You all know how fast is Blizzard to push out load of content and evolve and introduce new game mechanics into World of Warcraft. Today they set a new milestone.
There’s this small “localization patch” that adds nothing aside an overdue nerf to a Paladin skill that was broken back in beta, a few minor fixes to the interface and other fixes to annoying graphical bugs with the auction house and the loot system.
This patch was supposed to go up the past week, then delayed because they had to work on the servers and they didn’t want a too long downtime. We were lucky because even if this three-lines long patch was tested for almost a month on the European servers it still resulted bug-ridden to the point that it risked to slip again the new target date of tomorrow. But things went smooth and Ordin commented a few hours ago:
We have tested the patch in the EU beta for over a week now, and have been able to iron out a few kinks. We expect tomorrow’s maintenance/localization patch to run smoothly.
You know, it’s hard to screw things with a three-lines long patch. Now we have a new post on the forums:
The localization patch referred to here: http://www.worldofwarcraft.com/patchnotes/patch-05-02-04.html has been pushed back due to an issue discovered late in QA testing.
The current plan for the release of this localization patch is the next weekly maintenance on the 15th.
Were we waiting for an overdue ‘content’ patch? No, really?
I think we should throw a party if they even manage to release this goddamn fix.