Egocentric Logic

So you do agree that the correlation between an extinction level event and the priority of getting humanity to Mars is zero?

If the possibility of an extinction level event is defined by humanity having no control on when it happens, what are the chances of humans developing technology to solve it precisely at the point in the colossally wide timeline when that event randomly shows up?

Unless you live in the anime-like world of Evangelion, where hostile “angels” were sent at the rate that was precisely needed to give humanity both evolutionary and technological pressure to get to the planned stage at the right time. An event that was willed and controlled.

Maybe you want to be the CAUSE of that extinction event?

(but no, we are most likely in a manga instead)

EDIT: slight step to the future, Cory Doctorow wrote about it.

Double Punch

(extra)

EDIT: It keeps going. (for those who don’t know, Elon Musk won a lawsuit by saying that accusing someone being a pedophile is a “common insult”, rather than defamation)

(“it’s just an insult”)

You need 228 IQ to understand this

Earlier today the proverbial Elon Musk replied “Intelligence is as intelligence does” to someone posting a little story about the person with the highest IQ recorded, and exemplified this unparalleled feat saying “she was ridiculed for her answer to what seemed a simple problem. Yet she saw what no one else could.”

My point here is not that I’m smarter than most people, but that this would be the answer most likely BY DEFAULT.

So let’s see this simple logical problem:

There’s a game show and you get to pick between three doors. One of them would reveal the prize of a car, whereas the other two simply hide goats. The clever cultural wink here is that we all need cars rather than goats. So let’s simplify and just say one door is the prize and the other two are empty.

PRIZE / EMPTY / EMPTY

As simple as it is, as long you played D&D and/or have a very basic grasp of probabilities, you pick between three choices, it’s like rolling 1-2 on a d6, or 33.3% chance of being right.

And that’s it.

The added trick is that after the choice is made, one of the other two doors is opened to reveal it is empty. And you make a SECOND choice.

Once again, basic probabilities, you now get to pick between TWO doors, the chance is now 50%.

No matter what happens, this is always the scenario. If you picked the prize correctly the first time, with your 33% chance, the reveal of one of the other two doors will give the opportunity to know you’ve been either right or wrong. The toss of a coin, 50%. But the same happens in every case, because there are always two empty doors, and no matter which you pick, there’s always one left that is empty, to reveal at the second step.

My most stupid default is that it doesn’t really matter what choice you make, it’s always 50%. Either or.

But nope the story here is that people felt outraged by the WRONG answer: “She got over 10,000 letters, with nearly 1,000 from PhDs.”

… Telling her that she was wrong for deciding to switch?

But if the “stupid default” conclusion says that it’s INDIFFERENT, why should you be upset at picking one of two equal options?

Of course the goal here is another, once again political since the target here is the “school system”, part of the current playbook of destroying institutions. But it is quite silly how this was underlined:

“MIT ran computer simulations that confirmed her answer.

MythBusters conducted tests to prove it.

Some academics recognized their mistake and apologized.

But why did so many fail to see it?

I mean, yeah, it’s a tricky problem because of how it is presented. If the default answer is that it’s indifferent, because it’s either/or chance, then you are open to choose to switch as well. The “clever” conclusion is that this is a compounded choice, it builds on the first rather than being in isolation.

What you see as 1 on 2 chance is actually 2 on 3, which is much more convenient, and the reason is obvious. Between the first and second step, no matter what, one of the three options is removed. The fact that it is 33.3% the first, moving onto 50% indicates that something happened and information was added, and while the first choice is set in stone as 1 on 3, the “action” in between produced better chances, up to 50%. If you don’t CHANGE your choice then you are logically stuck with your original 33.3%, rather than the 50% in front of you.

No matter what you think, either you fully grasp the compounded chance OR NOT, the choice to SWITCH in the second stage is ALWAYS the better option.

Once again, you don’t need 228 IQ to figure out, you don’t need computer simulations. There is nothing tricky. There is only one answer, as long you give it enough thought to go one step further than the original 50% chance.

If you still don’t fully grasp the logic, just use a different example: there are 1000 doors, only one has the prize. You choose one, therefore you have 1/1000 chance of being right, which is quite unlikely. At the second step, the other 998 empty ones are removed. You now have only two options, the one you picked, and the one left…

Well, what are you gonna choose?

(there would be more to say, about what is the specific pattern that tricks the mind here, and it is how the heuristic abstraction transforms the reveal of one of the two other choices as equal, which is not, and then the whole theme of superstition matched to randomness, sticking to the choice that FEELS right, which is as old as humanity…)

Does anyone remember Scott Aaronson problem? (I mention Aaronson because the problem was examined in his “Quantum Computing Since Democritus”, but I think it first appeared on his blog?)

It was something like this: there’s a greatly advanced AI that has perfectly mapped human behavior. You know this. It is true. You’re going to face it. This computer AI has prepared two sealed boxes in front of you, one next to the other. The one on the left contains $1.000, you know this. The one on the right EITHER has $1.000.000, OR nothing. Once you arrive in front of those two boxes, the content has already been set and cannot be changed. So you know that the box to the right is either empty or has the bigger prize.

The content of the box on the right has been previously set by the AI following a strict rule: if it predicts you take both boxes, then that box is empty, if you take only the one on the right, then it contains the big prize.

You have one simple choice to make: take with you the box on the right, or BOTH.

Now you need 228 IQ.


Late addition:

If you choose red pill, you live in all cases (and everyone lives too, the dilemma is intended as an intuition pump).

If you choose blue pill, you die.

But LOGIC also says that to save lives you need to reach 100% consensus on red pill, but only 51% consensus on the blue.

Given knowledge of the results of the poll, we would need only another +4% on blue side to save everyone’s life, whereas to do the same on the red side you’d need a +46%.

I wonder, would you send your own mom to certain death since you know she isn’t great with logic?

If altruism has sometimes practical limits, individualism always has contextual ones.

Fascism in front of you

What has happened will happen again. And it will keep happening until it finds ground that is fertile.

There’s only one solution I see, and while it won’t happen, it’s still a solution potential. To find shared principles that are not reversible (and I wouldn’t be surprised if those quoted in the image are infiltrated right-wing sockpuppets, even though there are idiots everywhere).

In a comment within that forum thread, now removed by moderation, I also wrote: “Half the people who voted today think that of you. That you have internalized bullshit propaganda. You are looking in a mirror thinking who is the ugly fuck that stares back.”

This is one example set in the stone of objectivity:

“Let us fight to free the world, to do away with national barriers, to do away with greed, hate and intolerance.” @ minute 3:02

Remember what isn’t reversible: that nationalism and fascism are the same, that defending borders is a fascist principle.

BlueSky

On THIS side we only play hardmode. We embrace complexity and doubt, rather than fleeing or ignore them.

On enshittification and BlueSky, which I’m currently using and hoping it will work as an alternative.

They did care about their users. They just cared about other stuff, too, and, when push came to shove, they chose the worsening of their services as the lesser of two evils.

Any system where users can leave without pain is a system whose owners have high switching costs and whose users have none. An owner who makes a bad call — like removing the block function say, or opting every user into AI training — will lose a lot of users. Not just those users who price these downgrades highly enough that they outweigh the costs of leaving the service. If leaving the service is free, then tormenting your users in this way will visit in swift and devastating pain upon you.

There is no such thing as a person who is immune to rationalization or pressure. I’m certainly not. Anyone who believes that they will never be tempted is a danger to themselves and the people who rely on them. A belief you can never be tempted or coerced is like a belief that you can never be conned — it makes you more of a mark, not less.

Enshittification Part 2 – Brogue

This one seems to have been “justified” because the new way looks better on 4k screens.

I guess next we’ll have ray tracing applied to ASCII games.

But more annoying is that there’s no reason to hardcode it, as if you purposefully antagonized the original style.

…Why? And why purposefully removing the option that has always been there in the old code?

There’s no reason to write those numbers as constants in the code. Once you know the “rows” and “cols” of the tiles.png, and so the grid the game uses, then you can read the size of the image and set tile width and height accordingly.

I always thought that in the case of Brogue and its neon-color style, a bold font looks much better. Even all the screenshots at the website match the old style: https://sites.google.com/site/broguegame/home/screenshots

Once again, old VS new.

By the way, you may notice an apparent contradiction between this and the other. Because here I prefer a blurrier font, while there I want something that is printed clearly and crisp without any fuzziness.

Brogue is a game of a certain aesthetics. It’s intended to be more immersive. With ASCII being more tiles than text. It’s not a game full of numbers and statistics, the UI on screen is minimal, and the levels of the dungeon have been made with a certain size proportional with the screen available. It’s a game built around simplicity.

Cataclysm is the opposite. It’s a game that needs to cram lots of information, full with mechanical complexity and abstractions of “realistic” mechanics. It is open world, you can see far away, therefore it is best that the visual range is contained within the visible screen to have better awareness. Making ASCII ideal specifically because they convey information immediately without wasting screen space.

Enshittification :(

It especially hurts when enshittification comes close to home.

There are some spaces I consider safe. Even when not playing these “niche” games, it feels good knowing they exist and continue on their path. I already felt really bad for all that happened to Dwarf Fortress. More recently I felt bad for Songs of Syx, which in some ways did things better than Dwarf Fortress itself. I helped a bit popularizing it, because it was a really good game… again only to see it destroy most of its (already problematic, but functional) art style and UI.

But this is especially hurtful because I contributed a little bit, and was there from the beginning. It really felt nice knowing it was a thing that kept going, for ten years. Creating a legacy just like the ever going Angband or Nethack. Switching hands but always moving on and improving, while staying close to the original vision and ambition.

We’re really moving into an age where things simply end.

Angband and Nethack have their own fairly limited graphic support, but they always existed as an optional feature. Even more modern projects like DCSS keep offering the game in tile or console mode. Because the medium is fundamental, and branching away from these roots is not a way to “improve” a game. It goes beyond a game design decision, it’s a derail of the mission that has been part of the game all along.

So I was really sad to see that after a routine update of my local install of Cataclysm I found that in-game menus now have been replaced by ImGui panels, that badly clash with the rest of grid-based UI (not only because of style but because the rendering of truetype fonts isn’t suitable to an environment built around bitmap fonts). Right now it’s usable, but devs somehow decided this is an ongoing effort to replace the whole UI. That’s how it is, and it’s not an option anymore.

“Why would we maintain two entirely separate instances of the game UI?”

Well, we used to care.

Old VS New

A Dog Whistles

https://x.com/elonmusk/status/1848375429008073034

OBVIOUSLY he only meant red/republicans VS blue/democrats.

Yeah.

Btw, I jumped ship to BlueSky. It wasn’t the plan, but it seems quite nice. I’ll see how it goes from here.