Like a broken record

Bla. And then bla. Still archiving the same shit. Also read this to put things into perspective. Before all my other comments, actually.

Again I “use” Blizzard because I need antagonism to mark my ideas. Not because I’m “angry” at them.

Bump PvP, equalize PvP inherently, or build PvP items which are simply more effective against real players than they are against monsters.

Yes, add even more cockblocking and selectivity. As if the game hasn’t enough already.

The faction grinds aren’t for the players who want all the fun of a raid zone but by themselves. I have absolutely no clue how you’d go about designing that.

So raiding is now the only fun that can be had in a game?

I guess not. So, if fun can be had in the game through other means, why these other means couldn’t offer comparable rewards?

“The best route should also be the most fun route.”

Practical example: In AQ not only you get the uber loot, but now you get even new “tiers” of your skills. So the power creep increases two folds.

It would have been hard to add also two “means” to achieve those skills, one within those raids and another more easily accessible?

Some of them suck, some of them don’t. There’s good gear out there for me at various places with revered to exalted faction. Needless to say, I’m not grinding faction despite this. There’s also good gear out there in dungeons. I’d much rather do the dungeons. There’s also good gear out there in raids. I’d also much rather do the raids.

If this was true noone would complain.

The wrong part is that there isn’t “good” gear in the raid instances. There is *better* gear. A different concept. Raiding gear stacks up in tiers, it doesn’t offer a flat power growth.

In fact the possibility to choose your own patterns would be a very good idea. But you cannot. In fact most of those activities are selective as the first example here above I commented about the PvP. The game promotes specialization and your character is developed through this specialization that doesn’t open the possibilities of the game. It closes them if not what you specialize into.

What you’re bitching about is that there’s not good gear in an utterly fun quest chain that a solo player can get that rivals raid quality gear in some way. Guess what? That’s an awfully specific condition. But supposedly Blizz. will still be trying to take care of you in an upcoming patch with the second dungeon set of armor. They’re supposed to come from quest lines most (but not all) of which are accessible solo. If I may be so bold, I’m going to predict here (because I don’t have a blog) that you will find fault with this solution when it’s implemented and you know the details

Of course I’ll bitch. Because I don’t see how this is a concrete answer to the problem. It’s just another “sop” to buy time. As the rise to the level cap.

These aren’t answers. These are temporary workarounds. It’s obvious that they don’t “convince” me.

Of course I’ll also check out this content. And hopefully will find it interesting. I’d do the same even if they added a level 30 instance. And I’m sure many other players would do the same.

I always enjoyed the content in WoW from 1 to 60. I never looked about the exp bar and I actually dinged 60 before finishing most of the stuff I began. I couldn’t care less about the power creep.

After that things changed and I was forced to start to care about “what I was wearing” because from that point onward you can access content and join other players only if you are “this tall”. And my way of play the game HAD to change. The alternative was cancelling (see Angie’s post up here on this page).

But here we were talking about the increasing gap between the “have” and “not have”. If with the new raid zone the skills and armors of the leet guys will skyrocket, I suspect that these upcoming Tier 0.5 will be laughable at best.

Or would involve another endless factional grind.

I’d be happy, instead, if they worked to level the power differential instead of increasing it exponentially. And if they worked to add some more satisfying progression that isn’t exclusively centered on that power growth.

Which are the same points I’ve written about in the last months:
1- Try to bring the players together instead of apart
2- Explore other possibilities that these games have to offer beside the endless power growth

Which also doesn’t mean that I would revolution WoW and make a completely different game. But only that I would try to improve on its qualities instead of making it progressively more alienating.

Again, I do not think the alienation and selection is what made this game successful. In fact I believe it’s what granted Blizzard the possibility to wipe the floor with EQ.

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