Some bad impressions

Not from me. I was busy in my first DarkSpire run in DAoC and getting mad at Mythic (and, once again, congratulating the artists, that place is another masterpiece).

The bad impressions are coming from SWG and with a few things that still annoy me even if I’m not playing the game:

You still canNOT sit on the beds (benches, chairs). Just as in the beta all that time ago, I sat in midair about 7 feet away from the bed. It was vaguely amusing.

What the hell. What the fuck! I thought they fixed this in January. No. Characters still sit in the air. It tells a lot about the rest of the execution.

I’m not totally sure but I’ve read that if you download the trial and try to connect you have to download another 200Mb patch.

On day 1.


FIND A BOMB AND DEFUSE IT! Follow this glowing blue fairy thing!

Walk for 1 minute, click once, walk back 1 minute.

Yeah, shot through walls. Stuff meleeing me from 20 ft away.


Most force skills don’t even have an animation, the enemy just turns into a corpse as soon as you click the right button on it. Some other don’t even work.


It’s simply *impossible* to shoot a mob between some dead bodies due to the retarded target system. You try to shoot but instead you target the dead bodies and start looting them while you are getting shot.


12k+ ham bars. It feels like playing a pinball.


Anything you “target”, your character LOOKS at. So this means as I move the mouse around, my characters head is twitching madly as it looks at dozens of different things for a tenth of a second at a time.


My favorite part of last night was standing in front of Mos Eisley cantina and saying that the game looks like a piece of shit now, everyone moves all stupid and everyone’s heads snap left and right all the time, and several folks shouting ADAPT! and THIS IS BETTER you just have to get used to it and give it a chance!

I then proceeded to shout, “Are you fucking blind, look around you and how people are moving – especially people FIGHTING. It looks like shit, plain and simple. Get used to what? People in a near fetal position gliding across the Tatooine sand on invisible rollerskates?”

Aside from the many UI and control issues, they need to turn down what craptacular speed boost they put in, because animations are so fast that the server can’t even keep up.

And then, they need to actually sit down and do some real work on melee, because it’s pathetic.


melee is almost impossible. I had several mob AI run from me from melee range. I had several on Endor do the classic run-1Km-away-and-then-back-again-bug. Hadn’t seen that since year1.


you can hit in melee facing your enemy backwards.


Even if you use your saber block, you wait out the root, then snare the other guy, he snares you, you both half-step your way towards each other (well, the Jedi gimps towards the gimpy ranged person, as they continue their kiting) and eventually – you get rooted again. And pummeled. Eventually ranged wins, because in the midst of all this running and gimping around – guess what – Jedi does 0 damage to their target, or they get a couple saber throws in that do a few slivers of damage. The ranged person has ample time to let that regen while they continue their snare/root/kite technique.


I can no longer be a dancer and make my own clothing and that royally sucks.


Within the first 10 minutes you meet C-3P0, R2-D2, Han Solo, Chewbacca, and get chased by Vader. It’s worth nothing that Solo throws in a random “kid” about every other sentence. You also get to have a laughably easy turret shootout with TIEs moving at about 1mph, and take down some nonresponsive storm troopers that seem to be in the advanced stages of Parkinson’s.


You just point at an object that the game deems as “shootable” and left click. The camera controls suck, frequently making it difficult to see since your character gets in the way of aiming. I also had occasional problems with the camera clipping out of the station and showing the stars outside. Objects in the game and in your inventory also flicker pretty badly.


So we know that they removed the decay. Once again people leave around their vehicles littering the place and lagging everyone.


Crafting is now also a bitch, because of the difficulty in turning off mouselook mode. This tosses you back to staring at your worthless crosshairs every time you sell an item on your vendor.


Using force run or force heal puts the character in combat, even without aggressive mobs in a 4km range. You are stuck in it. The only way to get out of combat is to search for a friend to duel or go shot a mob.


the right-click specials system…. So how do I clear a special so I don’t fire it off accidently? Or better said, how the hell can I /peace anymore? Hitting ESC only brings up the HUD. If you target some objects — let’s the say a bank terminal, which I’m testing in another window as I type this — and right-click, you fire off that special and start combat. And you fucking stay in combat…


As soon as I logged in, my server announced it was shutting down. I tried to sit down to log out, but it put me into combat mode and wouldn’t let me leave. I ran around for a bit, watching random “-SNARED-” and “-LEVEL UP-” text come out of my character’s head for no apparent reason. Then the server kicked me off.


The Officer buffs don’t work on the group but affect only the Officer.


Well, it seems that since I posted my last blurb one of the medics four healing abilities now works.


Loot! Just like in the star wars movies, kill thousands upon thousands of small, inoffensive creatures and then rip their brain from their head. What do you do with the brain? Why you sell it to a fence of course!


There were at least a couple of “obj_value[skill_luck]=3” or whatever lurking about, the “Select profession” button (according to the text) was not called that (it was “Next”), and there were quite a few graphical glitches. And it still has all of that “I can’t run underneath this spaceship because the transparent model extends to the ground” shit that I remember from my subscription days. Thanks for stressing the point that it’s more 2.5D than 3D, except in space.

Slow: Not just the space combat, but the lag, and controls in general.

First of all, it’s 3rd person with the “person” off to the side, so you end up running “sideways” because you’re trained to move forward into the center. Anger!

Second of all, the switching between mouselook and interactivity is, as others have pointed out, inconsistent – frequently, the game will decide it should switch to the other when you would assume it would not. And ESC is dangerous, because it will close some dialogs, not just switch the modes.

Third, interaction sucks; Aiming the tiny cursor is hell when your target is obscured by big damage numbers. Targeting a conversation choice is hard when it’s relative to an NPC going through animations.

Shooting through walls is bad, meleeing from far away is bad. Not being able to sit on a chair properly after more than two years is even worst.

Consistence, pls. No game based on ranged combat can have the *pretence to exist* without an even rudimental Line of Sight check.

The most comedy value comes from Smedley himself:

While the scope of the new enhancements is large, it’s built upon a very powerful underlying engine that gives us the ability to enhance the game in meaningful ways rather quickly.

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