End of closed beta for WoW

As you can read here (when the boards aren’t lagged to death), the closed beta test is going to end tomorrow (15 PDT). My interpretation of the news is that they’ll open the subscriptions for the open beta as the servers go down and there will be a delay before the actual start of this new phase.

It seems also that the rumor of the game being released on the 22 November is true. In the meantime I play Guild Wars “world preview”.

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WoW: Thread Overflow

The thread with the “Localized Server FAQ” and the following complaints from 95% of the playerbase is overflowed.

As it happened with the old one, the thread has reached its maximum capacity. You can see that the last answer is by someone named ‘Sauna’ but if you go look the end of the thread you’ll see that the last one is from ‘Mulene’. This because a thread holds till 552 messages.

So please tell Blizzard of this. Or they unstick it, or they replace it with a new one or they demonstrate a bit of intelligence and change the retarded policy.

My preorder is cancelled but I can still reactivate it if Blizzard demonstrates some common sense and farsightedness.

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Out of beta

Just as a notice, I don’t have anymore access to WoW’s beta for unrelated reasons from Blizzard or the game, so you won’t see me writing on those forums anymore.

I surely still follow what happens, from the outside.

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Commenting a goon

This goon flags himself as a game developer. This is my answer.

So it doesn’t matter if servers are forced or not, there will always be a rush of people logging on at 5:00pm in that time zone. You’re not going to stop that rush no matter what. This is so obvious, I don’t know how you overlooked this.

In fact you overlooked this. Let’s say that a server is capped at 3k of users at any given time (arbitrary number), ok? This is the limit of the server without lag.

Now, let’s say that this retarded policy goes live. Well, you’ll have 100% of those 3k of players being NA. And yes, they rush during peak hours.

Now we change the policy and see what happens if even other countries can import the box and play on NA servers. What will happen? That WoW will sell better right on NA release, of course. But now you say the the lag increases as well but this isn’t true. Why? Because the cap on the server won’t magically rise above 3k of players if there are foreigners. Instead, at any given time, there will be a mix of NA and European players, probably 90% of NA and 10% of foreigners. BUT THEY ARE STILL 3k!!!

The *raw* number of boxes they sell doesn’t affect lag. What will happen if the game will sell 100k in NA? And what will happen if, then, they sell another 50k the month after? They are going to say: “No, sorry, you cannot play or you’ll lag our server”

An european player counts ONE as an American player counts ONE. Becuase I’m european doesn’t mean that I lag your server. Instead you are blind on the other front. While 150k of NA players and west coaster (for example) FOR SURE will log at the same time. INSTEAD a blend of players from both coasts PLUS foreigner players will smooth down the off peaks and high peaks. The effect of this is that a single server will “hold” more unique accounts before capping out.

This is a simple math formula:
IF Blizzard sells 100k NA boxes with local servers they’ll need (for example) 10 servers active to offer a playable experience.

IF Blizzard sells 100k of mixed boxes without local servers, they’ll need to mantain LESS servers. Because the servers will have relaxed peak times.

Yes, if the second option will happen they’ll sell more boxes but this has NOTHING to do with the lag. It only matters on the number of servers that Blizzard needs IN PROPORTION with the sales. And now, if you are assuming that the more boxes Blizzard sells, the less is the profit, well, you are obviously WRONG.

But if there aren’t forced servers, the server traffic will include the regular congestion of the peak time -plus- the additional players from all over the world. This will increase lag, so you guys are wrong on that point.

What damn are you saying? Are you going to offer only 50k of boxes because one more will lag the servers? Where is exactly this foul criterion that NA players don’t lag the servers, while foreigners will? We carry with us some sort of plague?

If you want to talk about deserted servers you should be talking about the servers that the Europeans and Asians will leave behind. What do you think will happen to those during “off-peak” hours. The situation will be much worse. You will be dealing with off-peak situations no matter what. Using that in your argument really leads to a dead end.

What are you smoking? No really.
If everyone plays on the same servers, where “x” server is a mix of NA players+foreigners, tell me why the off-peak will be worst. Because it’s exactly the opposite.

If you don’t believe my words go read the report and analysis of Final Fantasy servers and the golbal behaviour of log ins along the different timezones and across a server. Or read what wrote a producer of DAoC:

“WoW’s population peaks and valleys will be worse than most other MMO’s out there. / Having a worldwide server – like EQ – means that population lows in Europe, East Coast, West Coast and Asia don’t coincide – the servers remain relatively populated as players log in and log off throughout their peak playing hours. / WoW won’t have that – when they are at off-peak, they will *really* be off peak, and their server populations will be very low.”

As for people talking about their pings. Mine always hovers between 40-80ms. Feels more like 600-800ms in populated areas to me. Either the meter is lying or I don’t think it really reflects the in-game lag. It doesn’t really seem to mean much of anything.

The ping has a precise meaning, which you probably don’t know, that isn’t subject to opinions. It measures your connection to the server. Not the lag on the server. Foreigners players, like me, play mmorpgs, even this one, from various years. If Blizzard now has real problems with lag it will mean, at best, that their programmers need to be fired ASAP.

But this isn’t true. In fact their excuses were just ways to fool the more gullible players in the community. And they were right, it seems.

There aren’t many choices:
Or they are idiots
Or it’s about money
Or a mix of both

You pick. They range from being idiots to being liars.

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One more point

I thought I delved on every bad point possible (because there aren’t good ones, sincerely) on Blizzard’s decision to localize and enforce the servers but I’m reading Cosmik’s blog and he pointed out one more quirk, a funny one:

If this decision from Blizzard goes ahead, you can forget about making money on eBay selling your account. The real money is going to be made by people that allow foreigners access to their billing address details, or by those that buy the game for foreigners.

It’s also sweet to see him still a bit ingenuous :)

So, in closing, I have a suggestion. I don’t feel it’s a radical solution. I’m probably not the first person to consider this solution. But it’s a solution that will work nevertheless, and will keep Blizzards coffers full of phat loot. I mean, that’s what counts, right?

Solution – Allow players from anywhere in the world, in any country, to play on any server they choose, regardless of its location. Place a disclaimer, both on the website and in the game launcher, stating that although players may join any server, it is recommended that they play on the server closest to their location, due to possible language barriers and connection issues. If someone is having problems with one server, invite them to join another.

This solution will keep players with their friends, allowing them to game away in happy bliss, and will cover Blizzard’s arse if anyone feels the urge to complain. Crazy solution, I know. But it just might work.

…if only the reasons posted by Blizzard were true.

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Commenting the community

Commenting on WoW beta forum the reaction of the community.

They just assume that a vague “solution” months after release is enough to calm everyone’s problems with this.

Everyone aside those that say “who cares?”

Players complain about what happens to them directly. They don’t see far away (like the problems with off-peak times and other gameplay-related issues).

Blizzard told them that they can choose freely which coast they can pick up, and that was enough to stop the rants from the biggest side of the community. Instead I would have liked to see what could have happened if even the american were included in this retared policy and were forced into west or east coast servers based on the billing address.

From there Blizzard did the best they could do about fooling the players and reduce the bad mouthing. The start of the European beta is a cookie to shut up most of the complaints, players will be happy if they are in beta and playing, even if the release is pushed away.

No, the number of players answering on this thread doesn’t mean anything. This is a policy that will surely have a negative impact but it’s still relatively small. Yes, if you look on every server discussing mmorpg and this game, you’ll see that nearly noone accept this policy as “good” but most of them simply don’t care.

What Blizzard (and the players) doesn’t see is the impact that this decision has on the long-term. Local servers will kill the possibility to build an healthy community that keeps its grip along the years. But this is worth zero again. WoW will be successful no matter what, sadly. Even if it will be badly flawed as a mmorpg and as a community, it will still be valid as a simple game.

The enormous mistakes they are making, unfortunately, won’t have a strong impact. Everyone in this thread is just wasting time on an issue that won’t change.

Personally I removed the client and cancelled my preorder. I won’t buy this game now, nor when it’s released in Europe because it failed on what I feel important (and search) in these kinds of games.

The fact that Blizzard won’t receive my money won’t change the world, but I learnt that this is simply what I can do. Go on with what I like and avoid to get involved in other situations.

What I hate is all these seven months I’ve wasted around here writing articles, bugs and suggestions.

Stop wasting time on polls or petitions. Their weight is zero and you can use that time in a better way.

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Commenting the debacle

All I have to say is written in the archives of this site.

More comments worth saving (and the thread on the forum is the less trolled and stupid to date, I’m surprised):

Adonae:
The second thing i have to say is my own personal opinion on just how terrible this decision was.

To me, one of the amazing things about online gaming, and the mmo genre in particular, was that it seemed to break down geographic and cultural barriers for players worldwide. i could log in and adventure with someone halfway across the world just as though they were sitting right next to me.

I’ve spent the last 3-4 years of my life playing mmo’s in my spare time, and ive met many people from other nations, some of whom used english as a second or third language, and i feel that these experiences did nothing but enrich my gameplay experience. i am dissappointed, to say the least, that such interactions will not be possible, or at least not be encouraged. to me, some of the ‘magic’ of the genre would be lost through such a decision.

Stratford:
My brother, a native Californian, has lived in Japan for over 10 years, where he teaches English.

He has played UO, AO and DAoC with the rest of my family for many, many years now, a great way to keep in touch. His connection has been better (due to his awesome cable over there) than many a Californian guildmate’s.

Blizzard is now telling me I can’t play a freaking game with my BROTHER, a native Californian, a native English-speaker, is absolute BS. What on earth are you thinking?!

He doesn’t have an American billing address (again, he’s been living in Japan for over 10 years), but damnit, I’m going to have to help pay for him just to get around your idiotic policy.

This is a step backward in MMORPG history. I thought Blizzard was an innovative. progressive company, trying to move things forward. Apparently I’m dead wrong.

Macjugger:
One of my favorite things about MMORPGs is that they bring together people from different countries. Before UO, I only knew people in the US. Now I have online friends in Canada, Singapore, Australia, France, England, Sweden, Germany, and Finland.

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