Reality check

This is one standard comment on FoH’s boards. Nothing too deep and elaborate but there’s some truth in it.

Dyscord:
Sounds like what I was afraid of. They implemented a interface and combat set like a FPS. The problem is this FPS is Wolfenstein 3D instead of Half-Life 2. Actually, I’m sorry, Wolfenstein had an enemy AI at least and it didn’t take 5 minutes to kill a nazi soldier. The SWG world isn’t made for this psedo FPS combat. Even the most uncreative FPS have shit everywhere to hide behind, etc. SWG is barren, really barren. Hell, the engine sucks so much shit you couldn’t display that much junk anyway. Its a good start of a good system jammed into the worst possible game.

It’s a god damn shame. It sounds like they have the beginings of something interesting. But thats just it. THE BEGINING. Not THE WE’RE PATCHING IT LIVE THE 15TH! If they were to work from this base and leave it in development for another year and a half to make a new game, maybe they’d actually have made something fun.

I don’t even think adding chaingun wielding robotic Hitler would help.

It brings up some of my scepticism about the implementation. To not even consider the basic, fundamental problems like the netcode and the engine and all the mechanics that would need to be completely rewritten (PvE AI? Environments? PvP?).

It’s like being a child and trying to push a square form piece into the triangle-shaped hole.

I wouldn’t be surprised if in a week SOE discards the project as a bad (or too good) dream.

(Some more harsh feedback and summary here. Again about the -lack- of jumping, inappropriate NPC AI, ugly UI, animations and much more.)

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