FoH does the commentary (rickshaw rocks)

That the “meeting stones” are the most clueless design in the last few years isn’t a news. Instead of gathering a summary of the reasons and suggest the correct way (in this case even too glaring) I’ll just paste two comments on FoH’s boards.

Foozle #1:
I have to say after goofing around on an alt and testing these I just can’t imagine how much crack was being smoked to allow these things into the game.

As an example of their brilliance:

26 War & 28 Shaman (Me) duoing SFK decide to click the stone on the way into the zone for fun. Maybe we’ll get someone we won’t kick?

46 Warlock is helping a guildie through SFK at the same time. They invite a 3rd to come in and help.

Newest addition to the warlock’s crew clicks the stone before he enters.

46 Warlock and his guildie are automatically flagged by the “stone” because a group member clicked it.

While the warlock was fighting the Wolfmaster his ENTIRE group gets ‘moved’ into Mine! Their entire group is now in the wrong instance and gets kicked!

They disband and reform and have to do the instance again.

I must say Blizzard this is just brilliant coding.

Foozle #2:
It’s weird that blizz takes this stand regarding this dynamic, rather than cater to “what people do” (which is stay in one zone and spam it, either a hub zone like ironforge or the zone near the dungeon, and ferret out specific classes using the powerful “/who” command).

Seriously now, put a real fucking LFG tool in the game, especially not one based on proximity to the dungeon.

I think the correct dynamic is a tool centered on where people ARE, and not where people ARE TRYING TO GO.

Since I am going to be anywhere in the world, and since people are going to do /who priest 60 and then send a “tell” or “whisper,” let’s make it easier for those who want to be bothered to be bothered, and harder for those who don’t?

Brilliant!

It takes various reiterations before Blizzard realizes the fundamentals.

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Alliance instances quest guide – updated

Since the servers died again I took advantage and updated my guide to the quests in Alliance’s instances with the last informations I was able to gather. In particular I added the quests related to Maraudon, Zul’Farrak and Sunken Temple. As always as spoiler-free as possible, the aim is just to point to the NPCs that give those quests in order to “complete” as much as possible. If you know something I’m missing leave a comment somewhere.

The guide can be found through the “Repository” linked in the “Resource” section of the sidebar or directly here.

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Patch updates

/cast Resurrection on the dead website

UPDATE – The patch is mirrored here and working.

The patch I mirrored is the full version working on every client, so not the smaller patch that only updates from the most recent one. I’ll update the pages (included this one) shortly with all the latest checksums. Below there’s still the old post, so the information may not be valid.


Basically there are only two patches for the last update. One patch to bring the last public version 1.2.4(4222) to the new 1.3.0. And it is the 60Mb patch that most of the users who played till now need. Then there’s a second patch that will update ANY version of the game, release CD included, but it weighs 112Mb.

The patch currently on my site only update from release CD to 1.2.1. The test patch doesn’t work *at all* since as you connect with it the client will automatically revert to the previous official version (1.2.4) and then download the 60Mb patch.

So I have an hole from 1.2.1 to 1.2.4. There aren’t patches available for this transition and this makes the two patches on my site useless. If you try to connect with the 1.2.1 client you will still start to download the 110Mb cumulative patch, so the same as if you have freshly installed the game.

Now I’m *swamped* as everyone else. I wasn’t able to extract the .torrent file because the old way doesn’t seem to work anymore. I’m trying to get the bigger file that will patch any version but this means it will take A LOT of time to download it here and time to upload it to my website. I do not think I’ll host here the smaller 60Mb patch because I prefer a single file that can patch any version.

So for now nothing. As I’m able to get the cumulative patch I’ll upload it and make it available.

UPDATE: I’m having some luck. The download of the patch is going rather well.
Do NOT spread the url like I do :)

– There are already reports of relevant nerfs to the rogues due to a change in the mechanic of the combat. I’ll explain later but it’s basically a side-effect to the changes to the warriors. We have to see if Blizzard is happy of the result or if they’ll have to fix it later.

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Blizzard smokes dope

I don’t know what is wrong with them. The patch is tomorrow and it was kind of obvious since they cleaned the main forum of stickies and shut down the test server a few hours ago with a fairly long list of bugs still present plus a lot more not even acknowledged and more well-known bugged stuff that is still unaddressed.

But that’s not the point. The point is that I really cannot understand their notation. The patch url says “05-07-04”. What the fuck is that? 5 July 2004? 7 May 2005? 7 April 2005?

The header is more or less the same:
(missing image due to backup)

So you can choose. Or we are at the 3 July 2005. Or we are two weeks ago.

Blizzard, your brand new gold clocks don’t seem to work too well.

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World of Tards

So today I logged in World of Warcraft after more than a week. I see someone asking for group for Sunken Temple and I decide that I have enough time to try it. At he end the group doesn’t include that guy. It’s me (51 warrior), a player I know already (Yonti, 52 mage), a guildie (Snagle, 53 Rogue) and two guys on the same guild, Dis (54 priest) and Korpen (57 pally). In general I build even parties but Dis asked me to invite the pally.

We go in and Dis wants to lead. After a few kills he asks me to make him the group leader. I ask why since it’s not that something changes in the game if you are the group leader. Firstly he tells me that it makes sense to be the leader if he is going to lead (?), then he tells me that he needs to because he will have to switch the loot mode because of some kind of drop related to a quest. Yes, sure. I tell him that he’ll have to say when he needs this inexplicable change and I’ll do for him. He shuts up and we move on.

Basically we move up a ramp and along a corridor running around a big room with a hole (pit) in the middle. There are balconies with mini bosses all around, we kill them. Then they say me that we have to go in the pit. They tell me I have to go first, fall from the balcony, run through elite mobs and then jump in the pit. I say them that, maybe, there’s a more logic way to do this since the place is filled with corridors and, supposedly, there’s one leading there. They insist.

Okay, I fall down the balcony, run through the mobs and jump in the pit. The pit is HIGH. There are wandering elite mobs on the bottom but the fall kills me directly. I wonder what’s the point of doing this. I ask them what is supposed to happen next. Then the rogue falls down and dies, the pally survives and the priest too. The mage dies before reaching the pit.

We are blocked, the priest cannot res the mage. The pally tells me to go up (yes, because I can fly) and res the gnome girly mage. I tell him I’ll do with a CPR. Obviously the problem isn’t solved by writing idiocies so I figure out we have to die and simply restart from entrance but I wait to understand what the fuck the two guys are thinking (they speak together in ventrilo). From here I managed to save the chat.

I tell him that I’m not going to continue without her. It’s a group and we do not drop players just becuase their illogic plan didn’t work out.

I do not want to “start doing stuff” without the mage. I’m still not sure if they are trying to go back at her (but in this case why we didn’t come in the pit from the other way if now we are supposed to walk back at her?) or just continue without. So I specify better what’s the problem. This while Korpen (the pally) seems to want to explain me something. Later I understand that he isn’t going to tell me something, he just wants me to follow his character with mine, literally. Even if I’ll never understand why.

I guess it’s pretty obvious that something happened there. I was still hoping for some informations and figure out what they were thinking but Korpen starts to run. I understand what he wants so I run behind him. He runs around the pit, aggroing all the mobs. I imagine he is trying to run through the whole dungeon by training all of them? I really do not know. I just follow as he said. At some point (after the “gogogo”), with 6-7 elite mobs on him he stops and runs back to Dis (aggroing more). I really do not understand what is going on with all those monsters running around. The only plausible assumption I can make is that Dis tried to heal the pally while he was running back and so agggroed all of them. The pally probably took advantage to stone to Ironforge, still alive.

This is the moment between the mobs aggroing on Dis, the pally stoning out, and then the mobs walking back at their place since I didn’t move a finger. I didn’t move because all this happened fast and I was wondering what’s the point of running through all those mobs to just come back and fight a lost battle.

Howd ye die? I don’t know, mabe because you had ten elite mobs on you? The battle lasted no more than two seconds from beginning to end. And I really don’t know what else they expected to happen aside me being killed as well.

The rest is pure comedy.

Yes, why I nto sheep? Maybe because I’m a warrior. Maybe because I’m not going to mess with 10 elite mobs and four peoples party. At this point I really do not know how this Sunken Temple is supposed to work. If they were correct about jumping in the pit and all the rest.

For sure I’m still wondering how a player can reach level 57 without knowing that a warrior cannot fly, resurrect peoples and sheep mobs.

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Character transfer goes Live

Something moves.

Blizzard is offering the possibility to move characters to less crowded servers. How it works? From a specified server to another specified server. Right now only from Arthas to Nathrezim. With more announced servers in the future.

The FAQs explain more details:

Characters on the 10 realms with the highest populations are eligible to move to a low-population realm.

The fact that the move is one-way and only between selected servers will allow guilds to move without ending on different servers and the fact that the guild layer is just about a chat and a tabard will make the process rather easy. Still, I do not believe that this plan will have a relevant impact.

This while I keep playing on the test server (dinged lvl8 before the shutdown) and seeing it “ugly”: quest tracker broken, meeting stones broken, minor problems with the animations, “garbage” dots around the interface… And this only about what I was able to see with a brand new character, because the confirmed list of bug is long and the unconfirmed one simply endless.

No patch for a while.

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Farm-A-Ton

There’s a thread on FOH’s boards about the dragon (Azuregos) that Blizzard is supposed to add with the next patch. This dragon has already been killed on the test servers. Dropping the meanest dagger in the game …with caster stats.

Foton will rejoice when a caster will roll (and win) for his loot :)

The stategy used to win the encounter is one of the best ever heard: death rush. With the players dragging the dragon till the nearest cemetery (but Tigole didn’t state it was’t possible?) and then keeping zerging it out of boredom till its death. Considering how easy is the process and that the spawn will be like once a week, I believe it will make pale the camping of both EQ and FFXI.

It’s like playing Tag.

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