Directly from WoW’s boards, perfectly foolish style:
Perhaps it’s obvious only to me:
This and every other thread explains how much is needed a cohesion between PvP and PvE players. That’s the right way to go (cautiously and with someone who knows what he does). Both PvP and PvE players rant at each other all the time. To me it’s obvious that something really wrong happened. And I actually know what.
It feels like the struggle beween Israelis and Palestians, they just keep crushing one against the other and the only thing they are able to do is to build a wall, higher and higher (till the whole thing will crumble on both. And that’s the end).
Those are always “signs”. Symptoms. You need to consider and to interpret that to see where the real “illness” is. Because there’s surely a mistake somewhere.
This problem needs to be healed not to be seconded. The fact that Blizzard is promoting various servers with various rulesets is a very negative signal. That won’t solve things, they will just run around the problem, without accomplish anything noteworthy.
I’m the first to read attentively why “carebears” don’t like PvP and why they actively fight against it. They have their reasons and those reasons are *important*. As I always said the PvP, the right PvP, is something that you *want* to play, not something that you want far away in a distant server. And this for *everyone*.
If that doesn’t happen it means that something is wrong, that the real problem isn’t being addressed. That the design doesn’t work and need to be changed to solve the real problems and let the game develop in a good direction.
That needs work. Good work and peoples that know what they are doing, that are able to observe the community and see where the real problems are.
I don’t think Blizzard is ready for this. I just keep receiving bad signals from them. The fact that a PvP, factional server could attract more players than the standard one could be a major surprise for them.
Perhaps at that point they’ll decide to change their plans and dare something more in the design process. Because, again, they have potential. They just need to wake up and put it at a good use.
—
Just to explain the idea, because I’m always mistaken:
If a player, at any point, comes to you and ask for a PvP-free game where he’s able to play and forget about the rest, you don’t tell him “hey, you are a stupid carebear, move far away from here. This is a serious game, go back to play EverQuest”. Instead you start to listen *carefully*, because he’s going to explain what isn’t working in your game.
That’s something precious for me. Something that surely needs to be interpreted, because those rants never come out straight. But it’s where you need to work because if even a single player isn’t liking what you offer, it means that there’s something to improve. Always.
Blizzard’s aim shouldn’t be to build a place where to segregate the various players along with their playstyle. The aim should be to SOLVE the real, aching problems and wipe completely and forever this damn line between PvP and PvE players.
To me it’s absurd that something like this exist. We have a big error in the history of the genre and what everyone seems to do is to infer more and more wounds.
I know I sound like a fool, but I quite sure to be right on this specific problem.