SunSword quits EA

Caught by my blog aggregator, SunSword quits EA and what is left of Ultima Online to join Codemasters in Europe and work on the korean RF Online, the game marketed through failed pulls:

SunSword’s Last day at EA

Yep. 3+ years. It’s been a valuable experience and I’ve gotten to work with tons of great people, but for a variety of reasons, it’s time to move on. I couldn’t ask the people I work with to more gracious or understanding about this decision.

You’ll notice I haven’t talked much about work over the past 2 years. That largely has to do with the fact that I’ve been working on unannounced projects. One has been cancelled, the rest are rockin’ right along. I haven’t really been working on UO for over a year, unfortunately. But on the flip side, I’ve gotten to work with some of the best people in the industry on some of the biggest titles, including lots of NextGen console online projects. For those who pay close attention, you’ll have noticed that one of the hats I’ve been wearing is Live Producer for Battlefield 2 Modern Combat on Xbox and PC.

So, it’s bittersweet for me, but MMOs continue to call and I eventually have to answer.

The past few weeks have been crazy. Since Thanksgiving I’ve been to the UK and back, Vancouver and back, Sweden and back, and tomorrow I step on a plane to head back to the UK. I have to admit I love the travel, but I hate being away from the kiddos. Next time, they might all be on the plane with me. :)

Wondering what I’m up to? Here’s a hint:

For the hint you’ll have to follow the link and watch the image. But then I spoiled already all the fun in my premise, tee hee.

I wish he could have choosed a better game than just more dull korean stuff. How many of these we have already? 50? 100? Yawn.

Three cheers for my resurrected “Migratory Fluxes” category, instead.

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