Ultima strives for life

Complex news, with many facets. A few months ago EA announced that Ultima Online still has 220k subscribers to dissipate some of the rumors about a possible fast death of the game.

Origin, the company behind the game, has been shutted down and many of the developers have left, while other agreed to move to California, at EA’s headquarters.

It’s a fact that UO is slowly dying. Because it’s old? No. Because EA decided to not keep developing it. Marketers know nothing about these games and about their value. UO is a dead product because they decided to not let it evolve and grow.

What happened lately borders the absurd. Origin/EA promised regular publish to improve the game, this exactly when the price of the subscription was being raised. They had to show that the money was going to increase the quality of the game, and so they started to make promises.

Obviously it was only steam and more steam and we all know that the world has a nearly infinite supply of gullible fanboys. The players believed that and kept paying despite the patches were continuously delayed, till the scandal of the last months.

The last patch is a mere pay-service added to the game. A simple patch to allow the transfer of characters between the shards that has been developed for months. Instead of delivering what the users are paying for (and fulfill their promises of the year before), Origin/EA invested their FULL time to work on a pay service.

Now they are putting a new box on the market:
The 7th Anniversary Edition serves one primary purpose, which is to re-estabilish our presence in the retail channels. It’s important for the health of the service that we maintain a box presence so that we always have new players coming in, even in between expansions.

On a personal note, one of the big reasons that I decided to make the move to California was that EA has been supportive of my staffing recommendations and long-term plans for UO. That includes a permanent Live Team, even during expansions.

That’s Anthony Castoro, aka SunSword, the producer of the game. It’s obvious that there have been many battles behind the scenes, it seems that SunSword has been able to obtain some guarantees about the availability of more resources for the game but is this enough? No. An expansion is in the work, now they have a live team working full time and the firsts result are about a PvP overhaul but this doesn’t change anything.

EA has demonstrated that their only interest is exploiting the market and their clients. The money, unfortunately, comes only if you have something valuable to offer.

It’s too late now. It’s time to pay for the idiocy and the greed.

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Mr. Pop and EQ

I’m starting to like him more:

Uh, see, they haven’t shown us a fucking thing yet; just some bad- and obviously “massaged”- gameplay clips narrated by an over-eager developer, and that’s it. The rest is just fucking promises pulled out of their ass about what they final game will entail, and if you still believe that shit after all these years of bad MMO launches, I have a nice pyramid to sell you, pal.

DAoC: levelling through PvP

Directly from Matt Firor:

you now have the option of gaining experience via RvR or PvE at any time on your journey from level 1 to 50.

players of Dark Age of Camelot, through the New Frontiers expansion, have the option of engaging in PvE OR RvR to gain levels.

now you can do it from day one of your character’s existence.

Yes, in your wildest dreams.

The guys at Mythic have forgotten that the PvP in DAoC is completely dependent on PvE. You cannot compete without a more than decent equipment and zero money. You cannot even access the battlegrounds if you don’t have a way to pay the medallions.

Everyone with even a little experience of the game knows perfectly that DAoC’s PvP is conceived firstly as a money sink. You cannot do that without a fuckload of money for a long list of reasons. This is affordable when you reach level 50 and you are able to easily earn gold on high level PvE. But impossible for a low level character.

Throughout all the standarized PvE experience you never have even the money you need for the very basic things you need. The game is balanced to make you feel always at loss, till you reach 50 (where you’ll need various platinums to build crafted equipment and be able to compete).

Think two seconds before writing stuff.

Sharp-eyed readers notice that.

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More on the “competition”

Games should aim to COMPACT the playerbase (around a purpose), not separate. That’s my point. That’s what is supposed to be an healthy competition.

In DAoC you have already a hint of this. The focus (supposedly) is on the realm and in what you do in a wider context. Your power as a single character is still important but it’s not the main and ONLY focus. You aren’t there to brag your loot or to grief-kill less powerful players. You are there playing in a simulated world where your actions have a purpose on a wider context. A context where there is competition (against other realms). But is excused competition. A contextual presence in a simulated world, with actions and consequences. Not narcissism.

Reasons inside the game, as a world. As an attempt into involving you with something valuable.

You don’t have to feel better than anyone else. I consider that need STUPID. Both in a game and in real life.

That just exploits the geeks with huge problems with dependences and egos.

I’m not writing about advancement here. I’m writing about the competition, both in PvE and PvP. It’s simply the same stuff done differently.

The advancement is another whole matter. About the advancement I think it must feel FUN. And I think that the fun revolves around the ability to learn. Learn is about the “new”. And the new is about the content we all speak about.

That’s the progression.

Journalism

Psychochild, M59‘s dev:

As far as “journalism” goes, yeah, it stinks. Even Pop was bragging about getting swag just for saying he wrote for a print magazine on the last day of E3. Smaller websites like Corp have some integrity since it’s cheaper to run this operation than to kill trees and splatter ink on the corpses.

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Bwhahahah!

Thank you for writing to us at Bioware, we always encourage feedback and suggestions at any time.

You have reached our automated email response system. Your message has been forwarded to a biological life-form (human) for processing and re-distribution to the appropriate BioWare team member.
You can expect a reply shortly.

Why have I mailed them?
Don’t loose your sleep on it, not worth it.
(maybe in another reality this is the biggest news ever)

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Blizzard to copy FFXI’s auction system

Pasting here the announce directly from Katricia’s post on the official forums:

You asked for it and the development team has been working hard to get an initial implementation of the Auction House ready for testing!

An Auction House will be placed in each major city (Stormwind, Ironforge, Darnassus, Ogrimmar, Thunderbluff and Undercity). These Auction Houses will be faction specific, allowing Alliance to trade with Alliance and Horde to trade with Horde. Additionally, there will be one non-faction based Auction House in Booty Bay. The Booty Bay Auction House will have the same functionality as the aforementioned faction based Auction Houses, with the additional capability of allowing trade between Horde and Alliance characters.

The mechanics of the Auctions are still being created, however some details are available:
# Sellers will be able to place their items up for bid.
# Buyers will be able to search for items.
# Sellers will be able to set minimum prices on their items.
# Buyers will be able place bids on items.
# Item�s won will be delivered through the new in-game mail system for pickup.

Please stay tuned for future updates regarding Auction Houses and when they will be implemented in the game .We look forward to hearing your comments once they have been implemented.

Intelligent addiction copied straight from Final Fantasy XI.

It could be interesting because now you can really build some depth into the tradeskills, like the in/famous interdependence.

The players are already noticing problems about one of the features:

BB (or any other non-faction trade houses) will be the best/only place to trade.

And:

Will there be a kissing booth as well?

And people doubt me when I say the grouping/guild faction restrictions will end up getting yanked before release.

Suckers.

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I’m UBeR!

“Uber” for me is equivalent to stupid.

Hard games? No sorry. I don’t see hard games. Being logged for 11 straight hours isn’t an hard game, it’s simply stupid design.

The difficulty implies the possibility to *learn*. If learning a game is fun you have a winner. It doesn’t matter if that process asks you millions of hours, the more the better. That’s gameplay, you can go through the gameplay with your own pace. Slowly or fast depending on your resources.

The fact is that “uber” designed mmorpgs have nothing to do with the difficulty, nor the gameplay. They are just timesinks to put a limit between a part (casual players) and the winners (your uber players). The difference is that if you are lucky you have access to a part of the game, if you are unlucky you cannot. And that “feeds” the fact you are uber and others aren’t.

You cannot build a game where everyone can do that or the difference between you and others will be wiped, the fact of you being uber could be revealed in its idiocy. The game will break.

“Uber” designed games are the plague of the genre along the grief-PvP. They exploit a part of the playerbase to make the other part feel powerful and important. Boost the egos, nourish the catasses.

It’s exactly the unhealthy meaning of competition. Fighting against each other for an empty value.

It’s not even about the opportunity.

The basic idea of being “uber” is that someone can, someone else cannot. They CANNOT offer the possibility to everyone, they need a way to prevent that. For now the path to produce this, in the RPGs, has been the *time*.

The time is the gameplay element that makes someone powerful and someone else not.

Other games, like FPS, don’t use the time but use your skills at moving the mouse, the power of your videocard and so on.

I consider both lame.

I consider the concept of founding a game on this competition about elitist and loosers as incredibly stupid, weak and unfun. And it’s obvious to me that all the players that brag and love this playstyle are just passive victims of this clueless, horrible design.

Right out of the box

This is the foolish definition of “competition” that everyone knows today. The real word has another meaning. Competition means: “going together toward something”. And not: “bumping against each other”.

As an example DAoC’s PvP has a more proper competition focused around a realm and a common purpose, instead of a strict (and pointless) 1vs1.

The path to produce a successful game isn’t anymore the EQ-dependence that asks you a complete dedication. It’s time that these games become more accessible and fun right out of the box. I don’t want to play for months to be able to reach the core of the game like EQ high-level raids or DAoC PvP. I don’t want the players and my friends to be segregated on a stupid level system.

You need to address all those issues. This doesn’t mean that the game’s structure needs to be bland, it just means that the mechanics must revolve on different elements. Strengthen what has been interesting and address the real issues to allow everyone to experience the fun that till now has been accessible only to a “lucky” few.

WoW at least is trying with that awful “rest state” idea. I think, instead, that the problem should be fixed right in the gameplay.