So… The patch wasn’t too bad

Yeah, I think the title says it all. The patch wasn’t so awesome but not even too bad.

Tobold did a good work to summarize some of the changes, keeping a positive approach. The fact is that this patch added many little fixes and features that are helping the game overall. The linked auction houses, the shared Trade and LFG channels, the multiple queues for the BGs, till the smaller things, like the loot on the slimes (even if I would have liked the loot to be specialized for each mob type, instead of just enabled/disabled. They could be used for the new oils, for example).

If we want to rant there’s PLENTY to rant about and what I wrote about AQ still reflects accurately my point of view. So why the title? Because I was wrong with the “tone”. Actually it wasn’t directly my fault, but a reaction to the threads on the forums I was following. I had to defend my opinions and this brought to radicalize my position and underline those “mistakes”. But my point of view was originally quite simple (if you read the thread you’ll see why I started to counterattack).

The point is that the event is mostly an experiment. Easily doable and that probably didn’t require an insane amount of work. I have already noted some of the relevant points that are both at the base of my “rant” and the fact that the event itself isn’t too bad: “Again, it doesn’t add anything to the game, it doesn’t contribute with anything.”

The fundaments of the “rant” are that this type of mechanic is one that fits perfectly in the recent discussion about the levels on Raph’s blog. We have pointed out all the problems. In this case the mechanic doesn’t add anything worthwhile to the game. A new player joining now just wouldn’t see this mass grind as something that “adds” to the game. It doesn’t fit a specific function within it, it isn’t motivated. As I said, it’s a “void”. In this void Blizzard put a “myth” (the lore, server wide effort etc.. all ideal values), but it’s still a void that offers only the “gameplay” of the “carrot on a stick” (factional rewards and general advancement) and of a lottery (the random items) that can work only for the players already deeply involved. Then it affects other parts of the game, like the impact on the economy, the resource gathering and so on.

From a side the grind is absolutely optional. It doesn’t really impose itself on you. This is actually the very first mechanic that is truly shared and not directly mandatory. You can choose your reasons to join as you can just continue to play the game as if nothing changed. This was my first reaction. It wasn’t a rant. It was just a doubt. Why the players would care about this? I didn’t join the grind but I put in my own server tracker, messing with the code and updating it frequently. It is sort of exciting and refreshing, so it involved me even if I wasn’t interested in the grind. I’m part of it, dedicating to it my time and writing about it even if I have other things to write about.

Let’s focus on the roots. As I said this doesn’t add anything to the game because it remains a void. It works only if you are already absorbed. But isn’t this exactly the purpose? This event is designed to be “used” and forgotten. It isn’t a new mechanic added to the game, it isn’t a new cumulative feature. It’s transitory, to serve its purpose (a medicine for the economy, an effective cockblock for content and catass players) and then leave the game. It (hopefully) didn’t require too much work to be set-up, so it probably wasn’t a waste of resources that could have been spent to add something more relevant and elaborate. The fact that the grind is “validated” only if you are already a player, already deeply involved in the game, is also coherent with it’s purpose: it’s a retention mechanic for the players already in, not a feature to attract new ones.

Which is probably Blizzard’s first priority: retain those 5-millions of players they already have. We could argue whether there are better ways to do this or not. But, as I said, if you want to rant there’s always plenty to rant. Which is also why this genre is so interesting if you have the possibility to work within.

Finally, a last note. If this event went “right” and opened up so many interesting side-effects, it’s also because of the players. If this mechanic was applied to another game, the results would have been different and not as widespread. This again because right now Blizzard has the power of the mass-market, the power to influence directly the players. The power to define where the value is and convince all the players to move in that direction. This content is self-validated, not only self-excused. This is the most important mechanic here.

I define “self-excused” the carrot-on-a-stick. The motivation to do something not because you actually enjoy it (the journey), but because of the reward (the carrot/drug/stimulus). Then there’s another pattern joining this one: the self-validation. The carrot-on-a-stick works only if the player validates it. If the player thinks that the game isn’t appealing and not worth the time, the carrot-on-a-stick can even be the hugest ever, but it won’t work. The players play games obviously because they enjoy them. Then, AFTER this happens, you can add the carrots and keep them going. So these carrots are more retention mechanics than reasons why you play a game. And here the “self-validation” plugs in. Or the mass-market. In WoW you enter a large community that goes beyond the genre and the internet. It’s mass culture, you join a shared myth, not just a game with a strictly defined play session. The game continues beyond that play sessions.

As I wrote in that comment, you play and feel the motivation to play because everyone plays as well. This happened recently even with Eve, so it’s not something new. We can call this the word-of-mouth but this definition is limited to understand it. I call it “self-validation“. Once the initial pact between the player and the game is made, and so strong in the case of WoW, the game gains the possibility to impose its own values on the players. This is why we hear stories about these games messing with the real life of people. They self-validate till the point that the game has the priority over what you decide for yourself, it’s the game that plays you. And it’s the game to define exactly what you “value”.

This is why when you breach the mass market you become “untouchable”. Your (devs) mistakes will be forgiven, partly because the success of the game is undeniable and the /rimshot that just makes you shut up. And partly because the players are your “robots”. They’ll swallow everything and will love it. You won the possibility to decide what they’ll like and, right now, the community has a huge tolerance to broken design. They’ll scream like hell if the server goes down and you take the drug from them, but they are ready to accept whatever the game is going to offer. The communities will shape themselves around the content. At least till the “charm” will remain so strong.

So yes. The patch was so much better than my expectations. But from my point of view this was due to the community and the sheer power of influence that the game has right now.

/end of navel gazing

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“AutoJoin Battlegrounds while not looking” – updated

Yesterday I was able to fix it and make it work with the multiple queues. I really cannot do without it.

It works pretty well now and along with those queues it was a refreshing addition. Now you can spend some time in Warsong (finally alive) and Arathi while waiting for a spot on Alterac. More action and less waiting time.

My mod makes you join automatically the battleground in the case you are atl+tabbed doing something else, there’s a customizable delay so that you can still have time in the case you are busy doing something else and prefer to leave the queue instead of joining right away.

The mod also works along with CTMod, so you need it to configure the options.

Tiny_BGMod v3

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Clueless GMs + premade forms = Fun!

Taken from FoH, who took it from the official forums.

This week i ran BWL for my guild. During the RG fight i died and released along with several others Before RG was dead. once RG was dead i got a rez and dished out the loot. we cleared to the broodlord and called it for the night.

i later zoned in to BWL while in a UBRS raid and RG was back up. I WAS NOT SAVED TO THE INSTANCE.
i freaked out for a sec thinking we had to reclear. i then found someone who was still alive when RG died and made them raid leader.Then I zoned in to BWL and became saved to the instance.

also as where i was raid leader and not saved to the instance everyone who joined the raid after RG did NOT get saved.

I’ll break this down:
IF your raid leader dies and is released when RG dies and he/she will not get saved to the instance. every one who is not in the zone and dead will not be saved either but they can all still loot RG.

And here’s the answer from the GM: After some research it appears the issue you are having may be related to your User Interface (UI).

Got it? Now go exploit the hell out of it, for Blizzard it’s a problem of the UI.

Btw, as written in the comments, all the annoying changes to the reset timers of the instances were an attempt to solve various other exploits. It seems they have opened the way to bigger ones. Good work :)

Also remember that they disabled the /bug command right at launch so you could send your bug reports right to the GMs. Enjoy.

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Ahn’Qiraj War Supplies Server Rankings

Server Rankings

It isn’t 100% precise and not automatically updated, but it seems pretty much reliable. If you click on the server name you also get the details. It’s neat.

There’s another shared tracker here. I’ve downloaded the code and using it locally for the Mannoroth server. Sadly I cannot manage to turn on the php directive “allow_url_fopen”, so the drop down menu is broken.

EDIT: I’m so l33t. I hacked the script to use the cURL library and bypass the flag. There’s a nifty tutorial in the Dreamhost wiki. I’ll have to mail the author for this.

EDIT2: Blizzard has also started an official one. It seems updating only once a day, though.

My server is third at the moment (Mannoroth, one with the most balanced horde/alliance ratio), yesterday there was a huge (player-created) event in Silithus with both Horde and Alliance getting faction to trigger something else. Zerging one against the other in the most lagged environment ever. Lots of rooftop camping and the taurens with Kodos cockblocking the NPCs. I really don’t know the details and was busy with the guild in MC. I just know that it was probably the biggest PvP event ever. And it ended badly.

The server crashed more than 15 times (not a joke) before just dying completely for more than an hour (then I stopped checking).

We were digging a really big hole under the wall, and it happened to crash the server 10 times and have 2 GMs come and stop by to say hi.

Quoting from F13:

The REAL Catassery is from the poor top end raiding guilds who are competing to be the first ones to open the Gates.

The raiding guilds trying to open the gate must first earn (on ONE character) Friendly reputation with the Bronze Brood. You start out at FULL HATED. You get 1 reputation point for every turnin of an item (only able to be seen by characters deputized to help) which drops off of the elite Silithids in Silithus (think of it as similar to a Scourge stone). Since they drop at around 1-4 per mob, that means you have to kill 30-40 THOUSAND of them, all the while makeing sure someone who can loot the item is there to pick them up and pass them to your Rep Bitch.

And you thought Timbermaw faction was a cockblock.

And after you hit friendly, they smack you with a string of 10-15 raid level quests that will require you do do MC, BWL, Darnassus, Stormwind, and god knows what else raids. Sometimes on timers (one, i think, requires a Broodlord – Neff kill in under 5 hours).

On the ranting side:

Well, I’m disappointed to report that the catass who told me to stop levelling and farm linen is tacitly supported by the guild officers. It seems that while I was gone (6 months) the guild underwent a rather interesting metamorphosis from people who had played one game together well to a completely catassed-out-the-ass guild. In other words, I am a very small minority. (I even got booted today briefly for daring to tell the catass to stop telling me how to play – the guy’s not even an officer).

Ah well.

I fail to understand why Blizzard is falling into the trap that has snagged others – providing elite content for the 5% of ubers who don’t have jobs or families. Why why why? The disparity in equipment between those without jobs or other rl commitments and those with is just silly. Who designs these things anyway?

I want to play a game that’s designed by a 30- or 40-something person with a couple of kids and a job, not a 20 something person with neither.

Actually that’s one reason why most of the developers don’t play their games.

About the rant on guilds: as I said when discussing the voice chat, the content shapes the community and the guilds shape themselves around the content. It only seem just a responsibility of the players, when it’s actually a responsibility of the developers. It’s the game to dictate the way you play after the initial pact is made.

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Panda Leak

It was linked by Cosmik in the digest. Someone noticed?

We still have to see if this was before or after the decision to not do them to not risk to have problems in China.

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Dreamhost gone crazy

If you are searching for a host do it now.

I’m not promoting them because I gain something from it (see the lack of referral in the link), but because they really went insane this time. I’m actually a bit worried about this. If I chose Dreamhost (that’s where this site is currently hosted) it’s more for the quality service and the professionalism than the sheer power. They do a wonderful work on the technical side, they use my preferred Linux distro (Debian) and update the services regularly (php and mysql, for example), with even the possibility to compile and use your own stuff if you are that leet. All this while still maintaining a very good uptime from my point of view. The technical support has always been also very good.

It’s always hard to judge those qualities because you need to have a direct experience to know about them, so the market is mostly driven by the sheer power, that also doesn’t equal with quality. Well, now Dreamhost is really blowing up. I’m on the Level 3 offer which is just insane right now, but even the first available is as crazy as it can be: $9.95 monthly (there’s the one-time setup fee though) for 1 *Terabyte* of bandwidth per month and 20 Gb of hard disk available. And it’s not even all because these will grow month by month till you remain subscribed (+8Gb of bandwidth and +160Mb hd). The other offers available just go through the roof, and they all applied this retroactively to all the accounts.

Now you can see why I am worried. I hope that this huge sell out is within their possibilities and that it won’t bring to a degrading, overall quality. For now it feels like Christmas and if I’ll ever have again the possibility to host some hot rumors or screenshots (like it happened two months ago with Blizzcon -now restored-, or last February with the nekkid warrior protest), I won’t have to worry about my bills growing all at the sudden.

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The Biggest Collective Masturbatory Act Ever

The Giant Fucking Grind:

After a short series of initial quests, players will get a quest from an NPC in either Orgrimaar or Ironforge. The NPC tells them that opening the AQ gates is a realm-wide task of accumulated turn-ins across both factions. The NPCs will also tell you how many more of each item still must be turned in whenever you check in with them.

Full List of turn-in requirements for both factions:

MINERS:
90,000 Copper Bars – BOTH SIDES
22,000 Tin Bars – HORDE ONLY
28,000 Iron Bars – ALLIANCE ONLY
18,000 Mithril Bars – HORDE ONLY
24,000 Thorium Bars – ALLIANCE ONLY

HERBALISTS:
96,000 Peacebloom – HORDE ONLY
19,000 Firebloom – HORDE ONLY
26,000 Purple Lotus – BOTH SIDES
20,000 Arthas Tears – ALLIANCE ONLY
33.000 Stranglekelp – ALLIANCE ONLY

SKINNERS:
180,000 Light Leather – ALLIANCE ONLY
110,000 Medium Leather – ALLIANCE ONLY
60,000 Heavy Leather – HORDE ONLY
80,000 Thick Leather – BOTH SIDES
60,000 Rugged Leather – HORDE ONLY

COOKS:
10,000 Lean Wolf Steaks – HORDE ONLY
20,000 Roast Raptor – ALLIANCE ONLY
14,000 Rainbow Fin Albacore – ALLIANCE ONLY
17,000 Spotted Yellowtail – BOTH SIDES
10,000 Baked Salmon – HORDE ONLY

ANYONE:
800,000 Linen Bandages – ALLIANCE ONLY
600,000 Silk Bandages – ALLIANCE ONLY
250,000 Wool Bandages – HORDE ONLY
250,000 Mageweave Bandages – HORDE ONLY
400,000 Runecloth Bandages – BOTH SIDES

Each turn-in gets rep with every race of your faction; each turn-in of 10 or more gets extra rep.

When done the Scepter quest is activated. I believe this is the quest that finally opens the gates.

Some funny comments after the patch:

Frott:
I heard a rumor that the next world event is a factionwide push to paypal enough money to a gold farmer in order to “Expand the Bottomline.” Is bottomline some sort of new faction?

Menion:
Seriously fuck you Blizzard. This has got to be one of the stupidest things I have ever seen in an MMO. If they think I am going to help collect 800,000 Runecloth and just dump it all on an NPC, they can suck a big fat dick.

Borzak:
Did blizzard say earlier that the gates would open eventually on their own? Word around my server today was screw it let it happen in a month or two it’s not worth it.

Pity the new person who wants to level stuff such as tailoring or skinning now.

Typhon:
Artificial, cockblocky bullshit as a way to encourage force me to appreciate the “world changing” content more doesn’t make that artificial, cockblocky bullshit fun for me.

Gloating about how artificial and cockblocky it is, now that’s fun!

Haemish:
WoW, taking poopsock grinding catassing to all new levels!

ZERG AHOY GATES OPEN SESAME NIGGAS

This is probably the biggest grind ever designed.

Only a genius could have imagined something like this. I want a medal for him. I also heard that the mats will be used to build a Babel Tower shaped as a dick right in the middle of Stromwind. The server that will open the gates first will have the biggest one and it will go up till above the clouds.

Seriously, I really don’t see how someone who isn’t completely ill could be interested in this sort of thing. Design-wise it’s probably the most retarted idea ever. Ingenuous, considering that the “cool factor” is completely about the scale and nothing else. It’s big, huge. But it’s empty. The true meaning of “inflated”. The design naiveness of a total noob. Like the multimillion scores on a pingball. The sense of greed just because of it. A big, fat dick.

But then I also have no faith in the humanity and predict that the gates will open on the first server in less than a week.

Factional rewards, extra loot, and the opening of Ahn’Quiraj.

I don’t believe the extra loot would be motivating enough or this would turn into a massive dupe when it is instead mostly aimed to remove “leftovers” from the economy. If you are cashing more than what you are spending, and if every player is in the same situation, this event would be enough to break the game. So I consider it more like a lottery, where there’s a minority that will receive some good loot and make some cash, while most of the players will waste more than what is returning back to them.

People still have the old habit to confuse the journey with the destination and here the journey pretty much sucks if it isn’t for the reward. This just doesn’t add anything worthwhile to the game that isn’t self-motivated.

I don’t find a “massive farming event” something that motivates me to play or make me enjoy doing it. So I avoid it.

I will be damned if I put even a copper bar into that :)

The only *valuable* element in the whole mechanic is the server participation that builds identity. But there were many better ways to implement something similar and still add something worthwhile to the game instead of an inflated, exalted grind.

And this is not even all because the grind seems to not stop with the opening of the gates. It seems that most of the loot in the two raid dungeons is also attached to a massive factional grind. Instead of starting from “Neutral” as it happened for example with Zul’Gurub, this time you start from “Hated”:

Brood of Nozdormu 0/36000 Hated

Long way to climb up till “exalted”.

As I said, an exalted grind. They polished it nicely but this doesn’t change what it is.

On the other side, this is what I read from the other forum:

There is a HUGEASS laundry list of quests and the like that must be done for the Brood of Noztdramu (sp?) (Bronze Dragon Flight) in order to open the gates, many of which require retrieving items from such places as BWL, MC, the Stormwind Royal Library (thats right, Horde Raids on Stormwind). and other things, as well as insane grindage to faction up your reputation with the Brood.

I tried to think about something barely interesting released by Blizzard in this last year. But I really couldn’t find anything. Some encounters in Zul-Gurub, maybe. Imho the game has started going downhill since E3 2004. What made it successful was already there before that date.

Can you think of a moderately significant feature that actually offered something worthwhile to the game? I’m asking seriously.

Beside this, there are enough bad bugs to make everyone happy. In short, the mail system is broken (cannot retrieve items), the auction house is broken (disconnecting people and crashing), the BattleGrounds are broken (mass crashing people out of the game and flagging them as ‘deserter’ when they are back, stuns not working, high level players in low-level BGs due to queues inconsistences between the alts, ‘deserted’ flag applied to all the players if an instance ends without a winner), the guilds are broken (cannot invite) and some raid encounters in Molten Core (banish doesn’t work anymore, traps don’t work) and Zul’Gurub (the stuns crash the client) are broken too.

Your lovely UI mods are also broken, but that’s a given. (mine included, they disabled it. I have kind words for you today)

The low level players are enjoying the new influx of high levels mass-farming their stuff. With the prices in the AH skyrocketing it’s a nice day for them.

EDIT- There’s a list of bugs about the patch here. Fun.

I was also pleased to experience this one:

# Warriors once again have a huge problem that causes them to go out-of-synch with the server. When you charge, or basically use any other skills, your computer goes out of synch with the server. For instance, causing you to have a breath meter and continue losing breath long after you have exited the water.

I was in the water for two seconds for a pull and the breath meter didn’t stop till I died. Repair fun.

I also confirm that the Warrior sword specialization (talent) is still broken and that the “Retaliation” skill had a HUGE UNDOCUMENTED PvP NERF. It was the most powerful skill available (30 min cooldown) and now basically useless in PvP because they added to it a GARISH graphical effect, making it simply too evident to not detect and easily avoid.

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The state of the hardware

I don’t know if you noticed but the hardware advancement in the last five years has been poor at best.

This isn’t an heresy, even if this is a particular part of the industry from which you would expect only an exponential growth and nothing short of it. I’m nowhere an expert, but from what I’ve seen the situation has been deluding.

What are some of the innovations of the last years? The transition between faster version of AGP, The transition from AGP to PCI-Express, other various types of BUS, Hyperthreading, Dual Channel memory, the shaders on the graphic cards and, more recently, the new 64-bit CPUs. This is what I remember.

Now the point is that most of these have become mandatory but they have been pretty much useless on their own. All the transitions to better AGP versions have given 1-2 FPS gain in total, probably more because of driver updates than actual use. The transition to PCI-Express is pretty much the same. If you look the benchmarks there’s again 3-4 FPS difference tops. You’ll *have* to upgrade if you want take advantage of the new motherboards and new video cards, but the innovation itself has been pretty much useless, concretely and the press release were 100% pure hype.

Pretty much the same for the Dual Channel memory, you can disable it and still not really notice a difference. Hyperthreading is the first thing you disable if you play games, same for “Cool ‘n Quiet”. The shaders had an impact and became required in games, but again I find them more a forceful path that you cannot avoid more than an actual advantage that had a concrete, positive use.

What I see is that the only steady element that provided a noticeable advancement is the sheer power. Higher frequencies and just that. With the added problem of CPU needing all sort of sci-fi mods to not melt at the high-temperatures. I’ve seen more innovation in the cooling devices than the object they are supposed to cool down. Beside this, I also noticed that even the sheer power has slowed down its progress consistently.

Then we have the 64-bits. What a joke. I have an Athlon 64 because it is a good CPU. The point is that it is a good CPU for reasons that have absolutely nothing to do with the 64-bits. The CPU is good because it integrates the memory managment, keeping it closer and so faster. Something really simple. Just a few weeks ago Valve released a Press Release announcing the 64-bit versions of their games:

Combining the performance of AMD64 processors with the 64-bit version of Valve’s technology results in advanced and powerful games. This winning collaboration brings customers an amazing product based on the best of AMD64 technology and Valve’s software development.

Yes, sure. Concretely?

Well, concretely you can expect at least a 20% slowdown, if you are lucky, plus the bugs. A wonderful improvement, and it’s not even all. If you have the 64-bit version you are forced to “upgrade”.

What’s the point of all this? No, really. It’s beyond absurd. Who could release an ‘upgrade’ that slows down your game by a good 20%, adds bugs and nothing else? Who could release even a press release about this with a straight face?

You can blame the drivers, or the fact that the products weren’t built with the 64-bits in mind. What I think is that this is pure fluff and hype technology. The 64-bits will become mandatory as everything else and we’ll assume things are better even if they aren’t really improving.

This is the industry: finding excuses to convince you to replace.

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Shoo

If you are looking for a patch mirror (WoW 1.9) go here or here.

That’s from where I’m getting it.

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