Blizzard to copy FFXI’s auction system

Pasting here the announce directly from Katricia’s post on the official forums:

You asked for it and the development team has been working hard to get an initial implementation of the Auction House ready for testing!

An Auction House will be placed in each major city (Stormwind, Ironforge, Darnassus, Ogrimmar, Thunderbluff and Undercity). These Auction Houses will be faction specific, allowing Alliance to trade with Alliance and Horde to trade with Horde. Additionally, there will be one non-faction based Auction House in Booty Bay. The Booty Bay Auction House will have the same functionality as the aforementioned faction based Auction Houses, with the additional capability of allowing trade between Horde and Alliance characters.

The mechanics of the Auctions are still being created, however some details are available:
# Sellers will be able to place their items up for bid.
# Buyers will be able to search for items.
# Sellers will be able to set minimum prices on their items.
# Buyers will be able place bids on items.
# Item�s won will be delivered through the new in-game mail system for pickup.

Please stay tuned for future updates regarding Auction Houses and when they will be implemented in the game .We look forward to hearing your comments once they have been implemented.

Intelligent addiction copied straight from Final Fantasy XI.

It could be interesting because now you can really build some depth into the tradeskills, like the in/famous interdependence.

The players are already noticing problems about one of the features:

BB (or any other non-faction trade houses) will be the best/only place to trade.

And:

Will there be a kissing booth as well?

And people doubt me when I say the grouping/guild faction restrictions will end up getting yanked before release.

Suckers.

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WoW: client optimizations

I love these kinds of news:

In the next patch, and future patches, we are adding more shaders to help improve framerate on cards that support pixel shader model 1.4 and above. Also, we have not yet optimized some of our object rendering and UI rendering. Expect optimizations in these in the near future. Lastly, the client is not a full debug client, but does include a fair bit of debugging code (assertions and the like).

Its also been my experience that ATI cards run WoW better in Direct3D, and NVidia cards run WoW better in OpenGL. There are obviously exceptions to this, but it seems to be the case. Note that some graphical features dont work correctly (or at all) in OpenGL yet, but we will be addressing this in future beta patches.

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Ohh! The ravings!

Directly from WoW’s boards, perfectly foolish style:

Perhaps it’s obvious only to me:

This and every other thread explains how much is needed a cohesion between PvP and PvE players. That’s the right way to go (cautiously and with someone who knows what he does). Both PvP and PvE players rant at each other all the time. To me it’s obvious that something really wrong happened. And I actually know what.

It feels like the struggle beween Israelis and Palestians, they just keep crushing one against the other and the only thing they are able to do is to build a wall, higher and higher (till the whole thing will crumble on both. And that’s the end).

Those are always “signs”. Symptoms. You need to consider and to interpret that to see where the real “illness” is. Because there’s surely a mistake somewhere.

This problem needs to be healed not to be seconded. The fact that Blizzard is promoting various servers with various rulesets is a very negative signal. That won’t solve things, they will just run around the problem, without accomplish anything noteworthy.

I’m the first to read attentively why “carebears” don’t like PvP and why they actively fight against it. They have their reasons and those reasons are *important*. As I always said the PvP, the right PvP, is something that you *want* to play, not something that you want far away in a distant server. And this for *everyone*.

If that doesn’t happen it means that something is wrong, that the real problem isn’t being addressed. That the design doesn’t work and need to be changed to solve the real problems and let the game develop in a good direction.

That needs work. Good work and peoples that know what they are doing, that are able to observe the community and see where the real problems are.

I don’t think Blizzard is ready for this. I just keep receiving bad signals from them. The fact that a PvP, factional server could attract more players than the standard one could be a major surprise for them.

Perhaps at that point they’ll decide to change their plans and dare something more in the design process. Because, again, they have potential. They just need to wake up and put it at a good use.

Just to explain the idea, because I’m always mistaken:

If a player, at any point, comes to you and ask for a PvP-free game where he’s able to play and forget about the rest, you don’t tell him “hey, you are a stupid carebear, move far away from here. This is a serious game, go back to play EverQuest”. Instead you start to listen *carefully*, because he’s going to explain what isn’t working in your game.

That’s something precious for me. Something that surely needs to be interpreted, because those rants never come out straight. But it’s where you need to work because if even a single player isn’t liking what you offer, it means that there’s something to improve. Always.

Blizzard’s aim shouldn’t be to build a place where to segregate the various players along with their playstyle. The aim should be to SOLVE the real, aching problems and wipe completely and forever this damn line between PvP and PvE players.

To me it’s absurd that something like this exist. We have a big error in the history of the genre and what everyone seems to do is to infer more and more wounds.

I know I sound like a fool, but I quite sure to be right on this specific problem.

WoW to open PvP-factional server

Finally, I needed a good news to cheer up some. Ogre has announced that with the next push (rumors give it just two weeks away) they’ll open a factional PvP server.

I’m ready to move, that’s what I’m waiting for. Let’s see how much the players hate this damn PvP. I’m ready to bet that the new server will outnumber the standard one. Not just the first few days, but for a long time.

This is my game, despite the many flaws I already foresee and the betrayed potential. A full factional PvP is what I was waiting for from a long time. REAL factional PvP.

In DAoC a full invasion server has never been realized and we just got the Mordred/Andred horrid disaster. When Mythic announced that I was so damn happy, till I discovered that it wasn’t factional, how stupid.

WoW is doing this right but unwillingly. They don’t expect the PvP server to shatter the normal one, but I bet it will happen, despite the lack of specific development. I really hope this will be a strong input for Blizzard, to understand how much potential they have in their hands. They really cannot waste that.

Come on.

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WoW beta in Europe

Quoting from WorldofWar.net:

We’ve been pressing and probing for nuggets of new info and we found out this morning that Blizzard have now shipped the Beta servers to Vivendi in Paris. So what does this mean? Well we have been told that the European Beta will be rolling out this summer, sometime around August. The European comunity and GM team is also now being assembled which means things are really moving along. Great news indeed for European fans.

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PvP and WoW

First
Second

World of Warcraft has been in development for nearly five years. If the PvP is still a foggy design document it means that it won’t deliver anything worthy.

Or you really think that they are able to wrap a whole game on top of the perfect PvE treadmill in 5-6 months?

It sounds like other betas, with devs promising magic patches to fix all the problems. Just around the corner.

That was my idea at the beginning but I’m starting to see that what Blizzard is covering is an empty space. I know the value of the game because I’m in beta. I’m not going to believe anymore that they still have something interesting to deliver aside that.

In more than two months I’ve just seen a single patch that generally added just a bunch of bugs completely new. The next one is planned for the end of May. Nearly three months.

The beta is surely smooth but it’s proceeding slowly like an elephant. Of 60 levels plus hero classes we just have 39. And no PvP at all. That’s less than half the game.

You really believe they will magically add the whole PvP experience, perhaps two days before release?

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Blizzard: PvP? No clue.

This interview is quite fun:
http://wowvault.ign.com/?dir=events/e32004&content=interview

To summarize: “We aren’t sure what we want, even less how to deliver it.”

Don’t believe me? Here’s the actual quotes:

We want it to be really cool, so we’re kind of going through and deciding how we want to do it.

How we’re going to accomplish doing that we’re not sure yet.

We kind of want to do something like that. We’re not sure that’s going to work yet. It’s something we’re still working on.

We’re not entirely sure.

We have noticed that running into the opposite faction outside the PvP zones is an issue. It feels funky and broken and we’re looking into it.

What those are in the final shipping product, I’m not sure. We do plan to have PvP servers of some kind.

We actually haven’t finished the design on the heroes yet.

The level of design we have on heroes right now is that we know we want them, but we’re not sure exactly how we’re going to implement them.

We don’t know yet.

It’s not decided yet. I would like to, it would be cool.

we’re kind of trying to balance it

We have a lot of ideas for the end game, and we haven’t announced all of them. Of course there’s going to be PvP. There’s also trade skilling and exploration. What it all is we haven’t decided yet.

We’re going to have rewards. What they will be we haven’t decided yet.

What the exact response will be we’re not sure.

I actually have no clue.

We haven’t reached a final decision on it.

So the chances of new and interesting things happening with cloaks are high. What they are I don’t know.

I don’t know.

And I got bored about as I was halfway through it. Perhaps it’s a joke and I took the bait. Or perhaps we have the first example of sincerity.

A thing to notice is that he’s only a level designer, but it still gives a good idea about how well that part of the game is planned. In particular when I read this announce:

– Inter-realm chatting to be added

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World of Warcraft, E3 tidbits

It’s obvious that Blizzard’s staff is completely drunk at the E3. They launched a minisite dedicated to it: http://blizzard.com/misc/e3/2004/wow/index.shtml And if you look at the FAQ you’ll notice missplaced answers and double questions.

What’s worth the attention, instead, are the two first section, one with the screenshots and another with the artworks. There’s some new stuff to see there. For example the first screenshot of the troll’s mount (a raptor).

I also gave some importance to one of the answers in the FAQ section:
The game is scheduled for simultaneous release in both the United States and Korea at the end of 2004.

A late October release is more probable now, as written below. And it could slip even further.

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Guessing World of Warcraft release date

In the “money” section of the CNN website has appeared an article with a possible release date of World of Warcraft for November, then December for Korea and January for the Europe.

Is that reliable? It depends, to announce those dates is Phil O’Neil, president of Vivendi, also publisher of Blizzard’s products. If the game is launching for November it means that they still have a lot of time to work on it, that means that the release date is simply a rough guess since nearly everything could change.

It’s interesting the fact that even the publisher is giving out a wide margin. In general the deadlines of publishers are always missed, just think to Half-Life 2, also to be published from Vivendi. But World of Warcraft is a special case, the game is at a good point and a release that distant sounds strange, in particular because the beta is without NDA and will soon turn completely open.

Blizzard is really going to offer and support that for so many months? I’ll quote Anyuzer‘s article:

That said, while it looks like World of Warcraft is going to win this race, there in my opinion is another facet to take into consideration when thinking about World of Warcraft. Assuming that people are looking for a game to play, not a buggy product to beta, this could cause some potential problems. Classically in EverQuest and the subsequent expansions it does not take more than six months for players to burn through all of the content. The only real exception to this that I can remember was Velious, where a few of the major enemies had ‘just’ been beaten by the major guilds before Luclin hit stores. Point is, if World of Warcraft allows this much time for testing, will there be any content for players to actually have fun with by the time the game hits shelves? And will this damage possible player retention?


My personal opinion is that the game will hit the shelves exactly for the end of October, the most “interesting” date to push out a game and maximize the sales, then November for Korea and December for Europe, along with the Christmas.

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