Yawning on Imperator

Both Matt Firor and Mark Jacobs poked Gamestop to build up the hype for their new project to release next year: Imperator.

Highlights:

– An instanced tutorial on a spaceship spanning 10 levels where you’ll fight Mayans instead of rats.
– Exceptional attributes never seen on any mmorpg (such as strength, speed, or intellect).
– An archetype system copy/pasted from EverQuest 2. Four standard classes branching into three subclasses to chose later.
– A 100 levels treadmill.
– “Character Development Quests”. Also known as: quests.
– A PvE ranking system coming directly from the nightmares of WoW’s PvP ladder.

If you were searching alternatives to the current MMO gameplay model this is obviously your game.

Last remark:

Firor explained that part of the reasoning behind offering a smaller, more-focused set of character classes was to make each individual class more interesting–a lesson the team is taking from Dark Age of Camelot.

Interesting, I thought it was a lesson taken from World of Warcraft. I guess it’s also the lesson that brough to add five new classes in DAoC just two months ago.

Obviously a denial from Firor will follow stating he did not actually say anything like that: “The game will be absolutely wonderful-spectacular and innovative and fun but we cannot reveal the details right now. Just-you-wait”.

In an unrelated news the DAoC patcher lost an useful function for unspecified reasons. Good stuff going on at Mythic.

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