“AutoJoin Battlegrounds while not looking” – updated

Yesterday I was able to fix it and make it work with the multiple queues. I really cannot do without it.

It works pretty well now and along with those queues it was a refreshing addition. Now you can spend some time in Warsong (finally alive) and Arathi while waiting for a spot on Alterac. More action and less waiting time.

My mod makes you join automatically the battleground in the case you are atl+tabbed doing something else, there’s a customizable delay so that you can still have time in the case you are busy doing something else and prefer to leave the queue instead of joining right away.

The mod also works along with CTMod, so you need it to configure the options.

Tiny_BGMod v3

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Clueless GMs + premade forms = Fun!

Taken from FoH, who took it from the official forums.

This week i ran BWL for my guild. During the RG fight i died and released along with several others Before RG was dead. once RG was dead i got a rez and dished out the loot. we cleared to the broodlord and called it for the night.

i later zoned in to BWL while in a UBRS raid and RG was back up. I WAS NOT SAVED TO THE INSTANCE.
i freaked out for a sec thinking we had to reclear. i then found someone who was still alive when RG died and made them raid leader.Then I zoned in to BWL and became saved to the instance.

also as where i was raid leader and not saved to the instance everyone who joined the raid after RG did NOT get saved.

I’ll break this down:
IF your raid leader dies and is released when RG dies and he/she will not get saved to the instance. every one who is not in the zone and dead will not be saved either but they can all still loot RG.

And here’s the answer from the GM: After some research it appears the issue you are having may be related to your User Interface (UI).

Got it? Now go exploit the hell out of it, for Blizzard it’s a problem of the UI.

Btw, as written in the comments, all the annoying changes to the reset timers of the instances were an attempt to solve various other exploits. It seems they have opened the way to bigger ones. Good work :)

Also remember that they disabled the /bug command right at launch so you could send your bug reports right to the GMs. Enjoy.

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Ahn’Qiraj War Supplies Server Rankings

Server Rankings

It isn’t 100% precise and not automatically updated, but it seems pretty much reliable. If you click on the server name you also get the details. It’s neat.

There’s another shared tracker here. I’ve downloaded the code and using it locally for the Mannoroth server. Sadly I cannot manage to turn on the php directive “allow_url_fopen”, so the drop down menu is broken.

EDIT: I’m so l33t. I hacked the script to use the cURL library and bypass the flag. There’s a nifty tutorial in the Dreamhost wiki. I’ll have to mail the author for this.

EDIT2: Blizzard has also started an official one. It seems updating only once a day, though.

My server is third at the moment (Mannoroth, one with the most balanced horde/alliance ratio), yesterday there was a huge (player-created) event in Silithus with both Horde and Alliance getting faction to trigger something else. Zerging one against the other in the most lagged environment ever. Lots of rooftop camping and the taurens with Kodos cockblocking the NPCs. I really don’t know the details and was busy with the guild in MC. I just know that it was probably the biggest PvP event ever. And it ended badly.

The server crashed more than 15 times (not a joke) before just dying completely for more than an hour (then I stopped checking).

We were digging a really big hole under the wall, and it happened to crash the server 10 times and have 2 GMs come and stop by to say hi.

Quoting from F13:

The REAL Catassery is from the poor top end raiding guilds who are competing to be the first ones to open the Gates.

The raiding guilds trying to open the gate must first earn (on ONE character) Friendly reputation with the Bronze Brood. You start out at FULL HATED. You get 1 reputation point for every turnin of an item (only able to be seen by characters deputized to help) which drops off of the elite Silithids in Silithus (think of it as similar to a Scourge stone). Since they drop at around 1-4 per mob, that means you have to kill 30-40 THOUSAND of them, all the while makeing sure someone who can loot the item is there to pick them up and pass them to your Rep Bitch.

And you thought Timbermaw faction was a cockblock.

And after you hit friendly, they smack you with a string of 10-15 raid level quests that will require you do do MC, BWL, Darnassus, Stormwind, and god knows what else raids. Sometimes on timers (one, i think, requires a Broodlord – Neff kill in under 5 hours).

On the ranting side:

Well, I’m disappointed to report that the catass who told me to stop levelling and farm linen is tacitly supported by the guild officers. It seems that while I was gone (6 months) the guild underwent a rather interesting metamorphosis from people who had played one game together well to a completely catassed-out-the-ass guild. In other words, I am a very small minority. (I even got booted today briefly for daring to tell the catass to stop telling me how to play – the guy’s not even an officer).

Ah well.

I fail to understand why Blizzard is falling into the trap that has snagged others – providing elite content for the 5% of ubers who don’t have jobs or families. Why why why? The disparity in equipment between those without jobs or other rl commitments and those with is just silly. Who designs these things anyway?

I want to play a game that’s designed by a 30- or 40-something person with a couple of kids and a job, not a 20 something person with neither.

Actually that’s one reason why most of the developers don’t play their games.

About the rant on guilds: as I said when discussing the voice chat, the content shapes the community and the guilds shape themselves around the content. It only seem just a responsibility of the players, when it’s actually a responsibility of the developers. It’s the game to dictate the way you play after the initial pact is made.

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Panda Leak

It was linked by Cosmik in the digest. Someone noticed?

We still have to see if this was before or after the decision to not do them to not risk to have problems in China.

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The Biggest Collective Masturbatory Act Ever

The Giant Fucking Grind:

After a short series of initial quests, players will get a quest from an NPC in either Orgrimaar or Ironforge. The NPC tells them that opening the AQ gates is a realm-wide task of accumulated turn-ins across both factions. The NPCs will also tell you how many more of each item still must be turned in whenever you check in with them.

Full List of turn-in requirements for both factions:

MINERS:
90,000 Copper Bars – BOTH SIDES
22,000 Tin Bars – HORDE ONLY
28,000 Iron Bars – ALLIANCE ONLY
18,000 Mithril Bars – HORDE ONLY
24,000 Thorium Bars – ALLIANCE ONLY

HERBALISTS:
96,000 Peacebloom – HORDE ONLY
19,000 Firebloom – HORDE ONLY
26,000 Purple Lotus – BOTH SIDES
20,000 Arthas Tears – ALLIANCE ONLY
33.000 Stranglekelp – ALLIANCE ONLY

SKINNERS:
180,000 Light Leather – ALLIANCE ONLY
110,000 Medium Leather – ALLIANCE ONLY
60,000 Heavy Leather – HORDE ONLY
80,000 Thick Leather – BOTH SIDES
60,000 Rugged Leather – HORDE ONLY

COOKS:
10,000 Lean Wolf Steaks – HORDE ONLY
20,000 Roast Raptor – ALLIANCE ONLY
14,000 Rainbow Fin Albacore – ALLIANCE ONLY
17,000 Spotted Yellowtail – BOTH SIDES
10,000 Baked Salmon – HORDE ONLY

ANYONE:
800,000 Linen Bandages – ALLIANCE ONLY
600,000 Silk Bandages – ALLIANCE ONLY
250,000 Wool Bandages – HORDE ONLY
250,000 Mageweave Bandages – HORDE ONLY
400,000 Runecloth Bandages – BOTH SIDES

Each turn-in gets rep with every race of your faction; each turn-in of 10 or more gets extra rep.

When done the Scepter quest is activated. I believe this is the quest that finally opens the gates.

Some funny comments after the patch:

Frott:
I heard a rumor that the next world event is a factionwide push to paypal enough money to a gold farmer in order to “Expand the Bottomline.” Is bottomline some sort of new faction?

Menion:
Seriously fuck you Blizzard. This has got to be one of the stupidest things I have ever seen in an MMO. If they think I am going to help collect 800,000 Runecloth and just dump it all on an NPC, they can suck a big fat dick.

Borzak:
Did blizzard say earlier that the gates would open eventually on their own? Word around my server today was screw it let it happen in a month or two it’s not worth it.

Pity the new person who wants to level stuff such as tailoring or skinning now.

Typhon:
Artificial, cockblocky bullshit as a way to encourage force me to appreciate the “world changing” content more doesn’t make that artificial, cockblocky bullshit fun for me.

Gloating about how artificial and cockblocky it is, now that’s fun!

Haemish:
WoW, taking poopsock grinding catassing to all new levels!

ZERG AHOY GATES OPEN SESAME NIGGAS

This is probably the biggest grind ever designed.

Only a genius could have imagined something like this. I want a medal for him. I also heard that the mats will be used to build a Babel Tower shaped as a dick right in the middle of Stromwind. The server that will open the gates first will have the biggest one and it will go up till above the clouds.

Seriously, I really don’t see how someone who isn’t completely ill could be interested in this sort of thing. Design-wise it’s probably the most retarted idea ever. Ingenuous, considering that the “cool factor” is completely about the scale and nothing else. It’s big, huge. But it’s empty. The true meaning of “inflated”. The design naiveness of a total noob. Like the multimillion scores on a pingball. The sense of greed just because of it. A big, fat dick.

But then I also have no faith in the humanity and predict that the gates will open on the first server in less than a week.

Factional rewards, extra loot, and the opening of Ahn’Quiraj.

I don’t believe the extra loot would be motivating enough or this would turn into a massive dupe when it is instead mostly aimed to remove “leftovers” from the economy. If you are cashing more than what you are spending, and if every player is in the same situation, this event would be enough to break the game. So I consider it more like a lottery, where there’s a minority that will receive some good loot and make some cash, while most of the players will waste more than what is returning back to them.

People still have the old habit to confuse the journey with the destination and here the journey pretty much sucks if it isn’t for the reward. This just doesn’t add anything worthwhile to the game that isn’t self-motivated.

I don’t find a “massive farming event” something that motivates me to play or make me enjoy doing it. So I avoid it.

I will be damned if I put even a copper bar into that :)

The only *valuable* element in the whole mechanic is the server participation that builds identity. But there were many better ways to implement something similar and still add something worthwhile to the game instead of an inflated, exalted grind.

And this is not even all because the grind seems to not stop with the opening of the gates. It seems that most of the loot in the two raid dungeons is also attached to a massive factional grind. Instead of starting from “Neutral” as it happened for example with Zul’Gurub, this time you start from “Hated”:

Brood of Nozdormu 0/36000 Hated

Long way to climb up till “exalted”.

As I said, an exalted grind. They polished it nicely but this doesn’t change what it is.

On the other side, this is what I read from the other forum:

There is a HUGEASS laundry list of quests and the like that must be done for the Brood of Noztdramu (sp?) (Bronze Dragon Flight) in order to open the gates, many of which require retrieving items from such places as BWL, MC, the Stormwind Royal Library (thats right, Horde Raids on Stormwind). and other things, as well as insane grindage to faction up your reputation with the Brood.

I tried to think about something barely interesting released by Blizzard in this last year. But I really couldn’t find anything. Some encounters in Zul-Gurub, maybe. Imho the game has started going downhill since E3 2004. What made it successful was already there before that date.

Can you think of a moderately significant feature that actually offered something worthwhile to the game? I’m asking seriously.

Beside this, there are enough bad bugs to make everyone happy. In short, the mail system is broken (cannot retrieve items), the auction house is broken (disconnecting people and crashing), the BattleGrounds are broken (mass crashing people out of the game and flagging them as ‘deserter’ when they are back, stuns not working, high level players in low-level BGs due to queues inconsistences between the alts, ‘deserted’ flag applied to all the players if an instance ends without a winner), the guilds are broken (cannot invite) and some raid encounters in Molten Core (banish doesn’t work anymore, traps don’t work) and Zul’Gurub (the stuns crash the client) are broken too.

Your lovely UI mods are also broken, but that’s a given. (mine included, they disabled it. I have kind words for you today)

The low level players are enjoying the new influx of high levels mass-farming their stuff. With the prices in the AH skyrocketing it’s a nice day for them.

EDIT- There’s a list of bugs about the patch here. Fun.

I was also pleased to experience this one:

# Warriors once again have a huge problem that causes them to go out-of-synch with the server. When you charge, or basically use any other skills, your computer goes out of synch with the server. For instance, causing you to have a breath meter and continue losing breath long after you have exited the water.

I was in the water for two seconds for a pull and the breath meter didn’t stop till I died. Repair fun.

I also confirm that the Warrior sword specialization (talent) is still broken and that the “Retaliation” skill had a HUGE UNDOCUMENTED PvP NERF. It was the most powerful skill available (30 min cooldown) and now basically useless in PvP because they added to it a GARISH graphical effect, making it simply too evident to not detect and easily avoid.

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Shoo

If you are looking for a patch mirror (WoW 1.9) go here or here.

That’s from where I’m getting it.

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WoW’s dreams of “skill”

The longer detailed version is here. This is the short version I posted on FoH’s boards.


OMG, again with this myth of the ladder system based on “skill”?

It’s not possible. Skill in WoW is = to loot. If you build a ladder system you can as well rank the players based on what they wear. And if the ONLY REWARD for being at the top of the ladder is MORE LOOT, you just built a self-confirming prophecy where the guys who “have” already will “have” even more. And those with the poor loot will have even less.

WC3 ladder works because you cannot retain your heroes from a match to the other.

Tolanin:
the gear difference between MC and ZG or whatever is tiny blah blah.. its true to an extent and because of that the gear difference between the masses and the ubers is relatively small.

Bullshit.

There are at least three other threads recently opened on this forum proving you wrong. It’s not even funny.

Plus, a ladder system tracks statistics over time. Maybe you can be lucky in one match fighting with your blue gear against a full deep purple guy minmaxed to hell with 35% crits and 1200Ap. But, over time, you are dreaming if you expect to have better stats than him on a ladder. At least if he has a vague idea about how a keyboard and a mouse work.

Since this game is also not about 1vs1 you can multiply the “catass” factor by ten: a non-uber raid guildie will never be able to compete on that sort of ladder. Even if he plays in godmode.

Now add the fact that the rewards for being “uber” are more items making you even more “uber” and you’ll see how this ladder system is totally fucked.

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Blizzard’s answers to players protest

On the official forums appeared a long, redundant letter from the community managers to the players about the recent debate on raid Vs casual (accessible) content. We got our own version of ithis debate here. The long version of the letter is saved here.

Short version: We would like to give you more stuff. But content takes a lot of money and time to develop.

Nothing that wasn’t already obvious a year and half ago.

EDIT – We got the answer from a pointless dev chat. I really don’t know why I find Kalgan so fucking irritating (it has nothing to do with this quote, though):

Kalgan: Yes. We plan to introduce some cool new quests that introduce a new armor set that is a step above the current dungeon armor set. These quests will involve both solo and 5 person instances, with a few new twists.

[BCM]Tyren: i can hear the gasps of surprise and joy

I peed my pants. /roll eyes

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Your skill in Catass has increased!

Ha! Update for my catass curriculum.

My recently joined guild has just cleared Zul’Gurub (with the exception of Jin’do who they decided not to try) with relative ease. This despite they all just recently started raiding and have little to no uber equipment. I believe this was possible thanks to our drunk and enthusiast female (in voice chat) guildleader keeping the mood fun, competent healers (so rare!) and a very good, always calm guy leading the raids and passing precise instructions. I believe the voice chat is also always polite and ordinate, which helps a lot.

I think I was unbelievably lucky to find a mature guild on my server that still welcomes casual players and maintains an healthy presence of low level characters still enjoying every part of the game and not just the catass raids. What is even more surprising is that they didn’t discriminate me on the voice chat limitation, nor my problems understanding when I use it, passing me instructions through whispers beforehand. A miracle! I really couldn’t be happier about how it went, so happy that I fear things could go wrong for some reason just to ruin all this.

So we killed all the channelers and Hakkar, I took lots of pretty screenshots and I’m planning to write down some impressions and details about each encounter, just to describe how they are designed and the type of strategy/gameplay they require. It was rather fun.

With all this luck I went overboard and here’s the result:


YAY! EPIX!

It’s bigger than me and pretty but I would have flipped the model if I was the artist. Now I’m going to skill up in the Plaguelands and later I’ll have to try it on some taurens. Tauren steak tonight!

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