Unwit

How to unlearn all the lessons.

If you try WAR alone, it’ll feel lonelier than some other MMOs.

grouping requires less communication, which enhances play time but lessens bonding or memory of other players.

Because WAR gives you multiple paths to level your characters, there’s no urgency to find someone you can rely on for a specific task

The path to glory is still heavily shaped by the game design, but it makes players feel like they have more control due to the abundance of options and the ease with which a person rotates among those options. More control means less submission to imposed standards, which means less cohesive socialization.

The text in this game is non-intrusive and there are fewer breaks in the game.

The game never stops you; only you do.

There simply isn’t any reason to sit around and chat because of boredom, economics, or forced breaks due to game design.

No really?

GOOD RIDDANCE.

Anthropologist my ass. Go play EverQuest. And make sure to not come back.

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