Jessica Mulligan back in Austin (and cooking)

It seems that Jessica Mulligan isn’t anymore with the french.

I read the news on Corpnews. It seems J is still the living who’s who:

Rasputin:
She was only on a 1 year contract I believe. Land would know better than I would.

J.:
Yeah, Mulligan’s out and is apparently back in Austin, and is trying to get her own startup going. She’s going about it fairly slowly, though. Surprised more people didn’t know about this.

Ohh, new studio. Juicy link there. NOW I’m curious.

Good luck with everything!

(and throw us more bones. I would love so much to follow these things)

Mulligan’s rant boiled down to a repeated “you suck,” aimed at nearly everyone in the room: Carnegie Mellon students, developers of MMOGs, developers of the games’ content and themes, and even Gordon Walton. “I am so frustrated after the last 20 years of making the same mistakes over and over and over,” Mulligan said, citing examples such as coding before designing, changing a game after launch, ignoring the community of players, launching before the game and team is ready, and shoddily established billing systems. “Don’t start coding before the design is fleshed out,” she said. “Before the ship sails out from the dock, you’ve got to know where you destination is.”

(and I still dream about what could have happened if an “all star” team could be built for a greater, focused effort that goes on with the passion. Like convincing Dave Rickey to join, kidnap Raph from SOE, rescue Lum from his office with an elicopter and all the other guys “with dreams” that are now scattered everywhere and have to respond to companies that only choke those dreams… A repatriate! The revolution!!)

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