Corporation whores

Dana Massey.

Former Hero Team Leader for DAoC during the beta and co-author of its strategy guide, then involved with IGN Vault. Finally group lead during the early test of Wish and then World Designer for the game, largely responsible for the insane, unbelievable idea of GM-driven content.

Wish was cancelled this January. Then I made up a rumor. A rumor revealed as false just a week ago. He is now Lead Content Manager of a minor mmorpg news site.

Or not.

It’s not surprising to see him whoring for Mythic in full regalia.

This is the level of the industry.

LATE EDIT- I archive a discussion on QT3 where I make clear my point of view on this, for reference:

Walt:
So, unlike you, Dana Massey has contributed to two projects. Once, long ago, as a volunteer team lead for Mythic. And then again, as a World Designer for Wish.

And now he is a well paid game reviewer for MMORPG.com. I fail to see where any of these make him a corporate whore.

Div Devlin:
Ok… I know I’m really going to regret this but…
HRose explain. I met him last year when he worked for Wish and this year actually was able to talk to him in depth. He did’nt actually get Dave Rickey fired you know. The hiring and firing may of been more than mere coincidecne, but he does seem like a pretty stand up guy.

MMORPG is paying him, as he was out of work. He wants to stay in the game industry, while still learning about games. The best way to do that is to work a news site until he gets hired by the next company.

Now, not that I’m defending him or anything, but I’m just wondering why the hatred as I don’t understand your tag for him.

HRose:
I have this belief that Lepidus tried to join Mythic after “Wish” demise and for some reason this didn’t work out.

I use “Corporate whore” to define a lack of criticism and a biased attitude. Lepidus CLEARLY represents that and I could say more or less the same about Div Devlin.

If anything I could say that everyone is biased and has sympathies in a way or another but what I criticize is the complete lack of criticism. The propensity to purge all the problems to just see what’s good and build positive hype in order to nourish and please the “friends” working in an industry that they’d like to join.

Mine isn’t a denounce. I’m just saying that Lepidus has always been highly biased and partial. When it comes to Mythic he does a great work to build the hype and hide as much as possible the bad side. And obviously Mythic likes that a lot because it’s useful for them.

The simple fact is that he writes something in order to please someone. He wants to join the industry and this brings DIRECLY to a conflict of interest since he needs to keep the “big guys” all fuzzy and happy.

This is how the “intellectual honesty” goes to hell and how you “sellout”. It’s exactly when your ideas are there ready to be bought by someone else with enough money or power to use you as a puppet. More or less directly.

And yes, Div Devlin isn’t that far away.

P.S.
This has NOTHING to do with Lepidus being responsible of Dave being fired. I never considered them related. The problem of Wish was in the *management*.

The huge mistake was the decision to replace Dave with Lepidus but isn’t Lepidus himself responsible of that. It was just clueless management and Lepidus was just a symptom of what was going wrong.

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The power of demagogy

Geldonyetich finishes on Slashdot with a fortunetelling piece about World of Warcraft’s short-lived success. And gets linked everywhere.

If you are a reader of Grimwell’s board this is nothing new since Geldon already expressed extensively his point of view (which I share in some points). The news is that those thoughts are now “public”. They are linked everywhere, they become mainstream. Arguments for the masses. A recurring topic in the official boards of the game. Under the eyes of Blizzard and their competitors.

Pulling a Lum.

This is indeed pulling a Lum. We were all expecting some sort of return. Not a return of Lum, but the return of interesting and valuable criticism. Thought provoking commentary to shake things at the high level, “forcing game companies to engage the player base in a real dialog”. A challenge for ideas, for experience, for talent. For passion and dedication. Something going from the players to the developers and vice versa. To strengthen a relationship and create synergy.

Instead we have a rather superficial glance, perfect for demagogy and situational rumoring and gossip.

Did you think a new Lum was needed? No. You just need a “Zonk” lurking around your corner of the internet with sympathy. That’s the power of mainstream information and of those who ride that horse.

(And also a responsibility for Geldon)

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Regional elections

Regional elections in Italy: the left wins nearly everywhere and by a good margin.

(If you don’t have any idea about Italian politics just think at Bush vs Kerry and Kerry winning. With the difference that in Italy we still have some appearance of actual politics and not just TV-drama. More subjects and less adjectives, you know.)

Finally something good :)

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Best exploit of the week

World of Warcraft, of course (the price of having creative tools):

Today in Sunken Temple in that one big room with the 6 bosses my friend died on the other side of the room on one of the top balconies while I was way over on the otherside on another balcony. For Fun i used a Ornate Spyglass to see his body and i used ress on it, and it worked from about 500 feet away.

Also:

This trick also works with Shamans – in fact, it’s a lot easier (outside, anyways) because we get Far Sight. I’ve used this trick to resurrect people who died at the base of Freewind Post, and they resurrect all the way to the top where I’m standing.

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For a laugh

For a laugh and nothing else. This is again from Mourning, the drama-game:

DnL is on his way on cancellation…

I assume that this is mainly for financial and technical reasons. It is written there that they spent 4 mil USD to develop the game, which is quite a large amount of money. And they were a little too ambitious with the amount of players they want to support on each world.

Regarding Mourning, all I can say is: be patient we are not so far away from launch.

– Egomancer

Tomorrow.

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*Thunk*

“Huston, we have a problem.”

My site doesn’t feel good sometimes (often).

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“Rooftop Camping” not anymore allowed

From Blizzard’s official announce:

There has been some confusion in regards to whether or not the act of “rooftop camping”, or killing players while using geometry to avoid the town guards, is allowed. We will no longer condone this act in game. Players who participate in this method of PvP will be given a warning and educated on this new policy, and further action will be taken as circumstances warrant. We wish to provide a fair playing field to our customers, and this abuse of game mechanics has been hampering that effort.

Firstly a precisation: there’s absolutely NO confusion. It’s Blizzard to be confused. The “Rooftop Camping” in PvP has been exploited by the players since release and when this problem was brought up Blizzard answered officially that the axction was allowed and didn’t consist in an exploit. Then, about a week or so ago, someone spotted a sticked post on the european forums stating that the “rooftop camping” was instead considered an exploit and so not tolerated. Today they “agreed” about extending the rule even to the american version.

Secondly: this is a long overdue good decision. But what about making the rules work instead of threaten the players?

Is it so hard to flag those buildings so that players won’t be able to run on top of them and teach at the same time the guards to deal with them? (for example by giving them an effective boomstick)

Fix the exploits, do not just threaten for them (and if we consider the beta it’s more than six month that this exploit is left untouched).

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PvP honor system – Latest critiques

From a thread on Grimwell were I keep attacking Blizzard’s proposed system.


What I do not understand is the rating system. They stated that your honor points won’t be wiped, they stated that even the hardcore players will need months before reaching the top, they stated that above the sixth level the rank system becomes a ladder where those with the most points are at the top and with limited amount of slots for each rank.

Still, they say that this is accessible for the casual players and that you can still compete even if you start years after.

HOW?

If the honor isn’t wiped and it becomes just a pile of point, it’s obvious that the ranks will skyrockets. If instead the rank system is only a “weekly” performance this basically contradicts the fact that the points aren’t wiped and that the higher ranks won’t be reached at the start.

If there are ranks far away it means that you are supposed to STORE something. And if you are supposed to store something in a limited and competitive ladder, it is also obvious that the requirements will skyrockets.

Blizzard is hiding something here. Believe me. Whatever they are planning it is absolutely shady. And for a reason.

Darniaq:
They’ll be doing this is Battlegrounds. Battlegrounds are the best place to gain Honor Points because you will never be fighting people too far below your level (given that it’s level 55-60 only, at first).

No. At least not without special, undisclosed rules (that is why I think the system is completely idiotic: or it’s hidden or it doesn’t work).

If you keep killing the same players you won’t gain honor. In a battleground this directly happens. You keep fighting against the same groups. So, or they disable that mechanic or it won’t work.

For the informations they have disclosed the best way to farm HP is to build gank group of stealthers and patrol the most popular quest spots (this on the PvP server, which will be *destroyed* by this new system).

But MY POINT is exactly what you are explaining. They are keeping what matters hidden. But at the same time it happened with the “meeting stones”, I discussed them a lot before their release, for example on QT3 and all the players attacked me saying (and inventing) how they would have worked. What happened? It happened that there was NOTHING behind and these “meeting stones” were effectively *retarded* design.

So what about this honor system? Is Blizzard keeping it hidden as you also assume or it’s really retarded as it seems?

Darniaq:
I should have said the Honor Pool. Damned post was long enough I started misstyping Player Honor Points do not get reset, as mentioned earlier in trying to clarify why it’s not a “decay” system.

I still cannot understand.

If we assume that the ranks come from an “evaluation” of the % of honor points of each character compared with the overall pool and then confronted with the percents of other players, we finish with a “weekly” ladder. There’s NO persistence.

This week I’m at 2% and I’m the highest. I’m rank 14. The week after I do not play and I fall to zero?

Where’s the persistence? How it works? Or there’s persistence (so the Honor Points grow exponentially with no limit), or there isn’t (so everything is wiped from week to week). Or there’s an hidden system that joins the two parts following hidden rules that Blizzard hasn’t disclosed.

Darniaq:
They’ve either played enough to maintain their Rank, played more and gained another rank, or didn’t play enough and lost their ability to use the Realm Reward they purchased.

And this is another of the hugest flaw. This is pure catass. Reward to play as much as possible. Grind till your hands fall on the ground and keep grinding forever if you don’t want only a temporary carrot in your hands.

Is this “fun”? Is this a good PvP system? Is it especially good in a game that is openly aimed and marketed for casual players? Or is it a complete overturn in the approach?

Not long ago on MUD-Dev me and Raph were discussing:
“Designing a game which allows players not to HAVE to play regularly. A possibility, not an obligation.”

The system Blizzard is proposing is a grind *nightmare*. You are FORCED to play if you want to achieve something. We have players ranting because there are long instances in the game and here they are pushing on a system that makes that requirement skyrocket.

Abalieno:
If you keep killing the same players you won’t gain honor

Darniaq:
You gain steadily less Honor Points. Plus, you’re thinking a Battleground fight starts and lasts four five solid hours with the exact same participants.

Five hours? How many players can fit one BG? With 60 for each side it will be already a lag and zergfest and I don’t think they’ll go above 50 to keep the game playable. In TEN minutes, within a small zone dedicated to PvP, you’ll kill the same players more than once. There’s no need to remain logged in for hours.

This while you can camp (on PvP) the most overcrowded choke points to farm constantly the new blood passing along.

Darniaq:
I’m not sure what you’re talking about with Meeting Stones. The only ones I’ve come across so far, since they were patched, were below my level. What about them doesn’t work for you and how does that relate to your prediction/commentary from Quarter to Three earlier?

The meeting stones are a joke. And it’s *obvious*. My previous commentary before they were release was:
“We still have to see but, supposedly, you’ll have to walk till that point to flag yourself and beg the randomized system to not build a group full of tards. It’s rather obvious that the “pool” of players from where it will draw will be the two other guys that ARE JUST SITTING NEXT TO YOU, waiting from two hours at a stone that noone uses.

At best these stones will be an altar of sacrifice for high level players to raid and laugh about.”

As I wrote there the main purpose and need of an LFG system is how many peoples it can reach. That’s the measure of quality.

Before these retarded stones we have zone-wide channels. So you are able to reach at least everyone in that zone or go to Ironforge and ask there for “visibility”. In ALL the case what matters is how many peoples you can reach.

With these meeting stones you can only reach that tiny percent of other players who walked till that precise stone and flagged themselves and that you can see next to you waiting to be ganked by horde patrols. Plus you have NO CONTROL on how to build the group.

NOONE uses them, they are WASTED time on a completely stupid feature that every player with some experience would have figured out.

It’s already HARD to build proper groups when you type /who priest 48-54 and spam each. And with that command you reach the whole population.

What the game *needs* is a server-wide system. I wouldn’t ask for FFXI complex custom search strings or the LFG window in DAoC listing players and groups in an organized way. No. Just an “LFG” flag (like in the goddamn beta) would be enough.

Instead we have these worthless stones. Also bugged. There are reports of players that started the instance being joined with other partial groups and getting their instanced resetted and kicked out. Forcing them to restart from zero.

Darniaq:
Designers can be a fairly secretive bunch too. These ideas are their ideas, and in a company like Blizzard where game design (vision) is held up as high as game execution, people treasure their sparks of creativity, and may even want to continue to own them.

Come on, where’s this “Vision”?

There’s nothing new aside a really polished game with all the pieces put mostly right. But there’s absolutely NOTHING to hide. Or mind-blowing innovation. It’s the same stuff done a lot better and following what the jaded community is preaching from *years*. They finally listened to some complaints but those complaints have been available for years.

Darniaq:
But what I don’t like is that Dishonorable kills seem to only come from hunting folks well below your level. Suppose you have a group of 20 level 60s constantly harassing a 5 level 60s? hey get diminishing return on Honor Points, but they don’t gain what would be the more appropriate DKs. And, of course, they can’t because of Battlegrounds, which require similar-level fights by design, so having HPs turn into DKs for repeated kills is out of the question.

Yeah.

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April fool’s jokes miscellanea

Vodoo Extreme is doing a good work, instead of hiding one joke between real news they simply went in a spree (and the same for Gamespot and Slashdot):

– The first news is about WoW joining Guild Wars in order to patch a solid PvP for the endgame.
– The second news is about John Carmack contacting aliens while working on cell phone programming.
– The third news is about a survey saying that 4 out of 5 gamers want a Phantom console.
– The fourth news details DAoC’s new patch and the final removal of the Albion realm.
– The fifth news is about Prey, an old 3D person-shooter never released, to become a Reality Show on Fox with real mercenaries.
– The sixth news is about Gabe Newell leaving Valve to become the frontman of a Grateful Dead cover band.
– The seventh news is about Epic announcing Unreal 3, where the players impersonates a giant slug fighting clowns.

Blizzard’s joke is also well done even this year (with the related SOE’s “lets be friend”) along with all the forum avatars transformed into gurgling murlocks for the day. A special mention for the european version of DAoC where they announced hibernians walking on rainbows, flying trolls and a localization of the game in greek and latin. While players were ambushed by giant ewoks around cantinas and starports in Star Wars Galaxies and swarmed with ads everywhere in “A Tale in the Desert”. Another mention for Tobold’s mmorpg, in particular considering how badly Darniaq fell for it on the discussion forums, lol!

This while Mourning started to send some beta invites… but forgetting to put the servers online. Obviously they’ll work tomorrow.

(and then there are borderline fool’s jokes, like Final Fantasy XI playing “Shark” music while fishing and WordPress selling-out)

In a not completely unrelated news Blizzard’s other “fool’s joke” that found its way to the forums the least night seems instead confirmed by the players. It’s about an engineering recipe given by a dwarf NPC to craft rare special goggles that would allow the wearer to see other players elf characters completely naked. Which suddenly caused disgruntled players to start a petition on the forums (now closed and deleted by moderators).

There are voices saying the recipe was added underhand about two months ago by a quest developer that was unsecure about his employ after a few “animate” discussions with other designers. The quest was then supposed to trigger today in the case the dev was effectively kicked out by Blizzard as a revenge. But then the dev wasn’t fired and, still, he completely forgot the quest and didn’t remember to deactivate it in time.

Other rumors are about the name of this developer with now a dubious future: Alex Afrasiabi, also known as “Furor”.

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