Kalgan/Evocare tops the idiocy

Please intern this guy.

There’s an interview on Gamespy. Irrelevant for the most part. It possibly shows his superficiality when dealing about game design. That or a conscious attempt to just pull hype and commonplaces all around. There is nothing remotely interesting or hinting a decent insight about the game.

A few passages are unbeliavable:

Battlegrounds has been working out wonderfully on the test servers.

What? … No comment.

“The first purpose of Battlegrounds is to channel PvP combat away from the questing areas of the world into positively oriented experiences.” he said, “In this; they’ve been a big success.”

A big success? How the fuck can you declare something that still hasn’t happened? Who the fuck goes questing and levelling up on a Test server? How the fuck can you say that the action moved somewhere else when the ONLY activity on the PvP server is TO TEST THE PVP BATTLEGROUNDS AND NOTHING ELSE? How the fuck you can say that a part of the gameplay has been “channeled” if it DOES NOT EVEN EXIST on the test environment? How the fuck you can possibly say that this aspect has been “A BIG SUCCESS” when it still weeks away from happening?

So now he justifies his clusterfucks with fancy future predictions?

Please deal with this fool before it’s too late.

Gamespy itself completes the article:

While nobody faults their game design abilities, the game’s track record thus far has been one of underestimating the impact of changes they make to the title.

Noone faults their design abilities. They are sacred.

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DAoC 2 officially confirmed: Warhammer

April’s fool in May, Mythic buys Warhammer.

Mythic Entertainment, developer and publisher of massively-multiplayer online role-playing games including Dark Age of Camelot and the upcoming Imperator today announced that they have secured the exclusive worldwide, rights to create massively multiplayer online games for PC and console set in the fantasy world of Warhammer created by Nottingham, UK-based Games Workshop Group PLC. The first game based upon the dark, medieval world of Warhammer will be released on PC in 2007.

I’m speechless, just saw it from Nerfed blog.

I do not know what to say. Good or bad.

I know that ten seconds later I was in DAoC to try to cancel my subscription but just to discover it renewed four days ago.

I won’t support the demise of DAoC.

รข

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Another pointless poll from Mythic

Mythic temporizes some more by pushing out another poll, this time open to everyone.

The result is more than obvious. Mythic knows already what the players will choose. I’ve already given my opinions, the title was “DAoC’s surveys the playerbase, asks the wrong questions”, and it doesn’t change now.

In particular my option isn’t there. We have a:
“I am happy with the currently available server types and would prefer Mythic work on the existing servers.”
But we do not have the proper version:
“I am NOT happy with the currently available server types but would prefer Mythic work on the existing servers.”

Because that’s where is the juice. The game needs work, just not that type of pointless, demagogic work.

This time I’m going to vote this last option anyway. I want something to be done against the buffbots (not the range idea, though) but I find really stupid to remove a whole expansion. The game needs a lot of work but not to remove parts of the game, but to fix and integrate them properly, exactly the opposite of that option. The “realm invasion” ruleset is also so stupid that they probably put together just to fill that option.

So what? Let’s temporize some more.

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Perspectives

A brilliant comment from AlteredOne in a DAoC-discussion, valid as a general principle:

As for Johnny’s comments, I think it they are illustrative of the degree to which really horrible world designs can eventually appear normal and acceptable to those who stay in the “game.” I’ve seen myself doing it, getting sucked into the “this is simply the way it works and I guess it’s not so bad” mentality, then snapping back when reality somehow intrudes. Namely, the reality that my so-called “game” is a nothing more than an all-consuming chore, and I would be better off doing yard work. Fortunately I actually have a yard now! It was easier to justify catassing, when I lived in a townhouse with a homeowner’s association doing all the outside work for a ridiculous fee.

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Drupal 4.6.0 out

The new version of the engine on which this site runs is finally out. I’m stild glad of my choice after researching the various blog and CMS systems and I don’t plan to switch to something else.

This means work for me and if you see the site exploding in the next day there shouldn’t be anything to worry about, I’m just having too much fun (at least if it’s not Canaca again). I like a lot to fiddle with the technical bits, to tweak stuff, adjust and so on. I love patch day! The current engine is modified in a few parts so with each upgrade I need to go through all my modifications to reapply them and see if anything else breaks up.

I don’t think there are noticeable changes coming with this new version. The search engine is slightly improved but still below the standards and I don’t see anything else having an actual impact. For sure I’ll need to rework completely the throttle engine since my modifications won’t work anymore.

Anyway, lots of fun for me. If these days I’ve been quiet it’s because I’m trying to finish to write something and I forced myself to not dedicate myself to anything else before I’m done. I hope I’m near to that point.

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Site grounded

The Canaca.com (my host) went crazy for nothing.

Site Suspended

Hi,

your accout has been suspended due to :
” Suspended due to running a heavy php script on host56. “and put the server down.we can unsuspend your account if you promise not to run that php script that you were using last night any more.cause it puts our server down. here is our proof attached with this e-mail.please let us know.

Thanks.
Best Regards,
Canaca-Com Inc. Staff

So. Now I’m back at the Canaca site, I worked a lot behind the scenes and I basically mirrored the site on another host that I was using for my guild project. Depending on how the DNS nameservers are behaving you can be here, there and everywhere.

The story is that I passed the whole previous night taking screenshots from the test servers of World of Warcraft. Then I did the error to link them on the official forums. I monitored the situation for about ten minutes or so with around 180 users around the site, there weren’t problems so I logged out and went to sleep. When I woke up I found the hosting account suspended, by looking at the logs I figured out that it resisted for about an hour, then exploded.

While I was expecting some sort of answer from Canaca (they didn’t even send me an e-mail telling about the suspension) I worked to move the whole thing on another hosting account but when I was done the suspension was lifted, so I switched again the nameservers and here we are.

I’ve learnt that I must be more reserved about my stuff, that I need to make the site more portable (too many unique/broken links) and that this script is wonderful if when you try to import databases in mySQL you get this error I’ve seen too many times:
Fatal error: Maximum execution time of 60 seconds exceeded in /var/www/html/phpMyAdmin-2.6.0-pl3/libraries/read_dump.lib.php on line 188

No more hours to copy/paste chunks of sql queries to help phpmyadmin digest them more easily. That script does everything on its own.

And please be nice on my poor site.

Follow-up:

Thank you for writing back to us.

We unsuspended your account but, if anytime your website consume 10% or more of our systems resources we will suspend your account.
http://faq.canaca.com
Best Regards,
Canaca-Com Inc.

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AAAAAAAAAMEN!!!!!!!!!!!!!!!!

FUCKING FINALLY!!!

See that? It’s the new “splash” screen and it looks like we’ll finally be able to access the european servers and vice versa.
NO MORE RETARDED BARRIERS.

This is the biggest news. I do not care if this won’t go live with this patch version, it already shows that Blizzard is moving. And it’s enough.
Amen. They are finally going to repair one of their biggest mistake and stupid limit.

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The power of demagogy

Geldonyetich finishes on Slashdot with a fortunetelling piece about World of Warcraft’s short-lived success. And gets linked everywhere.

If you are a reader of Grimwell’s board this is nothing new since Geldon already expressed extensively his point of view (which I share in some points). The news is that those thoughts are now “public”. They are linked everywhere, they become mainstream. Arguments for the masses. A recurring topic in the official boards of the game. Under the eyes of Blizzard and their competitors.

Pulling a Lum.

This is indeed pulling a Lum. We were all expecting some sort of return. Not a return of Lum, but the return of interesting and valuable criticism. Thought provoking commentary to shake things at the high level, “forcing game companies to engage the player base in a real dialog”. A challenge for ideas, for experience, for talent. For passion and dedication. Something going from the players to the developers and vice versa. To strengthen a relationship and create synergy.

Instead we have a rather superficial glance, perfect for demagogy and situational rumoring and gossip.

Did you think a new Lum was needed? No. You just need a “Zonk” lurking around your corner of the internet with sympathy. That’s the power of mainstream information and of those who ride that horse.

(And also a responsibility for Geldon)

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PvP honor system – Rated honor

News on the work, I’ll keep updating it in the next hours as I form up opinions.

Kalgan answers many questions about the criticized “Honor System” that is supposed to give World of Warcraft’s PvP a new depth. With the new informations it’s now possible to narrow and deduce a more precise model and see if and how they solved the most criticized parts.

My previous (strongly negative) comments are: here, here, here. Plus two solutions I suggested: here and here.

For how I undestand it the Honor Points should behave like a “fall off” on a equalizer display. Think to those colored bars on an audio equalizer that jump quickly as the volume increases in a moment but then “fall” more slowly, lagging behind. Or like drops of water splashed on a vertical surface: they quickly move up to then slowly glide down.

The biggest news: there’s a “rating system” that they are still keeping hidden despite it’s the main part of this puzzle. They never talked about a rating system before, nor they explain now clearly how it works. We just know that the total of honor points will be “rated” and this value will be compared and proportionally corrected with the current rating (weekly). The rank (so the relative reward) will then depend strictly on the rating.

(about honor “decay”)
This is a misunderstanding as to how the honor system works. There is no true “decay” there is only a percentage correction between your current honor rating and your new rating. This is because honor points behave more like a rating system.

Rank changes as a percentage of the difference between a player’s current honor rating and their current week’s honor rating. However, in order to give players a cushion for “off weeks” the correction is substantially faster when a player is increasing their honor rating than it is going down.

We feel that since pvp is inherently competitive in nature, the system that rates and rewards players should also be a competitive system and not another leveling system. A rating system helps make it possible for players that enter the game years after the system go live to “catch up” to other players.

The rest honor points system: Kalgan explains that each week a bonus pool will be reset for everyone. This means that *all* the players, catasses or not, will have a threshold of bonus points (probably letting you earn 200% of honor points, like the exp bonus currently in the game), once the pool is used-up the honor points will lose the bonus till the week after, when the pool is reset.

Now. What is the sense of a bonus given to everyone equally. Can it still even be considered “bonus”? While a catass will systematically take advantage of it, the casual player could even finish to not use it completely. So the gap increases instead of decreasing. This bonus doesn’t make it more thin, it works more like an “elevator” to bring quickly the players up till a set level to then leave them on their own.

The result is, once again, a confirmation of the two ladders. Till the sixth rank available for everyone, from the sixth till the last for the pure catasses.

The requested features that would make the system a bit more interesting are all dismissed at this moment:
– No guild ranking or involvement in the system
– No goals to accomplish outside the battlegrounds
– No public ranking system and ladders
– No dynamic rewards (like suriviving many encounters, fast kills and so on)

The biggest flaw is that in the whole game the guilds are still just a shared chat, a tabard and nothing else.

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