Discussing warriors

I posted this on World of Warcraft official boards but it’s already vanished. I’ll archive it here for THE GLORY!


Title: Kalgan please, a clarification about warriors

I’m following various message boards commenting all that has been written but there’s a point that doesn’t seem clear.

Quoting directly:

We’ve found that there are indeed a few issues with rage generation as a result of bugs. Warriors (and druids in bear form) are intended to gain some rage on block, dodge, parry events, but apparently this isn’t working correctly. This needs to be fixed asap in order for warriors to meet their total expected rage generation.

Some players are linking what you wrote here directly to another comment where you said that the ‘miss ratio’ of the warriors against some types of creatures is perceived wrong because the potential parries, dodges and blocks are converted into misses to ‘compensate’ their absence on that mob type and mantain the system balanced.

So my question is:
– By design warriors are supposed to generate rage always on parries, dodges and blocks, included those of the monsters, or just ON THEIR OWN dodges, parries and blocks?

I ask because it’s one recurring argument and because it is perceived as broken in the case those parries, dodges and blocks fail to generate rage when they are translated directly into misses.

And finally a last critics that is again shared between most of the community:
– Your extensive explainations make sense but they focus solely on the PvE aspects. In the case of PvP many arguments you used (like the role of a tank Vs. survivability) are nullified because of the basic differences in the dynamics between a PvP and a PvE situation.

If the main role and strength of a warrior is to make a better tank, how this translates in PvP where this exact concept doesn’t exist?

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