FFXI officially breaks the 500k mark

FFXI’s fourth census

Square officially confirms the new record: FFXI has surpassed EverQuest with 500.000 paying subscribers. And it’s not only this. They also have 1.200.000 active characters, something to consider since every character in the game brings to square one more dollar each month.

The records aren’t over, they also claim for 140.000 concurrent logins at the same time, breaking another EQ’s record.

There’s a lot more in the report, for example what Lum has pointed in his blog:

* 42% of their customer base hasn’t made it beyond level 10.

* 34% of all characters are level 1 mules.

Well, don’t tell anyone but I’m still subscribed from the beginning and I just discovered that my toon is still at level 10 …

Anyway, this is also related with all the other things I wrote these days. Why FFXI is having a so big success? Part of it because it’s playable for everyone. Once again the performance of the client. It’s surely one of those game where the tech isn’t pushed so high, still the artistic mood is inspired and unique.

The fact that the PSX2 shares the exact same game of the PC version adds to this. Access offered to a broad playerbase and not just a few rich geeks with the latest hardware.

I’m happy to see a company revealing informations that are usually kept reserved. It has been really interesting to read and it’s a demonstration about how many of the design choices were absolutely good. Like having multi-hardware, multi-language worlds.

Now lets see how the market changes when World of Warcraft starts its challange.

WoW to open PvP-factional server

Finally, I needed a good news to cheer up some. Ogre has announced that with the next push (rumors give it just two weeks away) they’ll open a factional PvP server.

I’m ready to move, that’s what I’m waiting for. Let’s see how much the players hate this damn PvP. I’m ready to bet that the new server will outnumber the standard one. Not just the first few days, but for a long time.

This is my game, despite the many flaws I already foresee and the betrayed potential. A full factional PvP is what I was waiting for from a long time. REAL factional PvP.

In DAoC a full invasion server has never been realized and we just got the Mordred/Andred horrid disaster. When Mythic announced that I was so damn happy, till I discovered that it wasn’t factional, how stupid.

WoW is doing this right but unwillingly. They don’t expect the PvP server to shatter the normal one, but I bet it will happen, despite the lack of specific development. I really hope this will be a strong input for Blizzard, to understand how much potential they have in their hands. They really cannot waste that.

Come on.

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New crappy models for DAoC

From the Camelot Vault the first screenshots of the player chatacters overhaul to arrive with the next pay-expansion, in December.

I already wrote extensively about how this decision is one of the worst taken about the game. The engine has already serious performance problems and more lag isn’t what an intelligent team will plan and work toward at this stage. In particular when “New Frontier” will present huge problems because of that.

But that’s not a news, the news is that the new models also look like crap. What I really hope they would avoid have happened: they changed completely the fantasy good style of the art.

If you look at the screenshot is obvious that the polycount is increased but the new art is done realistically to copy once again EverQuest. Fact is that now every fantasy class looks like a b-movie with lots of makeup. They killed the mood.

Every interesting part of the armor (like the shoulders of the elf armor) is being dumbed down to a standard design.

I don’t need anymore reason to forget about Mythic. The “New Frontier” expansion is unplayable for me, “Catacombs” looks like crap and offers me even more lag. I will cancel soon and try to forget about how they are destroying the only good game in the market.

Good luck Mythic, I’m done with you. No more rants.

The massacre is here.
The players seem to like that.

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DAoC: another Catacombs preview

Quoting the stupidity:

The folks at Mythic freely admit that the world of massively multiplayer games is being driven by eye candy.

Dark Age of Camelot: Catacombs is precisely the title that will lure players in looking for eye candy.

The whole, worthless thing is here.

Jeff Hickman, vice president of product support and quality for Mythic, should know that what DAoC needs is an engine not completely broken and that gives playable FPS. It’s not possible that they are forcing me to unsubscribe with “New Frontier” just because the client doesn’t run. And on the same hardware that lets me play World of Warcraft at 20FPS.

No, just add more lag. I surely need more reasons to forget your game. Fools.

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WoW beta in Europe

Quoting from WorldofWar.net:

We’ve been pressing and probing for nuggets of new info and we found out this morning that Blizzard have now shipped the Beta servers to Vivendi in Paris. So what does this mean? Well we have been told that the European Beta will be rolling out this summer, sometime around August. The European comunity and GM team is also now being assembled which means things are really moving along. Great news indeed for European fans.

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WoW, another post

Another interesting post, here a few lines:

When I went to E3 in 2003, I left Blizzard’s booth feeling very discouraged. I spent a very long time there, talking to as many of the employees as I could, and I made a point to ask them what their positions were so I could tell if they had a part in the game’s design or not.

I asked the questions that any jaded MMORPG player would ask, such as if there will be PvP, what will your version of the grind be like, and what the end game will be (i.e. what’s the point of struggling through the grind in your game). In fact, when I was talking to one designer, I asked him what the end game would be. He looked at me, obviously confused, and asked what I meant. So I said, “What is it I’m levelling up towards?” He said the point of the game was to share adventures with my friends.

I am not Bilbo #&%ing Baggins. I do not receive enjoyment from spending immense amounts of time adventuring (and paying a monthly fee for the privelege to do so), all so I can get to the highest level and look back and say, “Ahh, what a great bunch of adventuring that was.”

There needs to be an end game, or there is little reason to struggle through the levels to reach the top. Some people are happy with their supposed bragging rights, but I’m proud of achievements other than those made while sitting on my ass and playing in a virtual world.

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Italy and the dying DAoC

In Italy Dark Age of Camelot is managed by a collapsing company: CTOnet.

It’s a year that the italian servers of the game are stuck with the 1.60 patch. The society is sinking and there’s an ongoing drama on the forums. The adminitrators of the game keep asking the users to wait and it happened for a whole year, day after day, broken promises after more broken promises.

In a word: blatant incompetence. Something particularly “italian”.

Smart players have already moved to the american servers, smarter players (like myself) did that two days after the game went live, because the situation was obvious.

Yesterday the “new” managment of CTOnet has met Mythic at Los Angeles to determine the future of the game in my country and I really hope that Mythic will think at least twice about it. The game hasn’t been supported as it should and who deals with the money should take into consideration how the whole project is kept and planned even outside the North America, in particular in Italy where DAoC has been the only service available.

Even here there’s potential and, again, the potential is just another clamorous wreckage due to the idiotic italian attitude.

Now the whole community is waiting answers from a long time and has enough of being cheated and laughed at. Mythic should care and do something even if the actual game is managed by a different company. This situation needs to stop in a way or another.

Mythic, wake up.

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[E3] Darniaq report

Another report worth the attention, this time from Darniaq and mostly focused on Star Wars Galaxies’ expansion: Jump to Lightspeed.

A demonstration that if you ask good questions perhaps you receive interesting answers.

The whole thing about “loot” in space sound so extremely lame, while it’s interesting the hint at the interaction between the ship, the player’s skills and the droids.

Overall the expansion seems good and bad in equal parts but I still have to remember how much the basic game sucks. I’m not holding my breath.

It seems also that Geldonyetich has joined the Grimwell staff. I’m happy to see again an old member of Waterthread that had to leave due to political discussions.

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