Factional Warfare further down the drain

More dev blogs arrived and they didn’t reassure of the situation, they made it, if possible, worse.

Factional Warfare is then nothing even close to make PvP more fun and accessible, it’s a way to PRETEND to do it. It works when it will be time to spread around banner ads for the game.

I was worried that the system allowed gankers to finally be able to gank everywhere in space as long their targets were in one of the three enemy factions (which is confirmed), now we learn that not only by enlisting you sign the right to be ganked everywhere, but EVEN NPCs HUNT YOU.

You’ll also find that, as a fully paid-up militia member, hostile factions won’t like you all that much. If, as an Amarr Militia member, I venture into Rens, the Republic Navy is going to try its hardest to clear me out. Be aware though! The Navies have finally twigged that two frigates and a cruiser aren’t really a significant threat these days, so they’ve upgraded their rapid response teams. Considerably. They won’t scramble, but if you hang around expect to get hurt.

Expect to get hurt.

Because these days two frigates and a cruise are no threat within A FUCKING SYSTEM MEANT TO BE ACCESSIBLE.

What the fuck. Petition CCP to forbid them the right to be able to use the “accessible” word ever again. They can’t fucking mean it.

And how they expect to protect the Factional Warfare system to fall in the hands of a dominating corp and use it to dominate the rest and destroy the fun for all other players? WITH A COCKBLOCK!


Alliances are not allowed to enlist, and neither are corporations in an alliance (or with an outstanding alliance application). There are a number of reasons for this, technical and otherwise, the most important of which is that we just don’t want the major power blocs to descend en masse and take over everything. It’s obviously not a hard limit on the players involved, but it’s designed to encourage the idea that if you’re a major player on the nullsec political scene you’re already doing something incredibly worthwhile and shouldn’t let yourself be distracted by the petty machinations of the Empires.

It reduces the likelihood of Factional Warfare being completely dominated by existing major players by forcing them to divide their characters and their focus if they want to participate without giving up their 0.0 holdings. We don’t envision it being a “hard limit” on Alliance players (as distinct from characters), but more a social, logistical and organizational inconvenience which will at the very least reduce their effectiveness a little when deploying Factional Warfare enabled fleets.

So, since they fear that the system can be dominated by existing major players and so losing its (pretended) accessibility, they forbid all alliances to join.

Like if it would prevent anything. This is equal to hide a mammoth behind a blade of grass. But the real reason is that CCP knows well their game. Better than you expect. They know that there are very limited slots for characters and this choice is a brand new incentive to make alts, and so create double accounts. And so pay more. Money ahead of gameplay. First give us money, then we think about how to make a good game.

NOTHING, absolutely nothing, prevents players to organize and dominate the Factional Warfare system. And IT WILL HAPPEN with mathematical certainty. Either that, or the Factional System is so badly designed that no one even cares about it. But if people care about it then you can be sure that someone will try to take over it and damage the fun of others.

If you expect that it won’t happen because you put there a minor cockblock then you are absolute fools who never observed dynamics in a MMORPG. Noobs.

I’ll tell you how it works. You don’t make a good game by limiting WHO can play it or access certain aspects. You make a good game by shaping HOW players interact with it and contribute.

Not who, but how. Anagrams.

CCP go back at fiddling with petty walking simulators and metallic-looking textures. It was better.

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