Why Warhammer goes nowhere

When I thought I was done being surprised I find this.

Mark Jacobs answers a player who brings up the same complaint I’ve been reading for the last four months: players avoid the fights and run in a circle around the maps.

– Tier 4: problems with everyone farming renown and inf by avoiding each other faction, instead of that “War is everywhere” that all we want.

This is Mark’s comment to this long standing problem:

avoiding other factions in a RvR/PvP game are always tough to solve even if you could only level through RvR/Pvp since many players/groups tend to always want to have an edge on the other group

I’m honestly baffled.

He doesn’t have even a VAGUE idea of how the game works. He thinks that players run in circles and avoid fighting because THEY ARE SCARED TO LOSE.

Could he be more out of touch? The problem is game design giving out RvR rewards (exp, gear, renown) for PvE action. The system TRAINS players to realize that it’s faster and more convenient to bypass the enemy than to put on a fight because the rewards don’t come from PvP itself. Players avoid fighting because the system can be exploited, not because the players don’t want to PvP because they are cowards.

For all the time Mark Jacobs wastes justifying his work, for once he should stop and actually listen what others are saying. BECAUSE HE IS CLUELESS.

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