Another idea for a better Realm Points distribution

There’s a thread on the Vault with a good summarization of the concerns about the latest changes in the patch that will go live next week (possibly).

My primary character right now is an Aug/Mend Healer on Gareth. Much of my “job” is healing, mezzing and stunning. After thinking about this change, I don’t like the idea of granting RPs for healing, mezzing and stunning. That’s my job and I do it to help the group prevail in battle. If we win as a group, we all share RPs equally. If we lose, we don’t. The tanks are getting extra points for melee damage. The casters are getting extra points for nuking. And so on. We all have different roles in battle that contribute to a win or a loss, and I like the fact that we are all rewarded equally for it. Now, my group mates might be wondering whether my choices were to maximize my personal RPs, or to maximize the group’s chance of winning.

I don’t like getting something extra just for doing my job, and I don’t want to be treated as “special” by the game just because I happen to play a support class.

This all makes sense. The concerns are valid.

My opinion about this didn’t really change from what I raved more than a year ago.

The idea I was suggesting was completely focused on the group and aimed to encourage and reward teamwork. Basically (the details are specified in the link), the more Realm Points your group gains without dying, the more a “multiplier” on the Realm Points they earn builds up and the more the “bounty value” (aka the Realm Points that the group is worth) rises accordingly.

This enocurages the group to work together and to survive instead of “zerg rushing”, /release and rushing again. While also rewarding a good performance and those groups that manage to kill the bigger guys (with this system the good groups would be “hunted” since they are worth more).

I still don’t see why this idea wasn’t accepted and I believe it could be also integrated to solve the concerns raised by the post I quoted.

My solution is simple: continue to reward for resurrections, heals, mezz and stuns. But share these additional points between the whole group.

Is all this unreasonable? And if so, why? (if only Mythic accepted to have a discussion… sadly I think I’ll have to live with my doubts.)

But then I also have to say that the current changes don’t look bad and that I have nothing to complain if support classes get more RPs. I just wonder if a better solution is possible.

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