The (stealth)nerfs are upon us!

So there was a downtime on most of World of Warcraft servers that lasted almost a day. When these servers came back the players started to notice that something changed but the “blues” kept confirming that nothing was changed during the “maintenance downtime”.

You can try to fool the players for some time but then it’s obvious if something is just a rumor or a proven fact. The nerf was this second case, a proven fact. Some time later the moderators are finally able to confirm that the downtime was used to stealth-nerf a pair of skills to fix radically an exploit that was reported during the past week:

Soothe Animal
– Casting time was increased to 1.5 seconds.
– Monsters would not agro players when they resisted the spell. This has been fixed.

Mind Soothe
– Casting time was increased to 1.5 seconds.
– Monsters would not agro players when they resisted the spell. This has been fixed.
– Can only be cast on Humanoids

In addition, the following monsters are no longer susceptible to charm: Hederine Initiate, Hederine Manastalker, and Hederine Slayers.

We apologize for the lack of forewarning with these changes. This was in no way deliberate, and we will work hard to make sure you have this type of information ahead of time in the future.

This is indeed a nerf, as I commented on the related article written by Foton. They changed the skill on three elements:

– It was an instant -> now itâ

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