Hotfixes

No, this time it isn’t about World of Warcraft or DAoC, just this small site. I think I was finally able to fix the log-in issues as previously but erroneously stated here.

The site should now automatically log in registered user up to three months if they do not manually log out. Or up to one month if an user never comes back to renew the cookie session during the month.

While fiddling with that I kept working on the new theme the site currently uses. I’m happy of the result because I was able to fix many quirks and incompatibilities of the previous layout. I’m starting to like the new color scheme, it looks somewhat elegant and it’s easy on the eyes even if a bit harder to read (which isn’t good due to the insane amount of text I amass).

Still there’s something I don’t like. It looks too much like a blog while I’d like an hybrid look, between a blog, a fool’s place, a news site, an archive and a workplace. But for now it will stay like this.

Why you should register?

– You shouldn’t. No really. I don’t care at all about who registers here, I don’t look at the user page, I don’t track the activity of the users in a similar way I never check the site statistics, referrers etc.. I prefer to not know who wanders around here. I write what I want and how I want and when peoples find this useful it’s good. And that’s all.

– Registered users can switch themes, so if you want you can switch to the previous one and use it. The fact that the site now properly logs in the accounts should make this a viable option if you hate the current layout and cannot live without reading my stuff.

– Registered users can post comments without approval, while ‘Strangers’ finish in a moderation queue. I found this the best solution to spam. The spam bots deliberately ignore me when their comments do not work and this site is still just a personal page, not a community (despite, as everyone else, I’d like so). So I assume that peoples write a comment so I can read it. The fact that they need to be approved makes sure that this happens. I don’t really moderate, there’s no ‘quality’ filter and what I get I show.

– Registered users can access private downloads. There’s not much and I was happy to offer that openly… till I was linked on a main Korean site and got 150Gb of traffic in a single day. On the sidebar there’s a link to a “World of Warcraft repository”. It’s where I keep all the patches of the game, from the CD till the last so that they are available. As I said I was forced to turn the download somewhat private. So you need to be logged in to be able to access the files.

– You can post topics/comments on the forum. But the forum isn’t used. One is locked and it’s where I archive stuff, the other is empty and I don’t believe it’s going to change.

Drupal allows more stuff, like access to extensive statistics, personal blogs for all the users, collaboration pages, community content moderation, multiple authors, submission of stories and a lot more. Again this site doesn’t work as a community and I don’t see why that stuff can be useful. So those few points sum up the reasons why you would want or not to register. Again I do not care, being popular or not isn’t something I care particularly about. More than building consensus and lead the masses I’d just like to find a concrete use of my ideas, or offer them to someone who is able to use them. But this is another story.

The fact that I fixed the problem with the php-sessions also makes me happy because it will prevent me to write lengthy article and then send them just to discover that the session expired, trashin all the work. Other ‘writers’ know how fun it is. If they were writing in a foreign language they’d know even better.

Oh, and feel free to flame/criticize me, I like that. About the site, about me, about what I write. The fact that I read doesn’t mean that I’ll change, though.

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Rumor

It seems that Mythic is interested in hiring Dana Massey and Matthew Newhook (the two guys working on the story/live events of the canceled “Wish”) to work on Imperator.

Dana Massey was also know as “Lepidus”. He worked on the strategy guide of DAoC and was the Hero Team Leader back in beta.

This rumor is completely made-up by me.

EDIT: Matthew Newhook (aka DuncanFoo) wasn’t a writer, I confused him with Michael K. Donovan (aka Aura00). Instead he was the president/lead software or something. One of the few with a vague idea of what he was doing.

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We want the patch and we want it NOW!

Maybe it’s just the standard whining but I believe it’s one of the rare situations where the message sent isn’t that wrong. Currently the official World of Warcraft boards host a good numbers of complaints about the lack of updates to the game (the last, somewhat consistent, patch was on the 18 December). Blizzard always did a decent work at mantaining and supporting their games based on Battle.net, now that standard is opposed to a new model. While for Diablo and the Warcraft serie the players had just to buy the box and wait for fixes released after the months and years, now they are asked to pay a monthly fee.

It’s not a case that now those old and affectionate customers are also expecting something more. Instead Blizzard is still adopting its classic approach. The work on the game slows down, the team is reorganized and new possible projects get considered. The approach is the classic “fire and forget”. The game is done, you just need to apply a fix or a patch so that you can keep milking money from it while the focus of the team moves on the next big title.

I already stated my opinion. I wouldn’t be surpised to know that a good chunk of the programming team is now already working on a new expansion or other projects. Obviously all this is legitimate and there’s not much to criticize if they choosed this way.

The point is obviously that they wipe off the real potential of the genre, as I explained in the other comment I linked. The nature of a mmorpg should be the possibility of growth, evolution. The age as an added value, not as a ballast. It’s after a game’s launch that the most intensive development should start and the money should re-enter the process to strengthen the dev team, expand it, add new minds, new processes, start those plans that weren’t possible till that point.

Instead the mmorpg, as a genre, is just seen as a FAT, multiplayer game that, once and if you are gone through the tragedy of a release, becomes a money-cow to milk in the long term. A faucet, if you put it in a good place it will spill money on the long term. Wow, it’s a dream. Now the problem is that, as a paying customer, I’d like to see my money be used in what I pay for. And not to fund “World of Diablo” or “Starcraft, the FPS”.

So the point is, why I’m the only one in the world who believe that, even from the marketing perspective, is more important to use ALL the resources you have to give a strength and evolution to the current project. without the need to wipe everything and restart from zero, without taking money from a place to transfer it to another. If I’m playing and paying for THIS game, it’s because I find a value here and I’d like to see it develop. I’m not paying for DAoC so that Mythic can release Imperator.

Another good point for Eve-Online:

(compiled from the full versions that can be read here and here)
CCP has 40 other staff members, where of 7 work for me in the Content department, the rest is split between Programming, Art, Testing, Marketing and Financials.

We have the whole development team working on EVE the whole year.

I hope this helps a bit understanding how we work. All of this is included in your subscription (as you might have noticed) and we will continue to provide free Expansions to EVE Online. We consider this being part of what you pay for with your subscription. Why? We’re gamers and we hate it as much as the next guy having to buy a box in a store to get new stuff from someone you have been paying for 2 years.

The fact that Eve-Online is showing a constant increase of subscriptions even with the launch of new, bigger titles, maybe, is the demonstration that passion and dedication sometime offer paybacks. Even money paybacks.

While World of Warcraft, aside unstoppable records, will probably also set one of the highest churn rate ever. Or at least this is my point of view and expectation.

P.S.
Rants aside, I’d love to see Blizzard revealing honestly and openly informations as CCP did with Eve-Online. I’d be curious to know how many devs are currently on the live team, how many on an expansion and how many have been redirected to new projects. If my assumptions on this message are wrong I’d be glad to be disproven. As always.

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Top Ten Mistakes in Web Design

I’ve been pointed to this page while discussing a technical aspect of Drupal.

It’s an interesting read and it isn’t even too hard to get mental links to mmorpg design. Like:

Consistency is one of the most powerful usability principles: when things always behave the same, users don’t have to worry about what will happen. Instead, they know what will happen based on earlier experience. Every time you release an apple over Sir Isaac Newton, it will drop on his head. That’s good.

The more users’ expectations prove right, the more they will feel in control of the system and the more they will like it. And the more the system breaks users’ expectations, the more they will feel insecure. Oops, maybe if I let go of this apple, it will turn into a tomato and jump a mile into the sky.

Jakob’s Law of the Web User Experience states that “users spend most of their time on other websites.”

This means that they form their expectations for your site based on what’s commonly done on most other site. If you deviate, your site will be harder to use and users will leave.

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Come on, YOU CAN DO IT!

You all know how fast is Blizzard to push out load of content and evolve and introduce new game mechanics into World of Warcraft. Today they set a new milestone.

There’s this small “localization patch” that adds nothing aside an overdue nerf to a Paladin skill that was broken back in beta, a few minor fixes to the interface and other fixes to annoying graphical bugs with the auction house and the loot system.

This patch was supposed to go up the past week, then delayed because they had to work on the servers and they didn’t want a too long downtime. We were lucky because even if this three-lines long patch was tested for almost a month on the European servers it still resulted bug-ridden to the point that it risked to slip again the new target date of tomorrow. But things went smooth and Ordin commented a few hours ago:

We have tested the patch in the EU beta for over a week now, and have been able to iron out a few kinks. We expect tomorrow’s maintenance/localization patch to run smoothly.

You know, it’s hard to screw things with a three-lines long patch. Now we have a new post on the forums:

The localization patch referred to here: http://www.worldofwarcraft.com/patchnotes/patch-05-02-04.html has been pushed back due to an issue discovered late in QA testing.

The current plan for the release of this localization patch is the next weekly maintenance on the 15th.

Were we waiting for an overdue ‘content’ patch? No, really?
I think we should throw a party if they even manage to release this goddamn fix.

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Temporary theme

The current, darker theme the site uses is just an experiment. The old one should be back in a couple of days, unchanged.

Meanwhile bear with the style errors here and there.

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What would bring me back to DAoC

Just a random thought but I’d gladly play on a server like Mordred but with the three factions enforced.

On a first stage the coding required for such a server type is nil. Just take Mordred and enforce the use of the three factions instead of the guilds. Then, in the case the server becomes successful, you can start to develop unique elements to add a meaningful battle even within each realm.

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Somewhat pathetically

An excerpt from the Grimwell’s thread that I also archived here.

The topic isn’t SWG but more personal. My stance on what I’m currently doing with this site and outside.

Darniaq:
Analyzing games is fun, but ultimately, it’s a labor of love. Even if ideas mentioned here, or previously, or in the future, are implemented, there’s almost no chance anyone will get credit as the originator. SOE cannot work that way. Partly it devalues the efforts of their own employee. Partly it’s a legal thing where idea originators can then stake financial claim upon the idea implementator. Murky waters legal teams would rather stay away from.

I’m not sure what you mean here but if I post freely my ideas is because I’m actually HAPPY if someone reads them and uses them (steal them or whatever). Even if this person takes the credit.

My point of view is like a ‘test’ (not a case that many judge me as an attention-whore). In the case the ideas I suggest are really seen as valuable, ‘they’ can propose me directly to work because I become useful. If I’m useful it means it’s easier to have me under control and work full time on that with the proper tools. Because I’m a resource. Why steal bits and parts when you can have the direct source that just awaits to be fully used?

So if my ideas are used it means that what I said was valuable. For me this acknowledgment is an incredible HUGE step forward.

The rest is because I obviously like discussing and writing about all this, I developed my own tiny competence so I do this as a direct consequence of something that I do ‘spontaneously’. If in another life I’ll also be able to actually use concretely all this I’d be really happy, for now I do not even know if that tiny competence is worth something. And even if it is I’m tied to real-life situations that don’t portrait any form of possibility in that direction. I know I’m not going anywhere.

So the result is similar to the disclaimer I added to my site. A situation with no ‘exit’ that delivers a lot of frustration because it is closed. Since I’m not going anywhere, the fact that I can still, eventually, contribute with my own ideas, is a huge dream. Credit or not I’m absolutely happy if it happens. It’s already beyond what I expect since I know how silly is the dream of being a real designer.

After a reality check the tiniest result is a miracle.

No really, think about it. Having my ideas have an impact on a game? I wasn’t just a castaway internet loser?

Better keep the dreams under control, one day I’ll regret having wasted so much time studying something with no concrete use :)

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