Somewhere, someone got hired to do something.
Grats?
On the other window I have corpse of Azuregos (one of the two PvE outdoor raid encounters) in front of my character.
It took some time to gather the raid and four attempts to succeed, which equals to about three hours.
I guess we should be partying at the moment but there was no drop aside 170~ gold to share. Yes, no drops at all.
On the forums there are various threads about nasty bugs in the loot system that are ruining many raids. This may be related or not, I don’t know.
What I know is that there aren’t many parts of the game that aren’t broken in a way or another.
EDIT- It seems that the loot was dropped by a GM. Next time you know who’s your true target. (I won nothing)
World of Warcraft is also known for horrible LFG tools. This is why there’s a little and useful (for casual players) “exploit” around.
There is the possibility to join Ironforge chat channel (used for LFG by default) from everywhere in the game, without being there physically. To do this you can build two simple macros so that you can join/leave the channel as you like.
The macro to join is:
/script JoinChannelByName(“General – Ironforge”, nil, 1); ChatFrame1.channelList[5]=”General – Ironforge”; ChatFrame1.zoneChannelList[5]=0;
You don’t need to type everything since the game support copy/paste (ctrl+V to paste).
Then you build another macro to leave it:
/leave 5 (the number may change)
Thanks to exploits we can work around the design shortcomings.
About what I write here below. Some peoples didn’t get the problem.
—
From Olaf, on the related thread:
Why is the scoreboard ranked by killing blows anyway? How fucking stupid.
The entire PvP scoring system is flawed IMO. Tanks dont get points for tanking, healers dont get points for healing. Why? Why is the system setup so that the easiest CP gain is that of solo DPS classes riding the coat tails of a balanced raid group working together?
I totally agree with you and I was forgetting to underline that. It’s another wonderful proof of their bright design.
The display should be interactive (so that you can sort it how the hell you like) and sorted by HK by default since all the active classes will get HKs no matter of their class.
About the discussion on the points:
You are supposed to get 498 points for each flag returned.
Second time is 996 and then it’s 1660.
1660 ALWAYS become 166 because the system is broken and noone at Blizzard cared to solve it after it was reported endlessly.
Now. HOW THE FUCK did that guy on my screenshot get 664 points?
It’s simple. That guy came in after the match was already started and he assisted to the last two flag returns.
The first he got 498 points. Which was correct. 664 is the fucked up result of the third flag. Because instead of going to 996 he just got 498 + 166 = 664
Which is a further proof that this is most likely a broken system instead of just a display bug for points above 1000.
So. Want to get points from Warsong? Bail off the BG after you collected 2 flags. Thanks to Blizzard and their retarded bugs. /golfclap
Now go read back my rant about one of the bugs introduced along the test. After that I had to write a follow-up to say that I was done and happy with that issue. It was acknowledged by the devs. They admitted it was a bug and so I was done.
HA! Sure! As if passing time to test the patch and report the issues is worth something:

How is this acceptable? What the fuck have we tested for a whole month?
If you leave the Battleground after having returned TWO flags you get 664 points. If you return all three you get 166. It makes sense. Blizzard quality level.
This has been reported over and over and over and OVER. And they did NOTHING to fix it. Is it a display bug of the UI? We cannot know.
After the hunter debacle the devs cannot be trusted anymore. They lost all their credibility. We cannot know whether it’s a display bug or if the battleground is really that broken. We cannot know because the Honor System is retarded and we have no concrete feedback about it. This time we cannot make in-game movies to demonstrate that there’s a bug. We cannot see how the system calculates the points. For sure there’s something broken that they didn’t even care to hide.
So who knows? We cannot say how these points are being counted.
The only truth is:
We tested the BGs for over a month FOR NOTHING.
Thankyouverymuch.
P.S.
Instead if you are more interesting to mock me for my poor performance (I’m the “kadath” at the bottom) just know that:
1- I wasn’t grouped
2- I stood by the flag for the whole session to defend it
If we won it’s because someone was doing the boring work.
A quote from “Sormwaltz”, a forum refugee working at Bioware:
Old School: We Create Worlds
New School: We Create GamesIf you ever wondered why I’m bitter and jaded about the state of MMG, merely observe the difference in wonder and ambition between those two statements…
My “MMORPGs will die. Soon” series was along the same line.
This is just a preemptive announce. In the next days, weeks or months the path I’ve traced by wandering aimlessly along these years could reach an end and I could walk away and vanish in a similar way as I arrived, without being noticed and without the need of drama. Maybe it will be another false alarm and I’ll be still around here writing about the same arguments in my odd style, maybe not. I’m the first to be unaware about what will happen and I don’t know which possibility scares me more. The reasons this time aren’t about a feeling of frustration that many times brought me near the decision to “give up”. About what? I don’t know. I still have an e-mail from Lum where he wrote: “I guess what you need to determine is what you want to accomplish with your writing”. I still have no clue.
But as I said this isn’t the usual pattern and this time the choice depends more on personal reasons and my concrete situation. I do not know if I can afford anymore the dedication I had for all this time. If something around me is going to change, a lot of what I do and I am will easily crumble. Everything you do has a cost somewhere and I guess I’m going to have to pay mine even if I don’t really want to.
When it’s time to conclude something, it is natural to look back and draw some general considerations, see what I was able to achieve, see what it could have been possible… Well, I don’t have much to say right now. I don’t think I’ve been of any use. Not only for the impact and interest that what I write causes, but useless also for myself in the first place. Some other times I feel satisified, instead. Like if I was able to write everything I needed to. I think I just enjoyed to play for some time with a position that doesn’t belong to me and that I cannot really afford. I’m a stranger or a ghost.
However, I do not regret or blame anything. It has just been an odd path leading nowhere. A quirk.
EDIT- I closed the comments because I don’t intend to be pathetic or suggest a discussion about these points. There isn’t really anything to say from my point of view, everyone just takes what he wants.
There are good possibilities that World of Warcraft will patch live the Battlegrounds tomorrow (today actually).
Expect clusterfuck.
EDIT- Patch confirmed a few minutes ago. The servers are still down, though. I’m going to sleep, I guess I should get up in time to watch the fireworks with all of you.
EDIT2- If you need the patch you can find it here. I’m downloading and I’ll upload it in a few hours.
This is something that Krones already commented. More than a week ago I reported in a note that Furor seems to have some control over the implementation of the battlegrounds. This because I spotted one of his posts on the FOH’s forums where he was commenting in detail some of the encounters in the Alterac battlegrounds. If you follow the link you’ll see that now the thread is gone. For reference there wasn’t anything amazing to read. He was interested to comment and receive feedback about the mechanics and the fine-tuning of the scripts. Nothing related to the overall ruleset that I criticized along these months.
All this makes sense. We know that Alex Afrasiabi (Furor) is in the “quest team” and in fact what he was commenting was the fine-tuning of the encounters and the practical details of the implementation of the battlegrounds. He said that he was on vacation for a few days and that he was spending all that time on the test server to understand and fix the problems. This is why he asked for feedback and why he tried to encourage a discussion.
At this point my remark was echoed by AFKGamer and a few hours later I noticed both him and myself quoted in a locked thread on a WoW’s forum screaming for scandal and drama. Now I do not know Foton’s opinion exactly and I probably don’t share it. But I simply hate when what I write is used against its purpose and this is indeed a case.
There’s NOTHING wrong if Furor, or any other developer, comes out to discuss something. There’s NOTHING wrong even if he chooses whatever forum he likes. If at this point Blizzard called him back they just did a big mistake coming from a clueless management that knows zero about this genre. This is one of those issues where the community MUST BE NOT seconded. This is a side effect of an already horrible process of communication that is not going to be solved this way. Furor posting on some ‘elected’ board doesn’t solve this problem either but it’s already a step. A positive step. Everyone should feel free to write and discuss about what he fucking wants and where he fucking chooses. And without the needs to hide under pseudonyms. It’s ridiculous. From my point of view the more open someone is, the better but this is not something you can *impose*. You cannot impose a developer to not discuss with anyone an important part of the game because that’s THE CORE process of what he should do. That’s what his fucking work is about. Without communication the design of a game DOESN’T EXIST. This is why these games are fucking broken, because there’s no communication between those who have some powers, so it’s everything fucked up because the games are run by idiots. Design is communication before anything else, it is the ability to listen, to understand, to observe and question what happens. Without a DIRECT communication with the community (with no fucking filters) a designer is impaired. He will NEVER go anywhere. He will have only the possibility to fail simply because he is missing a basic requirement. But since this is a personal level it’s also not possible to enforce the devs to have a specific types of communication. All this should come from a deliberate choice of the developer himself, not from an imposition. This is why it’s good if the developer is going to post on a board where he feels more comfortable or where he thinks he will find valuable feedback, or if he has a blog or whatever. It’s a fucking choice that cannot be enforced in either way.
You cannot force a developer to speak as you cannot force him to shut up. This must be a personal choice. The choice to open up the communication because the principle is felt positive. If this process doesn’t comes out naturally, it’s fucked up, okay?
This is why if I can put someone in trouble, I will. I will point out what the devs say, I will criticize it harshly, I’ll bring attacks, I’ll point the flaws and I’ll call them names. This just to demonstrate the opposite: there’s nothing to fear. But really. There’s nothing to fear. You can do this because the flames are the natural “meat” that is useful for the discussion and for the game. It’s exactly when there is nothing to fear that the communication is useful and open without being hindered. That’s my principle. Come out because it is useful and because the world isn’t falling. Instead it will be useful for everyone. I’ll punch you in the face over and over and over to demonstrate that I’m totally harmless. And that you can listen to me in the measure you consider it useful.
And this bring to the last point (because I don’t want to keep writing endlessly about every detail, I’m tired). The community managers in WoW are doing more damage than anything. Not because they do not do how to do their work but simply because they are put in the condition to not be helpful. A community manager, listen carefully, should never REPLACE the communication between devs and the community. They should INTEGRATE it. If a community manager is considered a “filter” we have already a fucked up model. With a filter the communication CANNOT exist (understood Mythic and Pendragon closed forums?). In WoW the community managers have no powers and do not know anything more than the average players. This doesn’t work. What happened recently is the direct demonstration of both problems. The first is that the communication between the developers and the community is fucked up, ther second is that even the communication within Blizzard is fucked up.
And the responsibility here is just about a clueless managment. Which is why I feel talking to a wall more than usual.