Games should aim to COMPACT the playerbase (around a purpose), not separate. That’s my point. That’s what is supposed to be an healthy competition.
In DAoC you have already a hint of this. The focus (supposedly) is on the realm and in what you do in a wider context. Your power as a single character is still important but it’s not the main and ONLY focus. You aren’t there to brag your loot or to grief-kill less powerful players. You are there playing in a simulated world where your actions have a purpose on a wider context. A context where there is competition (against other realms). But is excused competition. A contextual presence in a simulated world, with actions and consequences. Not narcissism.
Reasons inside the game, as a world. As an attempt into involving you with something valuable.
You don’t have to feel better than anyone else. I consider that need STUPID. Both in a game and in real life.
That just exploits the geeks with huge problems with dependences and egos.
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I’m not writing about advancement here. I’m writing about the competition, both in PvE and PvP. It’s simply the same stuff done differently.
The advancement is another whole matter. About the advancement I think it must feel FUN. And I think that the fun revolves around the ability to learn. Learn is about the “new”. And the new is about the content we all speak about.
That’s the progression.