opportunity for elements such as healer rotations, tank rotations (to a lesser extent) or even large(r) parties of elite mobs. Certain abilities of raid bosses do not translate to 5-person groups. How does a Major Domo encounter translate into a 5-person group? Is everyone supposed to tank a minion? How do you design such a thing?

What makes a raid boss truly epic? I can tell you it is not simply a matter of HP. If we buffed Darkmaster Gandling’s HP to that of Ragnaros, he would simply become unbeatable. You could do that with the simplest trash mob and achieve the same results. A 5-person group would not have the stamina to beat it(npi).

Take Nefarion, for example. An ability that targets a specific class for punishment would wreak havoc on a 5-person group. With effectively no way to counter within a reasonable time, one person removed or killed from the group is a significant shift of power. The same cannot be said for Gandling, where a player’s removal from the fight does not certify a group’s doom.

The designers have sought a truly epic feel and play to these 40-person encounters. They continue to elaborate on encounters of this type in a way that is fun for players, but, in all honesty, fun for the devs, too. They are, after all, trying to develop imaginative ways in which to kill you. The nature of some of these raid encounters should convey that clearly.

When it comes down to it, a boss can be considered epic by their ability to crush legions of mortals before them. That is one way of looking at it. These bosses have powers and stature that merit epic rewards, regardless of how players are currently “trivializing” said content. And I use quotes rather facetiously.

As a whole, the designers are currently exploring many facets of what 40 and 20-person raid content can be. They would like to have many dungeons set up for players to select from. However, they would also like to explore the possibilities of content for smaller groups as well. There is definite interest in providing situations in which individual accomplishment stands out that much more. It is simply a matter of what is being explored, designed and implemented now/soon, as opposed to later.

But, I digress…

To answer directly the question posed in the subject line: No, it mustn’t, but it is more available/likely now due to the epic nature of encounters.

P.S.- Sorry for the rambling…

[WoW] Thoughts of a Grand Marshal (Honor System)

Saving a post on the official forums.

Author is: Grantham, Paladin on Argent Dawn server, Invictus Decora guild.


As of November 15th, 2005, I have successfully attained the rank of Grand Marshal (rank 14) on my Alliance Paladin. I have been PVPing, first part time then full time, since the honor system came out. I ramped up the amount of participation I had in the system as my rank advanced. I did stall at Knight-Captain (rank 8) for about six weeks after the battlegrounds came out as I focused more on Alterac Valley than the more honor rewarding Warsong Gulch.

It took a lot of things to get where I am. It took the cooperation of a good group, the understanding of players who were willing to scale back their earnings to allow me to surpass them, and the understanding / support of my guild. I would be the ‘success story’ of the PVP / Honor system it seems.

I can unequivocally state that I will never participate in the Honor system ever again. Even if the expansion does not reward former rank 14 players with the level 70 rewards, I will not compete to achieve new versions of the gear I have gained. The system itself is flawed, and in my opinion it is best if people do not get involved in it in. If I had known the real investment needed to advance when I started, I never would have gotten into it.

It is easy to sit back and criticize the choices that GM/HW characters have made when they talk about how much they have had to work to get where they are. The most common statement that the uninformed make is ‘it was your choice, and you should have just stopped,’ or some iteration thereof. I can state that it is not that easy.

There is something called the ‘Dollar Auction’ (sometimes called an ‘American Auction’), commonly used by charities, where when auctioning off an item (or, originally, simply a dollar bill) that the second place bidder must also pay what they bid, but do not receive anything in return. It is extremely common in auctions such as this for bidding to reach a rather silly level (an example is $20 for a standard $1 bill) due to whoever is currently in second place now having invested too much to lose what they are putting down on the table without getting something back. Psychological phenomena prevents the average human being from walking away when there is still a chance of receive some return on investment. Companies around the world continue to pour millions into failing divisions and projects due to the same psychological hurdle.

The honor system plays off this same affect, leaving those who don’t achieve the GM/HW titles with, literally, hundreds of man hours invested with no return. The frustration that this can cause leads to people pushing harder than is healthy to finally get something out of the system. This is where we hear the stories of people sleeping 4-5 hours a day, and then spending all day in the system taking breaks only to eat and use the restroom. Beyond even that, you have people who have their characters played in shifts so that they can have some semblance of a life.

I know people who have spent vacation days from their real life job in an effort to push hard for a next rank or complete the final weeks of the rank 13 to rank 14 transition. I have done it myself, taking four days off of work (November 7 – 10, 2005), so that I could guarantee myself the extra points so that I did not have to continue competing the week of November 15 – 21, 2005.

Even on a ‘soft’ server like Argent Dawn, where the competition is nowhere near as steep as the PVP servers such as Blackrock, Shattered Hand, or Archimonde, those that have achieved rank 14 have at times succumbed to exhaustion, psychological burnout, and general malaise in regards to the game. The system creates a burnout or shell shock affect in the players that participate in it, causing them to cut back on or cease playing the game entirely. In effect, this system can cost Blizzard customers just as constant overtime can cost a company an employee. Anecdotally, many different players on the Blizzard forums report that the rank 14s on their servers all but vanish after achieving their ranks.

There are many achievement oriented people that play MMORPGs, and that is precisely who the Honor system is attempting to hook into participating. Just as the game itself is potentially psychologically addicting (just like a gambler’s addiction, which is very real), the Honor system is even more so. The need to get to that next hurdle or accomplishment to prove to oneself that one is progressing can be extremely strong. This type of compulsion will not show up in everyone, but that is simply due to the fact that every person is different. What affects one person mentally is not guaranteed to work on another. This can lead to decisions that adversely affect the self, just like a gambling addict that sells his car for money to take to a casino.

In summary, I find that the Honor system is not something that is either healthy or constructive. Blizzard has created a system that people can abuse themselves with, and should make changes to it so that the intensive, consecutive time requirements currently in the system are no longer the case. This would be both to show care for their PVP oriented populace, and to retain the customers that often quit after either finishing or no longer wishing to participate in the system. Compete at your own risk.

Shadowbane marketing

I was reading that Shadowbane was getting some performance upgrades about both the network and client. So I went to the official site to check the details, but I didn’t find much beside a couple of options turned off by default.

Instead they have a funny banner:

Yeah, such a game would be great :)

Posted in: Uncategorized |

Conspiratory flu

This is nothing too serious but it also doesn’t seem all that normal to me. I’m speaking of the whole WoW’s expansion leak, the coverage I gave it on this site and the bland support I received.

Despite I think I did a very good work, from my point of view, I also didn’t create anything myself. I just spent a lot of time to hunt and gather the news, making a clear distinction between what is fake and what isn’t. At least that was my purpose. I believe that who visits this site expects from me (in this specific situation) that type of dedication that you hardly find somewhere else. So I just did a good work trying to investigate and gather the news to repropose them in a more concise, clear and complete form. What I offered was simply a centralized presentation of all that was going on around this topic. Along the hours I gave the “event” a full and consistent coverage that is unmatched if compared to the other sites. You just cannot find another one, big or small, where the news were presented in the same precise and complete way.

In particular, the most important news (the first list of features, the screenshots from the press kit and the translation of the leaked preview on the italian magazine) had their origin HERE and in all the other forums (Q23, Corpnews, F13, FoH and the italian one) where I was restlessly tracking the whole thing in real time, trying to keep everyone updated with the latest happenings and fighting against all the false rumors that were making everything confused and uncertain.

What I find odd is that, despite something interesting was happening, noone cared to underline it. Noone noticed anything beyond the first leak of the cover of the magazine. Despite what came next was thousands times more juicy and interesting than a single quote claiming the level cap raised to 70. The coverage of this whole thing has been bland at best and completely missing if we exclude the fansites of the game. Even when all the major sites write down news about WoW for every stupid little thing they hear. In this case there was a complete silence or, worst, an active pursue of disinformation.

This is also nothing really new. My site surely hasn’t a good reputation and Slashdot deliberately avoided to link me a couple of times (for example about the infamous warrior protest) even when I was writing down more complete reports than what Zonk decided it was worth linking. If there was a news and 5-6 forums and blogs gave it some coverage you can be sure that the one missing was mine. Now I don’t find this surprising, nor it’s something I’d rant about. I wouldn’t link myself and I can absolutely understand why Zonk prefers to wait for other sources and avoid this little corner, down in the filth, half hidden. But this time it was different. The news weren’t covered or commented here. They STARTED here. There are a bunch of sites out there that cut and pasted my own words without remotely referencing me and everything I was presenting here has been systematically erased from the source and represented.

And again there is nothing to rant about. I don’t care for trackbacks, I don’t care if my words are cut, decontestualized and reproposed by someone else. I don’t care because that’s the essence of what I do. I don’t care if Slashdot links me and I don’t care if this site is more or less popular. This is just my “laboratory” and I use it strictly for personal reasons that I hope can be useful for someone else. In this case what I cared about was about sharing and spread the news. This is why I was out on the forums, this is why I worked franctically to put an evident line between a few fake jokes and what was, instead, REAL. And interesting. I tried to remove the confusion and gather all I could about that topic. I just was trying something simple: to inform.

So why I rant? Because more than one day later I saw this entry on Joystiq spreading news like I was trying to do. But the WRONG news. This is why I mailed them to explain what was real, what wasn’t and what they should report. Well, hours later this is the result. See, that page that Joystiq linked had the same list of screenshots that firstly appeared on this site and it was posted hours after I sent them the mail explaining what was going on, that I had a lot more details on the whole issue unavailable everywhere else (till that moment) and, in particular, explaining that their previous news was just about a FAKE. What did they do? They posted a news linking the same screenshots I had and linking back to themselves and the FAKE NEWS to create even more confusion. Wonderful work.

But it’s not over because even Slashdot and VodooExtreme finally join the bandwagon. These big sites arrive DAYS after the news. Still they carefully avoid to link this place where the news were more complete and attendible as it always happened in the past over similar issues. And they decide to hand out very partial and imprecise news. VoodooExtreme has a poor recap of the main features that vaguely resembles mine and a link to a translation that arrived two days later the whole thing while Slashdot links that Joystiq with the FAKE news. What a wonderful coverage.

“I was waiting for more news on it before posting” No. He was waiting another source to avoid to link me.

See, it’s not that I believe I’m the center of the internet and that noone is allowed ignore me. But I mailed Joystiq with the news and explanations. And Zonk (the writer on Slashdot who gave that awful coverage) definitely reads those forums where I wrote down the news in real time, contemporary to what I was writing on my site. The writer of Kotaku reads Q23. And so on. I’m sorry but I don’t believe that they were unaware of what was going on and, instead, I believe that this is the result of a deliberate choice.

Which brings to the last point. The other fake notes that started to circulate were linked just EVERYWHERE and they spread *way faster* than the legitimate news. They appeared only many hours after I started to post the real leaks and hand out a precise feature list, also explaining the sources and the reason why they were confirmed. These notes in fact arrived a few hours after Vivendi called me at home to ask to remove the screenshots. My suspect is that those notes started to circulate *because* of Blizzard. They may have been pushed out to create confusion once they saw that all their precious announces and exclusives sold to the magazines were being leaked a week ahead of time. And the echo that those fake notes received everywhere and in particular on the bigger sites may confirm this suspect and the will from Blizzard to create a total chaos so that noone could understand what was real and what wasn’t in order to still retain some expectance for the BlizzCon scheduled for the next week.

The real point, in fact, is that everyone with half a brain could have noticed at a first glance how those notes were absolutely RIDICULOUS. Once again, I did all I could to spread the truth against all the false news. Despite this, all the bigger news sites preferred to ignore what was actually going on to make everything even more confused.

Now, I definitely *do not regret* that noone linked me (but I find odd that this thing went completely ignored even in our circle of blogs). In one day this site burned 34 GIGABYTES OF BANDWIDTH (and thanks again to Dreamhost who kept the site running smooth as silk). It scared me more than the phone call from Vivendi. In three days I’m above 55 Gb and only thanks to the screeshots that were up only for a few hours. This site was risking a closure in less than five days and if even Slashdot tried to link here you would have seen a black page, right now, instead of these words. So “thank you” again to have avoided to link this corner of the internet that still managed to do a WAY better work than EVERYONE ELSE out there and also confirming as true and attendible the rumors on which I bet five months ago. Only in a very few cases I’ve been wrong and I think I can be satisfied of the little service I’ve offered. Despite I’m the only one to congratulate with myself and the only one to note I’ve done a good work.

On the other side I have the consciousness of the horrible work that the “bigger players” have offered. Still today there’s a whole lot of confusion and what is sure is that VodooExtreme, Joystiq and Slashdot actively contributed to this disinformation and offered an overall poor and unprofessional service.

(link)

This is a concern faced by all the “major”, “respectable” sites. Stratics, for one, has shown some editorial spine in the past lambasting Origin for among other things abandoning any pretense of a plot line in UO. Most gaming “news” sites, however, MMORPG related or otherwise, do exhibit an unsurprising lack of willingness to bite the hand that feeds them.

The bottom line is that this is an opinion/gossip/unprofessional rantings site, not a news site. And if you disagree with my choice of news stories, the Internet has about 9 trillion other pages more worthy of your attention.

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Bloody Hellves

Part 2 of 4 (134)

Taken from Corpnews. Both screenshots and commentary that I see fit:

Freakazoid:
I fully expect this expansion to take an easy route. By that, I mean they will re-use as much texture and models as they can and still call it new content. I also don’t expect anymore plot integrity. The recent good-dragons-gone-bad thing tells me Blizzard has given up on immersion to support the catassers who are happy to have a new dragon to raid.

CrashCat:
I was going to say, I’m sure glad those millions of subscriptions gave them enough money to afford sophisticated development techniques such as pallette shifting. Woo!

It seems that the Horde got its “pretty” race. A bit too familiar. but pretty.

(and we’ll finally discover that the alliance/horde unbalance problem is not as trivial as everyone expected it to be…)

I remove from the homepage the creation screen that was revealed (in the comments here) as fake.

Now can I have my quiet website back? Those are just a couple of screenshots posted everywhere.

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The wound is still bleeding

Follow-up.

Frott:
And this is just bullshit: if you normally play in the “off hours” wouldn’t it make sense to play on a server where your “peak hours” are most of the server’s peak hours? IE, play sorted by locale?

You really come across at arguing both sides of the argument, with yourself.

No, that’s bullshit.

Having both coasts play on the same servers means that the population shifts and is kept uniform. Which means that the life cycle of each server for each day last more hours. The server is playable for more hours.

At the same time the population on each server is kept constant and doesn’t have high peaks and valleys. In WoW they had HUGE SERVER PROBLEMS because all the players on a server log ALL AT ONCE. Exactly because all the players on that server chose the same timezone.

This is why Blizzard needed to push more that 100 servers. Because all the servers filled up quickly instead of having a balanced population spread between the hours. If the servers weren’t matched with timezones the population during an evening would shift uniformly from the east coasters to the west coasters. On the same server.

The same server would hold a lot more players thanks to this uniform load because it wouldn’t have 3500 players logging ALL AT ONCE, to the leave en-masse three hours later, leaving the server in a “low” status (and hence the latest resort to mark the servers permanently “full”).

Everything I say was confirmed by Blizzard and all the problems they had. I’m sure you do not remember but Blizzard blatantly begged the players to log on servers flagged for different timezones from their own:

# When choosing your server for the first time, the server wizard will suggest a server with low load to improve your game-play experience. However, if you decide to pick your own server to play on, we suggest picking a server where the population is not high during peak hours (peak hours are 6pm through midnight in your local time zone).

Should I quote yourself again?

Frott:
wouldn’t it make sense to play on a server where your “peak hours” are most of the server’s peak hours? IE, play sorted by locale?

As you can see your idea isn’t Blizzard idea. They asked the players to go play on different timezones as they saw that the idea of localizing the servers had DISASTROUS consequences (should I remember you the situation of the servers in the first months? And should I remember how unbalanced they STILL are?).

Not only. Two weeks after launch they applied an EMERGENCY PATCH to REMOVE THE TIMEZONES from the UI.

Because they finally noticed, too late, how completely retarded were those ideas and how completely clueless they were about these problems.

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Drupal upgraded to 4.6.3

It seems working. I messed with the database, reducing its dimension by half, cutting some obsolete parts and editing here and there. If you find garbage text or odd question marks in the past entries it’s because the database got corrupted before I was aware of the problem. I don’t have better backups.

The search engine is brand new and just awesome. Morbus suggested me to try trip search and that’s what I did. It has a few quirks and bugs so you may see SQL error messages on top of the page (the highlight module is also buggy). But it’s still functional and millions times better of the other default, poor version.

I also finally enabled the mighty Spam module 2.0 which is one of the most beautiful things I’ve ever seen (Jeremy is great, really). Hence everyone can now post comments without my approval. I also hacked the comment.module a little so that the titles of the comments default to “Re:” + title of the node. Which would make the “comment block” more usable.

Testing UTF8:

¥ · £ · € · $ · ¢ · ₡ · ₢ · ₣ · ₤ · ₥ · ₦ · ₧ · ₨ · ₩ · ₪ · ₫ · ₭ · ₮ · ₯

யாமறிந்த மொழிகளிலே தமிழ்மொழி போல் இனிதாவது எங்கும் காணோம்,
பாமரராய் விலங்குகளாய், உலகனைத்தும் இகழ்ச்சிசொலப் பான்மை கெட்டு,
நாமமது தமிழரெனக் கொண்டு இங்கு வாழ்ந்திடுதல் நன்றோ? சொல்லீர்!

काचं शक्नोम्यत्तुम् । नोपहिनस्ति माम् ॥

Μπορώ να φάω σπασμένα γυαλιά χωρίς να πάθω τίποτα.

ฉันกินกระจกได้ แต่มันไม่ทำให้ฉันเจ็บ

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The MySQL soap opera

UnConeD: drupal passes a bytestream consisting of utf-8 data to mysql if mysql is set to a plain 8-bit character then it will be treated as such. if it is set to utf-8, then it is treated as utf-8. but regardless, it is stored in the same fashion

It makes sense. In fact if you convert the tables and columns from latin1 to utf8, the content does not change. In latin1 you see three characters representing one utf8 character. But if you convert the db in utf8 (without changing the content of the fields), the database assumes that the three characters are then three utf8 characters, representing EIGHT latin1 characters. The content remains the same. This is why he says that they are stored in the same way.

My database started more than a year ago without the character encoding. But it always contained utf8 data stored in the classic iso/latin mode. When mysql got upgraded, all my database was automatically considered as latin. But the content in the tables was latin1 representing utf8. And, consequently, the data was sent out properly by Drupal as utf8.

Morb: UnConeD: alright. another stupid question. in mysql 4.1, all the tables are defaulted to latin1 for a charset. likewise, when they are dump’d, the table defs are latin1. that shouldn’t have any corruptive effect on utf-8 data?

UnConeD: morbus: no because latin-1 means, each character is a byte. so the utf-8 bytestream enters and leaves as is. it just doesn’t get interpreted correctly. the only place where it has an effect is on column data lengths

Here you ask the wrong question, this is the point. He is right because he assumes the database is in latin1 and the dump is again in latin1. So the utf8 data is still preserved because always coded as latin1, so retained.

The point is that the curruption isn’t because the utf8 data is converted to latin1 as you assume in your question. But the exact opposite.

The corruption I have in the database is the result of this fucking option that I see if I do a mysqldump -?

default-character-set utf8

I believe that mysqldump, by default, reads my latin1 data (three latin characters for one utf8), taking it as utf8 (three utf8 characters) and dumping it in a ISO-8859-1 (latin1) file.

Basically:
In the web page I have one character of utf8: ( ’ )
In the database that single character is encoded as three latin1 characters: ( ’ )
As I dump the database, mysqldump defaults to utf8. This means that he believes my database data is ALREADY in utf8 ( “ ) so three utf8 characters to dump in a latin1 .sql file. Resulting in this following crap: ( ’ )-latin equal to ( ’ )-utf8.

Morbus: UnConeD: without –default-character-set=”latin1″ on the mysqldump, the dump is corrupted. WITH that –d-c-s though, the curly quotes are fine. where “dump is corrupted” means “the curly quotes are messed up”

UnConeD: cut and paste from a mysqldump WITHOUT -d-c-s: in their 20’s and 30’s. and with -d-c-s: in their 20’s and 30’

I WISH I had that type of dump. In my latin1 database those three characters in the dump are what correctly represent one utf8 character. So it’s all good.

The point is that it’s not what I have in my dumps. Without the latin1 option my dumps show: ( ’ )

UnConeD: morbus: but that’s just the literal utf-8 bytes, what encoding are you viewing it in?

Morbus: no idea.

He is saying that it’s the latin1 encoding of the utf8 character. So if you are viewing the dump in latin, the dump is correct. The point is that I was seeing ( ’ ) in utf8 already. And a friggin ( ’ ) in the latin dump.

UnConeD: there’s your problem. you’re not using a utf-8 locale most likely.

Morbus: so, without the -d-c-s, if I reimported those characters into a fresh db, they’d still be fine?

If the dump you showed him was set in latin1 (so three characters for one utf8) he is correct to say that the dump was working properly. But that’s not what happened in my corruption problem.

Morbus: UnConeD: another question. So, the reason I’m seeing the garbled curly quotes is my shell encoding, fine. So, if I import the what-appears-to-be-garbled stuff, it’d still import correctly? What about if I dumped with the default-character-set (so that it looked fine in my shell) and then reimported? would that too still be fine?

UnConeD: morbus: no because you’d lose all non-latin1 characters

Morbus: on which? the –default-char-set?

UnConeD: yeah the overriding one

Bad. He is wrong here. Because my goddamn database is in latin1. If I export a latin1 database as latin1 there is no conflict. What I override is a wrongly defaulted mysqldump.

Could you forward him this mail to understand if what I’m saying is correct?


Thanks to both, really.

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