WoW’s dreams of “skill”

The longer detailed version is here. This is the short version I posted on FoH’s boards.


OMG, again with this myth of the ladder system based on “skill”?

It’s not possible. Skill in WoW is = to loot. If you build a ladder system you can as well rank the players based on what they wear. And if the ONLY REWARD for being at the top of the ladder is MORE LOOT, you just built a self-confirming prophecy where the guys who “have” already will “have” even more. And those with the poor loot will have even less.

WC3 ladder works because you cannot retain your heroes from a match to the other.

Tolanin:
the gear difference between MC and ZG or whatever is tiny blah blah.. its true to an extent and because of that the gear difference between the masses and the ubers is relatively small.

Bullshit.

There are at least three other threads recently opened on this forum proving you wrong. It’s not even funny.

Plus, a ladder system tracks statistics over time. Maybe you can be lucky in one match fighting with your blue gear against a full deep purple guy minmaxed to hell with 35% crits and 1200Ap. But, over time, you are dreaming if you expect to have better stats than him on a ladder. At least if he has a vague idea about how a keyboard and a mouse work.

Since this game is also not about 1vs1 you can multiply the “catass” factor by ten: a non-uber raid guildie will never be able to compete on that sort of ladder. Even if he plays in godmode.

Now add the fact that the rewards for being “uber” are more items making you even more “uber” and you’ll see how this ladder system is totally fucked.

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